I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame var dy:Number=5; //the amount the ball will move vertically each frame this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
[Code]...
In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?
I'm making a game where the ball bounces off several walls to get to its destination: the portal. When the ball reaches a high speed it glitches through most of the walls.Here is my scene for the 3rd level of my game where the most glitches occur (attached file)In the picture there lists all the variables i put in the objects. You will also notice that I put a "Stuck" button since there were many glitches.[code]
I am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
I have added full screen code on my movie so that the user can extend the size of the movie. eg If the user expands the browser window to 1200 X 900, then my movie will become 1200 X 900 without the movie deforming.
i want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.
I managed to make it bounce but once it hits the wall it carries on in the opposite direction!
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
i have one ball and one rectangle in my fla file. i have finish to move ball using arrow on keyboard. but i want to check the collision when the ball hit the wall. i just can check the collision on the right side of the wall, the collision isn't work on the left, bottom and the top side of the wall
I'm writing an app for Android using Adobe AIR 3.0 and facebook action script 3 sdk to enable user social experience. I can't call facebook methods using ExternalInterface, so I have to make all request using GRAPH api. [URL]
So, working with this SDK, provide me with code example how can I post to users wall (text + URL link + image) using:
I'm trying to learn how to get my own facebook & twitter wall status into flash so that I can export it out and install it in my iPhone.After reading the facebook and twitter API documentation, I'm still very confussed on how to use them.
I'm trying to place the 3d photo wall inside a container mc to enable a full-screen scroller also. I get the repeated error "1120: Access of undefined property con.
This is the URL for an awesome game. I have decided I would like to extend my flash knowledge by making a game like this. Now I have the movement downpat, but using hittests, thats how to create the game so you can not walk in certain places/areas. how to use hittest and give me the code for stopping movement when you hit a wall.
I got Facebook to work with Flash as I wanted it to using the Facebook-Actionscript-Api. Works great and I got get Graph api working so that I'm able to post stuff to ppl's walls using the Facebook.api("/me/feed") post stuff without asking the user permission, as it's already got that permission, and it's great for many occasions. But not all.
I have been asked to design an LCD wall application for a display like the one in this ad. Requirements are that the wall can display full screen video or partition the wall in different sections to display multiple video or images and video. I would like to understand what platform can be used to drive such beasts (what OS? what video card?). I wonder what software platform can drive multimedia on such a scale. Html5 + JavaScript would be OK on a single monitor, but on that scale would it slow down? Flash also is an interesting platform, as it is Air, but, once again, can it scale like that?
I am also considering the server architecture that is needed to drive a set of walls in the same location and the slideshow designer to create storyboards, but this is dependent on what client architecture will be embraced.
In the comments of this question, users have commented that it's possible to insert a Flash applet into a Facebook wall post. I was under the impression this isn't possible without making a FB app.
I'm aware that FB will convert links to various media types - e.g. a link to a MP3 becomes automagically a SWF MP3 player, but the Flash applet used is chosen by FB's internal logic, not by the content of the post. Is it possible to embed a SWF applet of your own choosing?
As I haven't been able to find any documentation on this, has anyone else? Or, do you have some PoC code that does this?
I'm absolutely new to programming and just managed to learn the basics of ActionScript 3. Now, I would like to learn how to post on my Friends' Walls via the as3 SDK using the UI class (taken from a nice Tutorial):
Is posible to build a site like youtube, that when is shared in facebook users can run the app (in this case the video player) in the user wall without enter to the youtube page. if is posible, this is only for videos?... can i get an interactive app, like a game do the same. this can be only achieved using flash? or there is any way to do it using HTML5?
Imagine loop that contains a ball_mc that bounces off walls for how ever long the loop. I am asking what the math part would be to make the ball_mc bounce off at the correct angle and such.
So how to stop others videos in a Video Wall when clicking another video?
I'm having a video wall, which was created with a for loop so that every i a new VideoPlayer instance was created. The source was inputed through XML.
Code: for (var i:int = 0; i < 3; i++) { video = new VideoPlayer(source); this.addChild(video); }
When I click the play button the clicked Video is playing great. And when I click another video on the wall it also starts playing. BUT HOW can I stop the other video(s) when another is clicked?
I know I need to kinda get access to the Netstream of all other videos and close them
Code: netstream.close();
I tried is with a Custom Event inside the VideoPlayer class:
Code: this.addEventListener(PlayerStopEvent.STOP, stopVideos); function stopVideos(event:PlayerStopEvent) {
[Code]....
From the output panel I can see the stopVideoPlayer function is being launched, but I'm guessing it's being launched only in the clicked video not in All videos, even though the code is in the VideoPlayer class.
When I tried using a timer event, to close the netstream after 5 seconds it worked for all videos.
How can I make this work? Or make an event similar to the timer event? Access the netstream for all videos?
I am currently working on a game and I am stuck. I do not know how to make a rounded surface that will act as a wall/barrier. It is pretty much a semi-circle. I know you can make a circle act as a barrier but I would need to use the perimeter of the circle. Also is there a way you can make an actual image a barrier? I am new at this but I know from reading up that making a rounded wall is pretty tough. I am going to use this wall to make a ball bounce or "roll" around it. Below is a picture of what I am trying to do. The black dot is the ball.