I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------ // create an array of all nav buttons in group var groupinfo:Array = [birds, bears, bats, bunnies]; // create constants to define start and stop of fadein and fadeout sequences // (fadeout should be exactly the same sequence as fadein, in reverse frame order)
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I have a opening movieclip that starts playing for my background and then I have two buttons that come up on moues over event, that if clicked on start one of my two longer Movie Clips that I have as progressive download through a flvplayer on Key frame 2 & 3. I have all that working but I want it to go back to the start or keyframe 1 when the clip is done playing so I can use the same opening menu to click on the second movie clip can some one give me any tips on how to get to go back to the start when the movie is done.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
Okay so our current assignment in class is to create our own version of the jeremy levine design website. But I am currently stuck and have not gotten anywhere for the last 3 days that I have worked on it.
The problem is when I click on the box to go into the wood grain texture, I want to be able to click on the X box that appears in order to go back to frame 42 in the main timeline. (the x is currently only on the box with the 1 on it.)
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I've got a movieclip acting as a button. Code on the button itself handles roll-over/-out states, and I define an onRelease function in the main timeline as follows:
[Code]...
This code takes the movie back to the first frame and works on the third frame. For some reason, though, the same code on the fifth frame has no effect. The button doesn't do anything. I have tried using the same button, I tried inserting a new keyframe with a new button, renaming the button, etc. and for some reason I just can't get it to work on the fifth frame. If it helps to visualize, I am essentially making a menu. The first frame contains buttons to take you to submenus, located on following slides. This button to go back to the original menu is on each frame with a submenu, but for some reason only works on one of them.
I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.
I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.
I am currently working on a project that has a movie clip, in Scene 1. I would like this movieclip to be able to play from this scene and go to Scene 2 (next scene) when it reaches the last frame of it. I use CS4 & AS3.
I have a movieClip called "button" I want the movieClip "button" to disappear once the animation reaches frame 16 within a movieclip called movie1_mc. The issue I'm having is that I cannot get the movieClip "button" to disappear. There is external XML content being feed into that movieClip so I'm not sure if that's whats screwing this up.
I am trying to achieve a "Knight Rider" KITT animation where the rectangle slides back and forth between the edges of the frame.The problem is I can only get the rectangle to move in one direction and then it back-steps and keeps moving in that same direction right off screen.How do I get the toggling effect?[code]
When the timeline reaches a certain frame, I want an swf to load into a movieclip in that particular frame. I need this to occur on level 1 as the root of the site is pre loader.
I have this custom video player I'm making. I need some way to react when the externally played flv file reaches a certain point in the movie without embedding some extra data on the flv file. I am looking for this because I want to react at the 90%-99% point of the movie because I didn't like the behavior I'm getting when I react when the stream completes playing (I want a bit earlier). How do I achieve this?
I'm surprised Adobe didn't document what is the object structure passed on things like onMetaData and onCuePoint...