ActionScript 1/2 :: Hiding MovieClip When Animation Reaches To Certain Frame
Jun 16, 2009
I have a movieClip called "button" I want the movieClip "button" to disappear once the animation reaches frame 16 within a movieclip called movie1_mc. The issue I'm having is that I cannot get the movieClip "button" to disappear. There is external XML content being feed into that movieClip so I'm not sure if that's whats screwing this up.
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Jan 10, 2010
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
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May 4, 2011
I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:
_root.MCHappy.visible = false;
_root.MCSad.visible = false;
_root.MCNormal.visible = true;
I cant get this working with AS3. How is the correct way to do that inside a MovieClip with AS3?
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Nov 20, 2007
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
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Mar 14, 2011
I have a button on frame 1 that has this code:
Code:
on (press) {
sword._visible=false;
}
It works on that frame.When I go to the next frame and come back the sword is visible again.How do I set it so it is invisible(false) until set to visible(true) over all frames?
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Dec 3, 2009
I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.
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Jan 11, 2010
When the timeline reaches a certain frame, I want an swf to load into a movieclip in that particular frame. I need this to occur on level 1 as the root of the site is pre loader.
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Nov 18, 2009
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)
[Code].....
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Dec 2, 2009
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
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Feb 26, 2010
how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
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Dec 29, 2009
I download a flash template to take apart and play around with to make sure i still know my way around the software. Everything was going great until I discovered there are part of it that I can not find. The animation are not in the timeline or anywhere else I've looked. When I scrub through it they aren't there, but when I preview the movie (F12) they are always there. I managed to delete the pictures in those particular animations, but can not edit or find anything else.
Here is the link to the file... [URL]
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Oct 7, 2009
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
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Apr 24, 2007
how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
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Jul 29, 2011
I am working on a site that shows a .swf logo inside of other .swf files (it's a as3 xml template from activeden) and it works with several other swf logos and it doesn't do it, however with my logo it takes focus away from the scroll bars for the content whenever my logo reaches the end of the animation to loop.I have been trying for over 2 weeks to fix this and I'm finally breaking down and starting to get discouraged.
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Oct 28, 2010
I'm currently working on a flash header/banner to go at the top of our website.we wanted the banner to expand to the size of whatever window our end users were using. however, I can't seem to figure out how to delete the excess animation that spills over past the designated border.I'm not sure if using the proper terminology.the animation is 1014 x 144. I want it to keep that ratio and I don't want any of the animation that goes beyond those borders to appear.[code]which eliminates the excess spillover animation but I can't reduce it because I made the width 100% and the height 144px in the html.
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Jul 20, 2009
GotoAndPlay acts strangely. I have mc and another mc (instance name: "animation") inside of it. Problem is that the first frame of animation mc stops for TWO frames. Why does it stop for two frames, even thought it should just go from the first frame to the second? Here is the code so you can test it yourself. I have also attached the fla file with this message.
Code:
mc1.stop();
mc1.animation.stop()
var s = 0
addEventListener(Event.ENTER_FRAME, loop)
function loop(e:Event) {
s++
if(s==2) mc1.animation.gotoAndPlay(1), mc1.gotoAndStop(2)
textCount.text = s
}
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Jun 18, 2009
basically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.
This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.
This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?
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Jun 2, 2010
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
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Jun 24, 2010
I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.
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Nov 26, 2010
i want to code something like this:
Code:
if(mc played three times to the last frame){
addChild(mc2);
}
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Mar 2, 2010
I am currently working on a project that has a movie clip, in Scene 1. I would like this movieclip to be able to play from this scene and go to Scene 2 (next scene) when it reaches the last frame of it. I use CS4 & AS3.
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Mar 4, 2010
I have an instance of a movie clip that runs and after it runs I want it to call a frame to gotoAndStop back on the main timeline (stage). What is the code for that? When the animation ends, I am simply giving it a stop(); and then I want it to go to the next frame on the main timeline. I think this used to be _root in AS2.
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Mar 19, 2005
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like:
If ( current frame is frame 1 ) { goto and play frame 2 }
But I can't seem to get it to work.
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Jan 9, 2010
I am trying to achieve a "Knight Rider" KITT animation where the rectangle slides back and forth between the edges of the frame.The problem is I can only get the rectangle to move in one direction and then it back-steps and keeps moving in that same direction right off screen.How do I get the toggling effect?[code]
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Apr 8, 2011
I have this custom video player I'm making. I need some way to react when the externally played flv file reaches a certain point in the movie without embedding some extra data on the flv file. I am looking for this because I want to react at the 90%-99% point of the movie because I didn't like the behavior I'm getting when I react when the stream completes playing (I want a bit earlier). How do I achieve this?
I'm surprised Adobe didn't document what is the object structure passed on things like onMetaData and onCuePoint...
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Jul 12, 2009
When a variable reaches 0 gotoAndPlay frame 4
ActionScript Code:
//Variable Name: ammo
if(_root.ammo = 0;
_root.gotoAndPlay(4);
Doesn't work maybe?
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...
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Mar 8, 2011
i've got a problem where i use the code below to communicate with another movie clip on the stage (from inside a movieclip), i don't get any errors and i even put a trace command to test it so i know it is going to that particular frame but visually it doesn't change, done the usual research, tried using a frame label instead of a frame number and also using root instead of parent.
[Code]...
none is a frame label by the way! extra info:- what i'm trying to do is integrate an as3/xml slideshow into a website which is no problem, however my menu is in another movieclip so its making it difficult to 'unload' the slideshow correctly without having an exit button (exitBtn) and hiding the navigation (menu2)
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Feb 2, 2011
I am creating a movieclip in which when my character reaches the half of the stage another movieclip will play.
package{
import flash.display.MovieClip;
import flash.events.Event
public class chesteragain extends MovieClip{
private var chesterback:MovieClip = new mcChesterback;
[Code] .....
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Mar 30, 2009
How would you force a mouse follow movieclip to snap to a x y position if it reaches x y boundaries or perhaps if a button is released the movie clip snaps to a x y position? Of course if the mouse returns to x y boundaries I'd like for the movie clip to follow again.
Right now this is the code I'm using to make the movieclip follow the mouse within x y boundaries:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
[code]....
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