ActionScript 2.0 :: Bounce Of Wall With Direction Changes?

Jan 24, 2007

I have this following situation.Basically, I want my balls to move around a border and bounce off the walls when it hit the walls.

[code]...

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I am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees

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i want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.

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Attached is the red blood cell (rbc) animation. Each rbc is derived from the same symbol under multiple instances. And they all move randomly in the same x direction at random speeds. Unfortunately, I am unable to code for an arterial wall (ie. a boundary) so some of the rbc's end up leaving the animation at the wrong point (eg. from the top and bottom, instead of the right side).

I have two boundaries (named "top" and "bottom") but would like some help with AS2.0 to make these boundaries active rather than a part of the background. The code is inserted below, however it may be better to take a look at the actual fla:

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[Code].....

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have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..

ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;

[Code]....

how to make that first ball did not change its direction and continued to fly in the direction of the shot?

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I'm trying to make it so that when the ball hits the wall, it bounces off of it.. this is my code

Actionscript Code:
var elastic:MovieClip = _root.createEmptyMovieClip("elastic", 1);var point1:MovieClip = _root.attachMovie("sling", "point1", 3, {_x:50, _y:200});var point2:MovieClip =

[code].....

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i have one ball and one rectangle in my fla file. i have finish to move ball using arrow on keyboard. but i want to check the collision when the ball hit the wall. i just can check the collision on the right side of the wall, the collision isn't work on the left, bottom and the top side of the wall

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Code:
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[code]......

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I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.

The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?

Code:

var dx:Number=3; //the amount the ball will move horizontally each frame
var dy:Number=5; //the amount the ball will move vertically each frame
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[Code].....

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[URL]

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[Code]...

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I have this code in a button. I want more exaggerated easing, but more importantly, a "bounce." What I mean by this is on rollout, the button seems kinda sticky and jiggles back and forth a little.

code:

onClipEvent (enterFrame) {
if (_root._ymouse > 50 && _root._ymouse < 150) {
_root.yChange = Math.round(_root._ymouse-this._y);[code].........

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[Code]...

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ActionScript 3.0 :: Stop Other Videos In A Video Wall?

Dec 9, 2010

So how to stop others videos in a Video Wall when clicking another video?

I'm having a video wall, which was created with a for loop so that every i a new VideoPlayer instance was created. The source was inputed through XML.

Code:
for (var i:int = 0; i < 3; i++)
{
video = new VideoPlayer(source);
this.addChild(video);
}

When I click the play button the clicked Video is playing great. And when I click another video on the wall it also starts playing. BUT HOW can I stop the other video(s) when another is clicked?

I know I need to kinda get access to the Netstream of all other videos and close them

Code:
netstream.close();

I tried is with a Custom Event inside the VideoPlayer class:

Code:
this.addEventListener(PlayerStopEvent.STOP, stopVideos);
function stopVideos(event:PlayerStopEvent)
{

[Code]....

From the output panel I can see the stopVideoPlayer function is being launched, but I'm guessing it's being launched only in the clicked video not in All videos, even though the code is in the VideoPlayer class.

When I tried using a timer event, to close the netstream after 5 seconds it worked for all videos.

How can I make this work? Or make an event similar to the timer event? Access the netstream for all videos?

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I'm making a game where the ball bounces off several walls to get to its destination: the portal. When the ball reaches a high speed it glitches through most of the walls.Here is my scene for the 3rd level of my game where the most glitches occur (attached file)In the picture there lists all the variables i put in the objects. You will also notice that I put a "Stuck" button since there were many glitches.[code]

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