ActionScript 3.0 :: Toggle Direction As Object Reaches Ends Of Frame
Jan 9, 2010
I am trying to achieve a "Knight Rider" KITT animation where the rectangle slides back and forth between the edges of the frame.The problem is I can only get the rectangle to move in one direction and then it back-steps and keeps moving in that same direction right off screen.How do I get the toggling effect?[code]
View 5 Replies
Similar Posts:
Aug 20, 2011
I am trying to make a bowling alley type of game. I want the ball to change angle when it reaches the gutter, but the problem I am facing is, how can I check when the ball has reached the gutter as the bounding box for a line/box in perspective is bigger and I want to check any point on the line when the ball is passing/crossing that point and moving so that I can change its angle and direction. And also does anybody have a collision method algorithm or physics to create the falling of PINS when the ball hits the PINS.
View 1 Replies
May 11, 2011
I am a first time flash-maker, and I sure how to get things to work as planned.I have written the following code:
stop();import flash.events.MouseEvent;Weightlifting_btn.addEventListener(MouseEvent.CLICK, CursorClick);function CursorClick(event:MouseEvent):void{gotoAndStop("25");}
But my problem is that i have a motion tween that startes at frame 5 and ends at frame 25. And the code says that at will go to and stop at frame 25.what I really want it to do, is to go to frame 5, play the motion, and stop at frame 25.
View 2 Replies
Dec 2, 2009
I need to create a script that will jump to a certain frame in the scene when a movie cilp reaches its last frame. Putting a goto... within the MC itself doesn't work. I assume that I need to create a listener of some sort....I haven't been able to find what I need in any documentation (and I'm even been looking through AS dictionaries going back to Flash 4).
View 1 Replies
Feb 26, 2010
how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
View 6 Replies
Oct 7, 2009
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
View 3 Replies
Apr 24, 2007
how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
View 1 Replies
Dec 3, 2009
I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.
View 1 Replies
Dec 12, 2010
I'm using Fl for the first time and I'm trying to create a slideshow. Everything was going fine until I realized I had spaced out the different image timelines too far to the right. Now that I've moved them all leftward I have these blank ends that make the slideshow end with a long empty nothing. How do I cut those timelines off to eliminate that dead time?
View 3 Replies
Feb 14, 2010
I am using flash cs3 and I have a series of quotes that fade in and out. I have a movie clip that does the fading in and out and then nested in there I have the quotes.
fadeInOut1_mc (is the instance of the fading in and out)
quotes1_mc (is the instance of the timeline of quotes nested in the above movie clip)
When the quotes end I would like the main timeline in Scene 1 to move to the next frame and play.
fadeInOut1_mc is in the timeline of Scene 1
If I could do that I think I'd be off to the races, but I'm stuck on it.
View 2 Replies
Aug 19, 2009
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 Replies
Jun 24, 2010
I have a movie clip on stage which length is 600 frames. I put a actionscript 3 code "stop();)" at the end of movie. it stops when it reaches to 600 frames but it disappears from the stage as well. Which I don't want. It should stop animating but stay with last fram which has a welcome message.
View 1 Replies
Nov 26, 2010
i want to code something like this:
Code:
if(mc played three times to the last frame){
addChild(mc2);
}
View 1 Replies
Mar 2, 2010
I am currently working on a project that has a movie clip, in Scene 1. I would like this movieclip to be able to play from this scene and go to Scene 2 (next scene) when it reaches the last frame of it. I use CS4 & AS3.
View 6 Replies
Aug 3, 2009
I have a button that when pressed goes to the next frame of a external swf file loaded into a movie clip. When the last frame of the external swf is reached, I want the button to go to the next frame of the main timeline (which in turn loads another external swf and the process repeats itself over again).
I assume I have to use an if/then statement, but what exactly is the if clause?
View 1 Replies
Jun 16, 2009
I have a movieClip called "button" I want the movieClip "button" to disappear once the animation reaches frame 16 within a movieclip called movie1_mc. The issue I'm having is that I cannot get the movieClip "button" to disappear. There is external XML content being feed into that movieClip so I'm not sure if that's whats screwing this up.
View 5 Replies
Jan 11, 2010
When the timeline reaches a certain frame, I want an swf to load into a movieclip in that particular frame. I need this to occur on level 1 as the root of the site is pre loader.
View 1 Replies
Apr 8, 2011
I have this custom video player I'm making. I need some way to react when the externally played flv file reaches a certain point in the movie without embedding some extra data on the flv file. I am looking for this because I want to react at the 90%-99% point of the movie because I didn't like the behavior I'm getting when I react when the stream completes playing (I want a bit earlier). How do I achieve this?
I'm surprised Adobe didn't document what is the object structure passed on things like onMetaData and onCuePoint...
View 2 Replies
Jul 12, 2009
When a variable reaches 0 gotoAndPlay frame 4
ActionScript Code:
//Variable Name: ammo
if(_root.ammo = 0;
_root.gotoAndPlay(4);
Doesn't work maybe?
View 1 Replies
Aug 15, 2010
I have a rounded rectangle that the x and y values will always stay the same. However it rotates around and it's height is increased (it follows moving targets). (Think of it as a turret that shoots out a beam of light that will always be anchored to the turret on one end but it gets longer and rotates so that it constantly tracks the moving targets) I want to remove the object when it moves off the screen.
Normally I would just do this with:
(if myObject.x >= 550){
removeChild(myObject);
}
and the same for each other direction of the screen. However, as mentioned, it's not the x and y values that are changing - it's the height that's changing.
Now I've tried just swapping out 'x' for height:
(if myObject.height>= 550){
removeChild(myObject);
}
etc. for the rest.
But the problem with that is that if my turret (the anchor point for beam of light) is closer to the edge of the screen (i.e. it's x is 500), then it will take a couple of second's for the light beam's height to reach 550.
View 0 Replies
Nov 18, 2009
I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.
I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.
This is the code I'm using (controls the buttons and its on the first frame of the main timeline)
------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)
[Code].....
View 1 Replies
Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...
View 2 Replies
Jan 10, 2010
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
View 1 Replies
Feb 2, 2011
I am creating a movieclip in which when my character reaches the half of the stage another movieclip will play.
package{
import flash.display.MovieClip;
import flash.events.Event
public class chesteragain extends MovieClip{
private var chesterback:MovieClip = new mcChesterback;
[Code] .....
View 3 Replies
Jan 10, 2011
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
View 1 Replies
Feb 5, 2010
I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]
View 16 Replies
Jun 1, 2008
I have a embedded video animation clip that I need to control the speed it plays.The animation is of a ball spinning and when its rolls long X access i need the animation to move at the speed of the mc moves and slow down at the same rate.dose anyone know if I can control the frame rate and speed of a mc and the direction which is plays?any other option is to rotate an png but the problem im having with that is: when i import a circle png and brake it apart then remove the extra parts of the image leaving just the circle and have it aligned to the center. when i rotate it and move it along the X access base of the height of the mc it bobs up and down like this still counting the removed parts of the png in the
View 2 Replies
Dec 14, 2009
I've got a movieclip which follows a predefined path (like in those tower defense games). Normally the mc changes the direction it faces with Math.atan2 method and then rotates the movieclip, but because this game is in a tilted view( in stead of directly from the top) I need it to change the frame in the MC according to the direction it's facing.
Is it possible to read out Math.atan2 method data, and then change the frame the MC is displaying, according to this data? I used [URl]...on-and-realism as a base for this game. If Math.atan2 method
View 1 Replies
Jan 19, 2010
i'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
View 5 Replies
Feb 22, 2002
What do you do to make a button that reverses the direction of an object that was rendered in swift 3D v2? Is it even possible?
View 2 Replies