ActionScript 3.0 :: Ball Collision Inside Another Ball Using Gravity?
Jun 5, 2009
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
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I am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!
Thomas
<a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>
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collision system -> [URL]
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[Code]...
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Sep 14, 2009
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
[code]....
First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Sep 14, 2009
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
Code:
var gy:Number = 0;
var gravity:Number = .2
function ballMovement(event:Event):void{
[code]....
First: the -23 in the code is what I don't like.
Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Code:
for (i=0; i<4; i++) {
var clip:MovieClip = attachMovie("circle", "circle"+i, getNextHighestDepth());
[code].....
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[Code].....
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Code: Select allpackage {
import flash.display.*;
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[code]....
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function fl_bounce(event:Event) {
[Code] .....
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Actionscript Code:
var elastic:MovieClip = _root.createEmptyMovieClip("elastic", 1);var point1:MovieClip = _root.attachMovie("sling", "point1", 3, {_x:50, _y:200});var point2:MovieClip =
[code].....
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[Code]...
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[Code]...
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[Code]...
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[Code]...
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