ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

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ActionScript 2.0 :: Add A Movement Easing Script To A Movie Clip?

Dec 1, 2003

I'd like to add a movement easing script to a movie clip that rotates toward the mouse constantly. Here's the script on a controller movie clip (I know that's old-fashioned):

Code:
//variables are angle, x, y, and r
//x and y are the mouse's relative coordinates (legs)
//angle is the rotation of the gun (hypotenuse angle)

[Code]....

I'd like that line <<_parent.turret._rotation = (this.angle*-1);>> to instead smooth the movement (That is, go half the distance each frame) . . . but upon adding the traditional code (which can also be found somewhere on kirupa), when I cross the mouse from, say 359 degrees to 1 degree, the accursed thing spins the opposite direction. I understand why this happens, but have no thoughts as to how to fix it. It has baffled me for some time.

I'll attach the .fla in case the above is too cryptic, but keep in mind that there are some other features since added, like firing bullets and such. Ignore the actions concerning these; the only important code is on an empty mC called script. It's inside the motoGun mC, at 0x0.

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ActionScript 2.0 :: Draggable Movie Clip With Easing

Sep 6, 2009

I know this is a bit common now, but I can't seem to find a way to make this work as I need it to.I've got a movie clip that I need to allow dragging on.The movie clip is the background to a website. It is very long in dimensions (lets say 5,000px by 384px).Anyway, the movie clip will align at 0,0 and then should be able to be scrolled horizontally until the end of the graphic reaches the end of the stage.My document size is 1024 x 384.I'd like to be able to make the movie scroll and ease on drag.

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ActionScript 2.0 :: Easing A Movie Clip Into A Place?

Feb 18, 2004

I've only ever used tweening to move an object on the stage which always looks choppy. Say I have a movie clip that is just off the stage and I want to bring it to the center of the stage nice and smoothly starting slowly, getting faster and the slowing down,what actionscript would I have to use. In fact to make it easier, here's a FLA which uses traditional tweening to move the object, what must I do with it to get rid of the tweening and replace it with a nice smooth actionscript?

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ActionScript 2.0 :: Easing A Movie Clip Into Place?

Feb 18, 2004

Ok, I've only ever used tweening to move an object on the stage which always looks choppy. Say I have a movie clip that is just off the stage and I want to bring it to the center of the stage nice and smoothly starting slowly, getting faster and the slowing down, what actionscript would I have to use.

In fact to make it easier, here's a FLA which uses traditional tweening to move the object, what must I do with it to get rid of the tweening and replace it with a nice smooth actionscript?

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ActionScript 2.0 :: Easing Equations For Dynamic Tweening?

Sep 6, 2001

Virtually the only dynamic ease-tweening you ever see in Actionscript is the ubiquitous "exponential ease-out." You know, the Zeno's paradox, go halfway every time, Barney's menu method:

distance = finalX - _x;
_x += distance / 2;

It's wonderfully simple and easy to code, but it lacks flexibility. You can choose your destination, but you can't specify, "I want to get there in 40 frames." Also, easing *in* with the same method is not so easy. There are many mathematical approaches to calculating an eased tween. I've derived some easing equations using three different curves: quadratic, sinusoidal, and exponential (as well as a trivial linear equation). Each of the three curves has its own particular "style" of easing; it's quite fun to compare their aesthetics.

All of the equations allow you to specify the beginning value, the change in the value, the duration of the tween, and the current time. Note that the equations will work for both frame-based and time-based animation. That is, duration and current time can be either frames or seconds/milliseconds.Here are the quadratic easing equations. I'll post the other two sets soon.

Code:

// simple linear tweening - no acceleration
// t: current time, b: beginning value, c: change in value, d: duration
Math.linearTween = function (t, b, c, d) {

[code]....

Right now, the equations are all set at "maximum easing", analogous to an easing setting of 100% in Flash's Frame panel. It is fairly simple to adapt the equations so you can specify an easing percentage. Personally, I almost always use 100% manual easing within Flash.

[URL]

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ActionScript 2.0 :: Tweening And Easing A Mc Onto Stage On Enter?

Mar 8, 2009

Im trying to load a movie clip onto the stage as soon as you enter the main movie. I want to use action script to tween with a little ease in and out. I found a usefull tutorial that almost does what Im looking for, but it uses a button to call the clip onto the stage.Here's the code on the action layer:

myButton_btn.onRelease = function() {
tweenBar();
};

[code].....

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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ActionScript 2.0 :: Scale A Movie Clip's Width With Easing?

Dec 22, 2004

I managed to scale a movie clip's width with easing.With this code:

onClipEvent (enterFrame) {
endWidth = 50;
_width += (endWidth-_width)/speed;

[code].....

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ActionScript 2.0 :: Vertical Scrolling Movie Clip With Easing With Buttons?

Jun 29, 2010

I want to do a vertical scrolling movie clip with easing with buttons. No scroll bar. I have attached a sample I have done just using _y properties. Ideally I want it to ease to the right position instead of jumping to it.

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ActionScript 2.0 :: Scale A Movie Clip To Certain Pixel Dimensions With Easing

Dec 5, 2003

i am trying to scale a movie clip to certain pixel dimensions with easing. I have four buttons on the stage and one mc( a square). when a button is pressed i want to scale the mc to a certain size. i.e button 1 scales the mc to 200 pixels by 500 pixels.

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ActionScript 2.0 :: Pressing A Button On The Manu Bar Movie Clip Get The Slider To Slide Across With Easing?

Jan 13, 2004

I have a menu bar as a movie clip and another movie clip acting as a slider. I want to on pressing a button on the Manu bar movie clip get the slider to slide across with easing. however I don't want the easing to be infinite so can't use a this._x*=.9 or some decimal < 1. Loop function only acts on the sinle fram so it too quick to see.

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ActionScript 3.0 :: How To Easing Movement Along A Circle

Nov 15, 2010

I learned easing movement,it can use following code:vx=(targetX-sprite.x)*easing;vy=(targetY-sprite.y)*easing;sprite.x+=vx;sprite.y+=vy;

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows:angle=30*Math.PI/180;sprite.x=centerX+Math.cos(angle)*radius;sprite.y=centerY+Math.sin(angle)*radius;

Now I make angle equals 120 degree,like follows:angle=120*Math.PI/180;I want to know how to make the sprite from 30 degree to 120 along the circle border by using easing movement? I don't know how to realize above model, I worked it for a whole day,but it failed. Which mathematic formula can I use? Source code is better.

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ActionScript 3.0 :: Easing Movement Along A Circle?

Nov 15, 2010

I learned easing movement,it can use following [code]...

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows[code]...

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how to use AS to create movement with easing in AND out?

I was trying to get an mc spin according to the speed of the mouse. So when I move my mouse quickly, the object starts spinning faster and faster, but after reaching it's maximum speed, it slows down again.

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ActionScript 2.0 :: Easing In And Out For Based Movement?

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i've figured out how to move objects with actionscript but am having trouble pushing it a bit further. i'd like to: a) ease in and out with actionscript and b) have the object move to a certain distance, then move back.

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ActionScript 3.0 :: Random Easing/Movement Along X Axis?

Apr 29, 2010

skyline movie clip to move randomly along it's x axis whenever a mouse event happens.I can get it to ease in on a mouse event.The only code I've come across that seems to point me in the right direction is easingvar skyline:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, 100,107,3,true);How do I get it to easeinout again to a random position on the x axis?.

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ActionScript 2.0 :: Easing - Mouse-induced Movement

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I am looking for the functionality as seen on [URL] in the Flash header. Specifically...

1.) First of all, the blurred background moves horizontally when the mouse moves over it, then gradually slows to a stop when the mouse leaves the area. What's that actionscript?

2.) Second, the face/headshots (give them a second to move into the header from the left side) that move toward the mouse when the mouse is hovering over the background and then ease back to position when the mouse leaves the background area.

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ActionScript 3.0 :: Easing Out AND Easing In Using Math?

Jan 12, 2009

I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

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ActionScript 2.0 :: Create An Easing Effect That Bases On The Movement Of The Mouse?

Sep 30, 2003

I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!

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ActionScript 3.0 :: Create INFINITE MENU For A Portfolio - Add Some Easing To The Movement?

Mar 17, 2009

I'm trying to develop an infinite menu (horizontal scroller) for a Portfolio. It works but not properly the way it should. After few loops the images get out of sync I don't know why. And if possible can you also help to add some easing to the movement? What I did was, I add to instances of the menu one called menu and another called menu1. Than add the following code to the timeline: import flash.events.Event;

[Code]....

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ActionScript 3.0 :: Horizontal Menu - Easing Movement When The Menu Is Dragged?

Jun 7, 2010

I have been working on a horizontal AS3 draggable menu for some time now and i am almost there with it. I am basically trying to replicate the menu at [url]...

So far i have got everything to work apart from the easing movement when the menu is dragged. The menu is quite simple, it is made up of a container mc.Inside this container there are 6 buttons which fill the dimensions of the container.The container itself is bigger than the stage and the user must click and drag the menu horizontally to see the rest of the menu.This is working. However, i am still after an easing effect when the menu is being dragged as it stops dead (because it is using the startDrag and stopDrag commands).how to implement an easing effect on the dragging of this menu i would be so grateful as i cannot manage to do it! (perhaps using tweenlite or tweenmax if its easier, or by using simple physics - I have attached a zip file that contains a compiled SWF and a CS4 FLA file.This is the AS3 i have so far:

Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;[code].........

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ActionScript 2.0 :: Resize A Movie With Easing Motion?

Nov 1, 2004

how i could resize a movie with an easing motion? Is this possible? I would like to load multiple external swf files into one "main" movie with this effect.

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Using the easing transitions I simply move the _y of several movie clips. It is ok but their starting positions are always from the top of my stage, even if I fix their positions at the bottom.

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I am trying to incorporate the same effect as this. How is it done? Thank you~

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on(rollOver) {
this.forwards=true;
this.backwards=false;

[code]......

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Who knows the first and second "this" refers to what mc

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I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?

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