ActionScript 2.0 :: Add More Easing And A Bounce?
Jul 11, 2004
I have this code in a button. I want more exaggerated easing, but more importantly, a "bounce." What I mean by this is on rollout, the button seems kinda sticky and jiggles back and forth a little.
code:
onClipEvent (enterFrame) {
if (_root._ymouse > 50 && _root._ymouse < 150) {
_root.yChange = Math.round(_root._ymouse-this._y);[code].........
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Aug 20, 2009
I've been trying to find an easing generator that supports bounce but have found none. I want to create an easing function that starts as a easeInSine (or quad) and ends as en easeOutBounce (imagine dropping an object on the ground). I've already thought of splitting up the tween in two. Just realised that the easeOutBounce actually starts a little bit like easeInSine but I would like to enhance that part to make a steeper curve.
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Feb 20, 2009
Is there a way to control the number of bounce when using Bounce.easeIn ?
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Feb 25, 2011
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
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Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
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Jan 12, 2009
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
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Dec 18, 2006
I have a simple ball class where it bounces and such and stays on the stage based on boundaries. right now im using a for loop to attachMovie("ball",...) in my main fla file
which is basiclaly my movieclip that has the AS 2.0 class pointed to it. It bounces fine using the tutorial on Kirupa(by senocular?) i want these balls to bounce off each other too?
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Jul 5, 2003
I would like to know how to "bounce" a movieclip. Not sure if that is the right term for what I'd like to do.URL...When you click a button the background images kind of bounce into place.I know how to control a MC but how would you make that bouncing effect?
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Nov 3, 2010
I have this code to make a ball bounce. it works fine, however, everything on the stage bounces. I only want the ball to bounce.
Here is my code
/* Actionscript 3.0 Bounce Effect. ball = movieclip instance name*/
var velocity = 0;
var gravity = 2;
var speed = 0.03;
var ground = 300;
Object(this).ball.addEventListener(Event.ENTER_FRAME, fl_bounce);
function fl_bounce(event:Event) {
[Code] .....
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Feb 13, 2009
I'm trying to make two balls that bounce into eachother and walls for a school assignment. My problem is I don't really know the maths to make this work myself so I've tried to get help from others who don't know AS but who do know the maths, but I couldn't get that to work. Then I found a site that had exactly what I was looking for, but it was in AS2. I've tried to translate it to AS3 but it doesn't work properly either. The balls either get connected to eachother and stay that way or go out of the stage. This example is here:[URL] Attached my files. Probably lots of redundant code in my code from previous attempts at solving it, but I don't think it affects anything as it is now.
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Apr 27, 2011
I'm pretty new to Flash and I've ran into a bit of an issue. I'm trying to convert a AS2.0 code into a AS3.0 code, more specifically I'm following this guide:
[Code]...
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Jun 15, 2011
I need help with one of my Flash projects,I'm trying to use gskinners shape based collision detection, but for some reason I cant get it to work, but im pretty new to using classes, so I dont understand the structure too much. Can i get a tutorial on how to use the gskinner class? im using the as2 version.heres the code, bare with me, there's a lot here. in all codes, mc1 is the track outline MC, and mc2 is the car
basicly im making a 2D top down version of WipEout HD Fury, so file structure is something like this (the .fla is called wipeout as3 because i was initialy coding in as3 and never changed the filename).wipeout as3.fla (the flash file containing all the MCs and animations, but only enough coding to import all of the external code files, as well as the VCam and its script)
the code is;
Code: Select all #include RaceControl.as"
the RaceControl.as is used to determine the Car's control scheme, and refers to a physics code called RaceCar.as. i found it on the interwebs, all credit to matt carpenter;
Code: Select all// Race control
// Create key listener[code]........
the Bounce Function is my own work, and is what i want to happen when a collision is detected.now, the movieclip used for the car is my own drawn design, as is the track, and i want to use GSkinner's shape based collision to detect the collisions properly. so far i have the car driving around quite happily but i need it to collide with the walls of the track, rather than drive right through them.
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Jul 27, 2005
I'm making a ball that are going to bounce realistic..But it doesn't!
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Oct 4, 2005
I'm trying to make a ball to bounce on something realistic.How can I make it work? It's impossible.
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Aug 4, 2006
Okay, so I have a movieclip of a letter (done in photshop to look like jelly). I want to animate it to fall from above, bounce on an invisiable plane, squash when it hits, and squash and go back up and decrease it each time until it comes a rest.I have the bounce but I need to squash.
Code
Code:
onClipEvent(load){
[code].....
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Jan 18, 2007
"How do I get 2 circles to bounce off eachother correctly??". I am currently making an air hockey game. I have seen great physics explanations, and great swf's, but I can't seem to do it myself. I know how to get the puck to bounce off the walls, and that code is very stable/simple, but the hitter-against-puck collision is very elusive. Bit-101 has some great swf's on flashkit forums about the exact same thing I am looking for. I have heard of somebody on super samurai giving a great explanation. I have seen a physics student's explanation. It seems to be a lot of code involving the radii of the circles, and the only thing I really understand is this:
r1 = radius of puck | r2 = radius of hitter | d = distance between them
if r1+r2 > d, then they have collided.
Here is my puck-against-wall code:
onClipEvent (load) {
speed = 0;
dist = 0;
dx = 1;
dy = 1;
[Code] .....
So anyway, obviously that code is inside of the puck.
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Jan 24, 2007
I have this following situation.Basically, I want my balls to move around a border and bounce off the walls when it hit the walls.
[code]...
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Aug 16, 2003
I have used this code for getting a circle going from the top and down...
Now i want it to bounce back to the top but i don�t know how to integrate it to the code.
onClipEvent(load){
myscale=290;
}
onClipEvent(enterFrame)
[Code]....
If anyone will explain how the code works(cause i�m no good at this Action Script),- i will be glad.
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Jan 17, 2010
I am just restarting my flash adventures and am trying to learn AS3. I can a real quick code request. I am trying to make a MC bounce off the sides of the stage. When I use the following code, the MC gets stuck going -2 then +2 at the edge of the stage.
[Code]....
How do I get it disregard the first part of the if/else and then go the other direction? know this is a really beginer question,
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Feb 10, 2010
I can only get my character to bounce off of walls above him, and to the left of him! when going right or down, he just goes right through.. I tried a lot of combinations. Little push in the right direction please?
Code:
private function loop(e:Event) : void {
//if (goingLeft) this.animGus.gotoAndPlay(51);
[code].....
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Mar 22, 2011
I'm running some AS3-based animation, a simple bounce effect. A ball lies above a line, gravity as acceleration increases it's negative velocity by 1 each frame. When it penetrates an arbitrary line it is move up accordingly and velocity is set to a high positive number (24).
At 40FPS, and with a high positive velocity set to the ball, the critical frame where it hits the "ground" doesn't always render (maybe four out of five times fails), yet tracing outputs that it did indeed go across the bounce areas. Here are the 4 critical positions where 456 would be where it was wrapped to the ground:
[Code]...
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Dec 18, 2009
ive been working on boucing code and ive got this
onClipEvent(load) {
gravity = 2;
speed = 0;
}
onClipEvent(enterFrame) {
speed += gravity;
[Code]...
this will make your movie clip bounce. that i need to know is why does it bounce. i cant quite get my head around it. i start of and accelerate, hit 300 on the stage but then go up decreasing my speed by 0.8 every frame..
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Mar 21, 2011
I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.
public function Bounce() crosshairs = new Target(); addChild(crosshairs); init(); private function init():void
stage.scaleMode =
[code].......
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Sep 10, 2011
I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
Incase you wanted to see my document class here it is below.
package {
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
[Code].....
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Feb 15, 2012
for (var k:int = 0; k < 1; k++)
{
money = new Money;
[code].....
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Jan 4, 2010
Imagine loop that contains a ball_mc that bounces off walls for how ever long the loop. I am asking what the math part would be to make the ball_mc bounce off at the correct angle and such.
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Feb 22, 2010
I've been doing Motion in Flash just per Hand doing MotionTween etc. But now I wanted finally to do a motion of a object with Actionscript. I wanted to move a object from one side to the other and let the movement end with a little bounce. Just like in the Example here: [URL]. I have already something which moves the object with slowing down at the end of the movement (onclip even on a MC):
Code:
onClipEvent(load){
zielx=0
_x=300
rate=10
}onClipEvent(enterFrame){
_x+=(zielx-_x)/rate
}
How I can let it end with a little bounce effect instead of the slowing down. Just like in the example.
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Feb 13, 2011
So I am trying to get a ball to move around the screen, and when it gets to the walls of the stage I want it to change directions. So far, I have this code:
Code:
import flash.events.Event;
var ballVelx:Number = Math.random() * 15;
var ballVely:Number = Math.random() * 15;
var ballDirx:Number = 1;
[Code].....
This is not in the main timeline, it is in the symbol timeline for Ball. With this, I have the ball moving around and when it reaches the end of the stage it resets with a random velocity/angle. When I uncomment the ballDirx and ballDiry lines and comment out the this.x = 0 line, the ball doesn't change directions, it just stops moving when it reaches the end of the stage.
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Jun 24, 2009
I can't remember exactly the name of the plugin that let us easily set effects like ease out, elastic bounce etc...
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Oct 19, 2004
I have a number of random balls bouncing around the stage.What I am having difficulty with is making them bounce off each other when they run into each other.The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
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