ActionScript 2.0 :: Bounce Of Wall With Direction Changes?
Jan 24, 2007I have this following situation.Basically, I want my balls to move around a border and bounce off the walls when it hit the walls.
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I have this following situation.Basically, I want my balls to move around a border and bounce off the walls when it hit the walls.
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Imagine loop that contains a ball_mc that bounces off walls for how ever long the loop. I am asking what the math part would be to make the ball_mc bounce off at the correct angle and such.
View 1 RepliesI am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees
View 6 Repliesi want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.
I managed to make it bounce but once it hits the wall it carries on in the opposite direction!
Attached is the red blood cell (rbc) animation. Each rbc is derived from the same symbol under multiple instances. And they all move randomly in the same x direction at random speeds. Unfortunately, I am unable to code for an arterial wall (ie. a boundary) so some of the rbc's end up leaving the animation at the wrong point (eg. from the top and bottom, instead of the right side).
I have two boundaries (named "top" and "bottom") but would like some help with AS2.0 to make these boundaries active rather than a part of the background. The code is inserted below, however it may be better to take a look at the actual fla:
amountOfrbcs = 220;
rbcsize = 240;
rbcWidth = Stage.width +10;
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i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 Replieshave a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
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how to make that first ball did not change its direction and continued to fly in the direction of the shot?
I'm trying to make it so that when the ball hits the wall, it bounces off of it.. this is my code
Actionscript Code:
var elastic:MovieClip = _root.createEmptyMovieClip("elastic", 1);var point1:MovieClip = _root.attachMovie("sling", "point1", 3, {_x:50, _y:200});var point2:MovieClip =
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i have one ball and one rectangle in my fla file. i have finish to move ball using arrow on keyboard. but i want to check the collision when the ball hit the wall. i just can check the collision on the right side of the wall, the collision isn't work on the left, bottom and the top side of the wall
View 8 RepliesI'm writing an app for Android using Adobe AIR 3.0 and facebook action script 3 sdk to enable user social experience. I can't call facebook methods using ExternalInterface, so I have to make all request using GRAPH api. [URL]
So, working with this SDK, provide me with code example how can I post to users wall (text + URL link + image) using:
1) app requests
2) streamPublish.
I'm trying to learn how to get my own facebook & twitter wall status into flash so that I can export it out and install it in my iPhone.After reading the facebook and twitter API documentation, I'm still very confussed on how to use them.
View 1 Repliesuse a hitTest, but I can't seem to change the value of moveSpeed (my variable for... well, speed).Here is the script without my failed attempt:
Code:
onClipEvent (load) {
moveSpeed = 6;
[code]......
Is there any tutorial how to make a wall which is not straight
View 6 RepliesI'm trying to place the 3d photo wall inside a container mc to enable a full-screen scroller also. I get the repeated error "1120: Access of undefined property con.
View 1 RepliesI have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame
var dy:Number=5; //the amount the ball will move vertically each frame
this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
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[URL]
This is the URL for an awesome game. I have decided I would like to extend my flash knowledge by making a game like this. Now I have the movement downpat, but using hittests, thats how to create the game so you can not walk in certain places/areas. how to use hittest and give me the code for stopping movement when you hit a wall.
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
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In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?
I have a simple ball class where it bounces and such and stays on the stage based on boundaries. right now im using a for loop to attachMovie("ball",...) in my main fla file
which is basiclaly my movieclip that has the AS 2.0 class pointed to it. It bounces fine using the tutorial on Kirupa(by senocular?) i want these balls to bounce off each other too?
I would like to know how to "bounce" a movieclip. Not sure if that is the right term for what I'd like to do.URL...When you click a button the background images kind of bounce into place.I know how to control a MC but how would you make that bouncing effect?
View 3 RepliesI have this code in a button. I want more exaggerated easing, but more importantly, a "bounce." What I mean by this is on rollout, the button seems kinda sticky and jiggles back and forth a little.
code:
onClipEvent (enterFrame) {
if (_root._ymouse > 50 && _root._ymouse < 150) {
_root.yChange = Math.round(_root._ymouse-this._y);[code].........
I like to create a Flex application, an image gallery, which comes like 3D wall. How can I do that? Is there any examples available?
View 2 RepliesI got Facebook to work with Flash as I wanted it to using the Facebook-Actionscript-Api. Works great and I got get Graph api working so that I'm able to post stuff to ppl's walls using the Facebook.api("/me/feed") post stuff without asking the user permission, as it's already got that permission, and it's great for many occasions. But not all.
View 1 RepliesI have been asked to design an LCD wall application for a display like the one in this ad. Requirements are that the wall can display full screen video or partition the wall in different sections to display multiple video or images and video. I would like to understand what platform can be used to drive such beasts (what OS? what video card?). I wonder what software platform can drive multimedia on such a scale. Html5 + JavaScript would be OK on a single monitor, but on that scale would it slow down? Flash also is an interesting platform, as it is Air, but, once again, can it scale like that?
I am also considering the server architecture that is needed to drive a set of walls in the same location and the slideshow designer to create storyboards, but this is dependent on what client architecture will be embraced.
How do I add a widget to Facebook wall? So when a user clicks on wall post, it gets opened there only, like YouTube video/audio.
It's certainly possible, as Slideshare app [URL] does it.
And, I see that it's a Flash component. I have an iframe (Javascript/html) widget.
Can I get the user wall status in Facebook using as3? Using me/feed/...something ?
View 1 RepliesIn the comments of this question, users have commented that it's possible to insert a Flash applet into a Facebook wall post. I was under the impression this isn't possible without making a FB app.
I'm aware that FB will convert links to various media types - e.g. a link to a MP3 becomes automagically a SWF MP3 player, but the Flash applet used is chosen by FB's internal logic, not by the content of the post. Is it possible to embed a SWF applet of your own choosing?
As I haven't been able to find any documentation on this, has anyone else? Or, do you have some PoC code that does this?
I'm absolutely new to programming and just managed to learn the basics of ActionScript 3. Now, I would like to learn how to post on my Friends' Walls via the as3 SDK using the UI class (taken from a nice Tutorial):
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Is posible to build a site like youtube, that when is shared in facebook users can run the app (in this case the video player) in the user wall without enter to the youtube page. if is posible, this is only for videos?... can i get an interactive app, like a game do the same. this can be only achieved using flash? or there is any way to do it using HTML5?
View 1 RepliesSo how to stop others videos in a Video Wall when clicking another video?
I'm having a video wall, which was created with a for loop so that every i a new VideoPlayer instance was created. The source was inputed through XML.
Code:
for (var i:int = 0; i < 3; i++)
{
video = new VideoPlayer(source);
this.addChild(video);
}
When I click the play button the clicked Video is playing great. And when I click another video on the wall it also starts playing. BUT HOW can I stop the other video(s) when another is clicked?
I know I need to kinda get access to the Netstream of all other videos and close them
Code:
netstream.close();
I tried is with a Custom Event inside the VideoPlayer class:
Code:
this.addEventListener(PlayerStopEvent.STOP, stopVideos);
function stopVideos(event:PlayerStopEvent)
{
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From the output panel I can see the stopVideoPlayer function is being launched, but I'm guessing it's being launched only in the clicked video not in All videos, even though the code is in the VideoPlayer class.
When I tried using a timer event, to close the netstream after 5 seconds it worked for all videos.
How can I make this work? Or make an event similar to the timer event? Access the netstream for all videos?
I'm making a game where the ball bounces off several walls to get to its destination: the portal. When the ball reaches a high speed it glitches through most of the walls.Here is my scene for the 3rd level of my game where the most glitches occur (attached file)In the picture there lists all the variables i put in the objects. You will also notice that I put a "Stuck" button since there were many glitches.[code]
View 2 Replies