ActionScript 2.0 :: Moving Box Back To Xpos When Reaches Certain X Coord
Nov 2, 2006
making an object move from one side to another by using actionscript. so now i was wondering how to make the box get back into the same place as it started when it reaches a certain point.
dding the code to this AS i already got:
Code:
onClipEvent(enterFrame) {
speed = 5;
this._x += speed;
}
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May 29, 2004
I have a mc on the stage. I want the mc to move from one x position to another x position and back to it's previous x position again, after a button is pressed.I have the following function:
Code:
function moveClip (clip, xPos, speed){
clip.onEnterFrame = function (){[code]....
Is this the right function to accomplish what I want and if yes, what should be the action for the button?
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May 29, 2004
I have a mc on the stage. I want the mc to move from one x position to another x position and back to it's previous x position again, after a button is pressed.[code]is the right function to accomplish what I want and if yes, what should be the action for the button?
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Mar 17, 2010
move picture according to mouse movement.
I have this picture moving based on mouse position. Can anyone tell me how to stop it from moving when the pic reaches the edge of the stage? On the example posted I can't stop it from moving, it goes all over the place.
This is the code I am using now.
Code:
// add listener to the stage to detect mouse movement
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureLeft);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureRight);
stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureUp);
[Code].....
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Jan 15, 2009
[Code]....
instead of moving to 'distance' and staying there, the MC moves back and forth once it reaches it's destination. this is because even when _x = distance, the first if statement (_x<distance) keeps executing. At first I thought this didn't make any sense, and there has to be a reasonable explanation. I've managed to isolate and even solve the problem, but the mystery remains:
[Code].....
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Mar 7, 2007
My target MC jumps back and forth when it reaches the endX and endY.?
Code:
movement = function (moveIsActive, target, endX, endY) {
if (moveIsActive) {
a = Math.atan2(endY-target._y, endX-target._x);
[Code].....
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May 7, 2008
Been a while since i touched actionscript and forgot a simple If statement using _x. THis is the code that I have.
Code:
onClipEvent(enterFrame) {
this._x = this._x +.5;
}
Now when this._x reaches 400 pixels on the screen, I want it to return back to zero. How do I do that again?
[Code]....
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Feb 26, 2010
how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
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Oct 7, 2009
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
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Apr 6, 2010
I have a MC made up of 5 vertical images. I have buttons that control the y value of the MC to move it up and down so that you can scroll through the content. Everything works fine, except that I cannot figure out how to make the MC stop moving when it gets to the last image on either end. I assumed it would be something simple like adding a > or < condition in the button so it would stop working at the extremes, but I can't seem to get it to work.
my website to see what it is I am talking about. [URL].. Click on the "print work" link and you should see the MC and the buttons that control it.
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Apr 28, 2011
Can I start an animation in determinate coord?
For example : I've a ball , and this ball move to right . Can I start this movement in determinate coord?
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Nov 28, 2009
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3.
My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
[Code]...
Is there a way to size these objects, or is it depedent on the size of the image map?
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Feb 27, 2004
I would like to let a MovieClip to move from lets say _x 200 to _x 800. When the mc reach the _x 800 it should return to _ 200 and visa versa. I like to do this with AS instead of with motion tween.
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Jan 26, 2006
I want to make a movie clip move left continuously and smoothly on rollover then on rollout i want it to be able to move it back to its original position with an ease. The problem is getting it to remember the position it finished in on rollover. How can i do it with actionscript?
I want to do it all with actionscript because I did it with frame labels and tweens first of all but its not smooth enough, it jumps in certain points because it cant remember how far left it moved on the rollover.
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Oct 8, 2010
I'm trying to go back a certain number of frames (let's say 20) after I hit the "Left" keyboard key.
PHP Code:
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code].....
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Feb 19, 2011
[code]The idea was that xpos would update every time the button is clicked, and go from 250 to 300 to 350, etc.I don't really understand why xpos doesn't update; it always remains 250, except for within the function (when it temporarily goes to 300.)
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Mar 11, 2005
I've got this button that sets _xdest = 450. What I am trying to do is set an If move._xPos>= 450 then a function is activated like this
move.onEnterFrame = function() {
if (_root.move._xPos>= 450) {
out();
}};
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Jan 2, 2010
I'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?
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Jun 29, 2011
I am working on a website where I have some movieclips on the stage scattered. Some overlapping each other. Now when I move my mouse over any movieclip, I want the movieclips around it to move away from it and when I rollout they should get back in place. An example of this can bee seen on [URL].
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Jul 15, 2004
I have a block that I'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, I have this on my block (movieclip) right now.
Code:
onClipEvent(enterFrame) {
speed = 3
dist = 8.5
_x -= speed;
if (_x = dist) {
_x += 3
}}
But all this is doing is throwing the block at the 8.5 distance...
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Feb 4, 2005
drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.
and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.
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Feb 4, 2005
do a drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.
and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.
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Mar 10, 2008
I've got a horizontal bar on the screen following the mouse vertical motion. I would like for it to be transparent until the mouse moves, and then fade in to be 100% on mouse movement. When the mouse stops moving, I would like it to fade back to be 0% transparent after a couple of seconds. This what I have for the mouse follow on the bar MC...
[Code]....
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Oct 21, 2010
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
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Jan 13, 2009
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
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Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne);
function gotoFour(evt:Event):void{
[code].....
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May 26, 2011
I have a GUI using Flex. I have a condition like i need to execute some command line arguments in the local machine and get the results back or output back to a textbox area. How can i do a button on submit, execute command in the local machine and return the output?Command to execute example:
echo logfile.log | grep username
Code:
button1.onRelease = function ()
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May 28, 2010
I am working on a having external swfs get loaded into the main swf one by one from an array.I can get the first one to load, but it just keeps on playing the first item in the array over and over, instead of loading the next movie. I have a container on my stage, cleverly named "container" and I am using AS2 and loadMovie.
I am guessing my conditon on my if statement is off, but I am not sure how to tell the onEnterFrame to check the currentframe of the loaded swf and not the container itself. I might be way off, but in my mind I feel like this mostly makes sense, but knowing Flash it is probably not nearly enough coding.I might also add this won't be running on the web, so I don't need to worry about preloading swfs since it will be running directly off a PC onto a screen in our office.Here is my code:
Code:
var myClips:Array = ["movie1.swf", "movie2.swf", "movie3.swf", "white_logo.swf"];
var i:Number = 0;
_root.container.onEnterFrame = function() {[code].....
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Sep 14, 2011
I've got the standard scene 1 with three frames on it. the first frame has a movie clip with about a 70 frame timeline. the second frame has a movie clip with about a 20 frame timeline. the third frame is black with a stop action. i'm trying to make a leaderboard banner, and i need each clip to play one after the other.
right now, when ctrl+enter it plays nothing. i actually have to rewind it to have it play the first clip. then it just repeats the first clip and completely skips the second. in the first clip's timeline, I have a parent.gotoAndPlay(2); on the last frame.
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Sep 14, 2011
I have some knowledge of Flash, but not enough obviously. Right now I've got the standard scene 1 with three frames on it. the first frame has a movie clip with about a 70 frame timeline. the second frame has a movie clip with about a 20 frame timeline. the third frame is black with a stop action. i'm trying to make a leaderboard banner, and i need each clip to play one after the other. right now, when ctrl+enter it plays nothing. i actually have to rewind it to have it play the first clip. then it just repeats the first clip and completely skips the second. in the first clip's timeline, I have a parent.gotoAndPlay(2); on the last frame.
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