ActionScript 3.0 :: Flash Changing Direction When Ball Reaches Gutter In A Bowling Alley Type Of Game?

Aug 20, 2011

I am trying to make a bowling alley type of game. I want the ball to change angle when it reaches the gutter, but the problem I am facing is, how can I check when the ball has reached the gutter as the bounding box for a line/box in perspective is bigger and I want to check any point on the line when the ball is passing/crossing that point and moving so that I can change its angle and direction. And also does anybody have a collision method algorithm or physics to create the falling of PINS when the ball hits the PINS.

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I am creating a ping pong game. And I want to create the ability to control the direction of the ball based on the impact on the paddle. If the ball is coming down at vy = 4; vx = 4;

and the paddle is moving to the left at vx = -5; I want the ball to slightly change its course depending on how fast the paddle is moving. It would probably reduce the balls vx speed on collision, therefore making the ball move more straight (close to the Y axis) when it is moving back up.

I figure the solution for probably doing this would be to measure how fast the paddle is going. My problem is the paddle is controlled by the mouse and has no certain speed. I am trying to figure out how I can measure the speed of my mouse traveling on the x axis.

I am probably going to create a timer that fires every few seconds to determine where the mouse was and where it is at. figure the difference and that will be the speed

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ActionScript 3.0 :: Direction Of The Ball In The Direction Of The Mouse

Mar 17, 2011

have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

ActionScript Code:
import flash.display.MovieClip;
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[Code]....

how to make that first ball did not change its direction and continued to fly in the direction of the shot?

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i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..

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ActionScript 3.0 :: Toggle Direction As Object Reaches Ends Of Frame

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I am trying to achieve a "Knight Rider" KITT animation where the rectangle slides back and forth between the edges of the frame.The problem is I can only get the rectangle to move in one direction and then it back-steps and keeps moving in that same direction right off screen.How do I get the toggling effect?[code]

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ActionScript 3.0 :: Direction Of Ball Same As Of Cursor Mouse

Mar 17, 2011

I have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
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var dist:Number = 0;
[Code] .....
How to make that first ball did not change its direction and continued to fly in the direction of the shot?

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//stop on current frame
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What I am trying to achieve is to make my ball get larger each time it collects a particle (Pixel).

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ActionScript 3.0 :: Snooker / Billiard Flash Game - Make The Stick Move With The Center In The Point Near The Ball

Feb 26, 2010

I need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:

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ActionScript 2.0 :: Get The Game To Stop When It Reaches A Certain Score?

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The game Iam busy with, it keeps score how do I get the game to stop when it reaches a certain score?

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ActionScript 3.0 :: Create A Tamagotchi Game Type Game?

Mar 28, 2012

im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:

Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {

[code]....

I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.

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ActionScript 3.0 :: Changing The Tweening Direction?

Sep 21, 2009

I have small popup box which expands from size zero to some size when clicked on the expand button.

The location of this expand button is dynamic.Hence I want to change the the direction in which this expansion happens depending on the position of the expand button.

For example if the expand button is at the bottom right corner of the stage i want the popup box to expand upwards and leftwards.

If the expand button is at the top left then i want the popup box to expand downwards and rightwards.

I have only one movieclip for the popup box with the registration point at the top left corner.

I tried to achieve this by dynamically changing the registration point of the popup box movieclip using the DynamicMovie class. But no luck.

If I manually change the registration point it is working.

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ActionScript 3.0 :: Changing Direction Of A Movieclip Using Enter_Frame?

Jan 3, 2011

Would some wonderful person be willing to take a look at this code and tell me what I'm doing wrong?

I'm trying to use ENTER_FRAME method to get a moving movieclip to change direction when it hits certain x and y coordinates. I want the movieclip to move horizontally, then down, then horizontally again. With this code my movieclip starts off moving down at a diagonal and I can't for the life of me figure out why. (probably something simple I'm overlooking?) I'm a beginner at actionscript.

[Code]...

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ActionScript 2.0 :: Changing Direction Of Thumbnail Strip?

Jun 27, 2006

I have been following through the "gallery" tutorials here on Kirupa, and finally got to the third version (the one with the auto-scrolling thumbnails along the bottom, which scroll left / right based on the mouse pointer position, and the keyboard Left / Right scrolling).

I need my thumbnails to scroll UP and DOWN instead of LEFT and RIGHT, and have been trying to modify the ActionScript that came with the downloadable .fla file for the tutorial, but without complete success yet. (The functionality of the whole thing is still intact except for the scrolling thumbnails.)

Here is the portion of the AS that addresses the thumbnail scroller, and I have highlighted in red the variables that I believe need to be swapped around for it to scroll vertically instead of horizontally. I have made the obvious changes such as :-

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[Code].....

Again, this is the ORIGINAL ActionScript, not my modified version. Only the items highlighted in red have been changed in my modified version. Basically when I test the movie now, I get the last two thumbnails of the gallery transposed one over the other, at the point of the movie clip instance, and no scrolling at all. When I use the UP and DOWN keys, I do get to "manually" scroll through the big images, but no change in the thumbnail area.

What have I screwed up or overlooked? I have scanned and scanned and scanned the above section of the AS, and I can't see any other variables that ought to be meddled with.

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ActionScript 2.0 :: Changing Image Direction In Easing?

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I'm currently having problems finding anything thats helps me change the direction an image is facing depending on mouse moment. I've found stuff on rotation, but I want my image to flip so its facing the other way.

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I'm working on an asteroids type game and i'm on the shooting aspect of the game. i was wondering how i would get the bullets to fly in the same direction as the ship when it was fired but not to turn when the ship turns... what i've got so far is:

[Code]...

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Sep 11, 2003

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i have a class and trace its type with flash.utils.describeType(this)

class Data extends EventDispatcher
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Flash - Changing Default Project Save Type CS5.5?

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Flex :: Flash Computational Engine For A Connect-4 Type Game Be Too Slow?

Mar 20, 2010

I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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Actionscript 3 :: Drag And Drop Matching Type Game With Groupings In Flash

Oct 28, 2011

sorry for the misunderstandings in my program, i'm quite new here and i am also new in using flash. here is the sample output that i used in my code

[Code]....

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Performance :: Flash Game Timer Interval Changing To Half?

Oct 17, 2011

We have a flash game being developed in actionscript 3 and it runs much more slowly on our remote server.The game specs:-8 different movie clips, all 1 frame static png files from 10x10 to 100x100anywhere from 10 to 60 instancesof those MCs on screen at any given timeevent loop is run from a flash Timer at 25msall interaction is via the keyboardThe strange thing is, we publish the swf file and run it locally and everything is fast.We copy the swf to a remote server and everything runs much more slowly. The music plays at normal speed, but the movieclips all move around the screen at about half speed.

Why would the file run differently when fetched from a remote server? Isn't the swf always being run locally anyway? Also, we ran it locally and remotely with the task manager running and it does not seem to consume much CPU or memory.EDIT: Ok, this is really weird. I added a framecounter textfield to the game. It reports the number of ms since the last timer tick. It consistently reports 50ms. My timer is clearly set to 25. This explains the half speed, but what explains this? I also added a check on the timer.Interval property to see if it had changed and it hasn't; it's still set to 25 while the game is running.ode to use ENTER_FRAME instead of timer, and it works. I get the full 40fps, give or take a few %. Still not sure what's wrong with the timer though; if it was being delayed by the time spent in my loop it would fluctuate, but it doesn't. It's 50ms every time no matter how much is going on.Here's the code I'm using(more or less):

t = new Timer(25);
t.addEventListener(TimerEvent.TIMER, timerTick);
t.start();

[code]....

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ActionScript 3.0 :: Breakout Game - Make The Ball Move Fast Without Sacrificing The Accurate Detection Of Collisions?

Oct 27, 2010

I am making a breakout type game where you bounce a ball around and it hits & breaks blocks.The issue im having is with handling the ball after a collision is detected.Every frame the ball checks four points on its surface to see if they are colliding with any of the blocks. The problem occurs when the ball starts moving fast. The ball's radius is 7 pixels. If it is moving upwards at higher than7 px/ frame, then the ball might end up half way into one of the blocks.

In that case the ball detects a collision on its top AND on its side (which is bad -- If the ball is travelling upwards it should detect the collision at the top of the ball)how I could fix this so that I can make the ball move fast without sacrificing the accurate detection of collisions??

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Professional :: Flash Game - Symbol 'levelcomplete'1046: Type Was Not Found Or Was Not A Compile-time Constant: NextlevelBtn

Jan 22, 2012

Now getting this error: Symbol 'levelcomplete'1046: Type was not found or was not a compile-time constant: nextlevelBtn. Hi guys, Beginner here having some trouble creating my first flash drag and drop jigsaw puzzle game. The drag and drop jigsaw puzzle works to some extent, but it is the "level complete" movieclip which is causing problems. On testing the movie i get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.

[Code]...

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ActionScript 3.0 :: Why Is Penguin Fat After Changing Direction Using "scaleX"

Mar 16, 2010

My Code:

Code:
var facing:int = 1;
if (xspeed<0) {
walker();

[code]....

I have my "hero" as a MovieClip that I placed on the stage, and resized. But when he changes direction his width reverts back to the original thats within the MovieClip.

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ActionScript 3.0 :: Ball Collision Inside Another Ball Using Gravity?

Jun 5, 2009

ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.

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ActionScript 2.0 :: Changing The Font Type?

Aug 19, 2005

how to make this:

Code:
format = new TextFormat();
format.bold = true;
tfield.setTextFormat(format);

into something like this:

Code:
var col = new Color(this.background);
col.setRGB(0xf4faff);

I'm no AS expert but i think the first example changes the font from outside of the object and the second example from inside the text object.how to make the "this.background" in the second example into "this.whatever points to the font".

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Stopwatch Type Timer For Game?

Jul 8, 2009

I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.

I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.

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ActionScript 2.0 :: Scrolls Continuously In A Direction Until The Direction Of The Mouse Is Changed?

Feb 24, 2009

i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??

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DataChangeEvent - Type Not Found When Compiling Game

Jul 10, 2009

When I try to compile a game I am developing that includes the class below I get one of two errors:
1046: Type was not found or was not a compile-time constant: DataChangeEvent.
or
1046: Type was not found or was not a compile-time constant: Event.

I am on Flash CS4 with the Flex SDK 3.2.0 installed and all library paths set in the little project properties window and general prefs. I really ned to get this thing done. I can't just copy and paste the source now, because I have images in my library I have no idea how to get linked classes, etc out.

Code:
package {
import fl.events.*;
import flash.display.*;
import flash.events.*;
public class PencView extends DisplayObject implements IPencView{
protected var model:PencModel;
[Code] .....

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