I'm making a game with health bars in it and I'm trying to have it so that if a character is hit, the bar will go forward a certain number of frames before it eventually hits zero.The thing is, I'm a dunce and I'm not sure how to do this exactly. All I need to know is the going ahead a certain number of frames part.Say on an action I needed a movie clip to go ahead three frames. How would I code that? I thought I could use nextFrame(); while putting a 3 in the parenthesis, but that doesn't seem to do anything.
I accidentally clicked an area on the timeline that made all the frames to the right of the layers disappear. I've gone through all the menus including VIEW and WINDOW where I thought I would be able to make the frames appear and can't find it anywhere! I've docked and un-docked, moved around the timeline and still can't get the frames back. Adobe HELP couldn't help me. How do I get the frames to get back to the right of the layers?
This is probably really simple but I don't know what I am doing. I have two arrows, one to go back and one to go forwards. They can move 5 frames either way - or go to the next or previous frame label - same thing. I can't seem to get it to work
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3. My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
[Code]...
Is there a way to size these objects, or is it depedent on the size of the image map?
I would like to let a MovieClip to move from lets say _x 200 to _x 800. When the mc reach the _x 800 it should return to _ 200 and visa versa. I like to do this with AS instead of with motion tween.
I want to make a movie clip move left continuously and smoothly on rollover then on rollout i want it to be able to move it back to its original position with an ease. The problem is getting it to remember the position it finished in on rollover. How can i do it with actionscript?
I want to do it all with actionscript because I did it with frame labels and tweens first of all but its not smooth enough, it jumps in certain points because it cant remember how far left it moved on the rollover.
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
Anyone want to tell me why this MC allways goes to frame 76 once clicked insted of checking the frame its on here is the code... function goQuestion(e:Event){ if(e.currentTarget.frame <=(60)){ e.currentTarget.gotoAndPlay(60)}else{ e.currentTarget.gotoAndPlay(76);}}
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
So I have a movie with 20 frames...on each frame...there is a question...so I want the user to access that pool of questions...when it pops up...it will randomly choose a Frame to go to...Now...how do I go about...when that Frame is chosen...take it out of the pool of the random questions...so it doesn't land on that frame again...I'm thinking with variables maybe...but I actually don't know how to even begin to write the code for that.
making an object move from one side to another by using actionscript. so now i was wondering how to make the box get back into the same place as it started when it reaches a certain point.
I am trying to step from AS2 to AS3, not that easy.. I got to this point with a simple 3 frames movieclip. Frame 1 gives the option of loading 2 different external swf, frame 2 load directly a 3rd external swf, frame 3 nuttin happen. All works ok except when from frame2 i will go back to frame1, one of the 2 button (to load ext swf) disappear. The code i wrote down is prolly not the best.[code]...
I have a Flash Movie that is using Actionscript 3.0 and I have a part of it, where the user has three choices of where to go. Once they go to one, it takes them to a certain frame, then returns to the choice frame. There are three choices here, and what I want to happen is have a button appear to move them past this section, only after they have viewed all three choices.
Why is it when I attach a movie to the stage using the attachMovie function or create a movie clip dynamically using createEmptyMovieClip and the drawing API the movie clips stays visible when I change between frames.
I have a page which has an intro animation which lasts 314 frames and finishes with a button. When you click the button it takes you to a separate html page with a scrolling photogallery. When I click the 'back' button in the photogallery it takes me back to the first html page with the intro animation.
How do I make sure that when I click the back button it skips the first 314 frames (bearing in mind I am returning from a separate html page)?
In the continuing evolution of my code, I simply want a button to alternate moving the playhead backwards and forwards along the timeline between frames 1 and 17. This code is not working. I have attached a screen capture to clarify your questions in advance
I'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?
I am working on a website where I have some movieclips on the stage scattered. Some overlapping each other. Now when I move my mouse over any movieclip, I want the movieclips around it to move away from it and when I rollout they should get back in place. An example of this can bee seen on [URL].
I have a block that I'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, I have this on my block (movieclip) right now.
Code: onClipEvent(enterFrame) { speed = 3 dist = 8.5 _x -= speed; if (_x = dist) { _x += 3 }} But all this is doing is throwing the block at the 8.5 distance...
drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.
and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.
do a drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.
and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.
I have a site where I want to restrict the user from moving forward unless they have visited certain pages. So if you visit page 1, 2, & 3, then a button appears that lets you move forward. I have this working using buttons. See Example: boolean.zip
However what I need to have happen, is instead of having it check to see if you visited the page by clicking a button, I would like it to check if you visited a frame just be going to that frame. I am not sure how to do that.
I am getting the following error message: "TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()"
The problem occurs when I like this: I click a button on the Main Frame which takes me to frame #2. I go back to the Main Frame and then come back to the frame #2. When I go to Frame #2. I get the error message. I suspect the problem is occurring because I am not emptying the "scrollPane_1" component on exit. In the code below scrollPane_1 is a scroll pane component. This is occurring on all pages that I have the scroll pane on. Also the scroll pane component is on stage and has an instance name of "scrollPane_1".
This is an Air for iOS file. Here's the code. stop(); scrollPane_1.source= myText_1; scrollPane_1.setSize(600,585); bnt_home_1.addEventListener(MouseEvent.CLICK, bnt_Goto_home_1); function bnt_Goto_home_1(event:MouseEvent):void { [Code] .....
So I have my function here which sets up the tween for movieClips that have images on them:
[Code]....
This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.