ActionScript 2.0 :: Easing In And Out For Based Movement?

Aug 16, 2006

i've figured out how to move objects with actionscript but am having trouble pushing it a bit further. i'd like to: a) ease in and out with actionscript and b) have the object move to a certain distance, then move back.

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ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

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ActionScript 2.0 :: Ants Movement (based On Snow Movement)?

Jun 22, 2004

I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

[code]....

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ActionScript 3.0 :: How To Easing Movement Along A Circle

Nov 15, 2010

I learned easing movement,it can use following code:vx=(targetX-sprite.x)*easing;vy=(targetY-sprite.y)*easing;sprite.x+=vx;sprite.y+=vy;

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows:angle=30*Math.PI/180;sprite.x=centerX+Math.cos(angle)*radius;sprite.y=centerY+Math.sin(angle)*radius;

Now I make angle equals 120 degree,like follows:angle=120*Math.PI/180;I want to know how to make the sprite from 30 degree to 120 along the circle border by using easing movement? I don't know how to realize above model, I worked it for a whole day,but it failed. Which mathematic formula can I use? Source code is better.

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ActionScript 3.0 :: Easing Movement Along A Circle?

Nov 15, 2010

I learned easing movement,it can use following [code]...

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows[code]...

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ActionScript 2.0 :: Create Movement With Easing In AND Out?

Apr 12, 2003

how to use AS to create movement with easing in AND out?

I was trying to get an mc spin according to the speed of the mouse. So when I move my mouse quickly, the object starts spinning faster and faster, but after reaching it's maximum speed, it slows down again.

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ActionScript 3.0 :: Random Easing/Movement Along X Axis?

Apr 29, 2010

skyline movie clip to move randomly along it's x axis whenever a mouse event happens.I can get it to ease in on a mouse event.The only code I've come across that seems to point me in the right direction is easingvar skyline:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, 100,107,3,true);How do I get it to easeinout again to a random position on the x axis?.

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ActionScript 2.0 :: Easing - Mouse-induced Movement

Dec 12, 2003

I am looking for the functionality as seen on [URL] in the Flash header. Specifically...

1.) First of all, the blurred background moves horizontally when the mouse moves over it, then gradually slows to a stop when the mouse leaves the area. What's that actionscript?

2.) Second, the face/headshots (give them a second to move into the header from the left side) that move toward the mouse when the mouse is hovering over the background and then ease back to position when the mouse leaves the background area.

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ActionScript 2.0 :: Add A Movement Easing Script To A Movie Clip?

Dec 1, 2003

I'd like to add a movement easing script to a movie clip that rotates toward the mouse constantly. Here's the script on a controller movie clip (I know that's old-fashioned):

Code:
//variables are angle, x, y, and r
//x and y are the mouse's relative coordinates (legs)
//angle is the rotation of the gun (hypotenuse angle)

[Code]....

I'd like that line <<_parent.turret._rotation = (this.angle*-1);>> to instead smooth the movement (That is, go half the distance each frame) . . . but upon adding the traditional code (which can also be found somewhere on kirupa), when I cross the mouse from, say 359 degrees to 1 degree, the accursed thing spins the opposite direction. I understand why this happens, but have no thoughts as to how to fix it. It has baffled me for some time.

I'll attach the .fla in case the above is too cryptic, but keep in mind that there are some other features since added, like firing bullets and such. Ignore the actions concerning these; the only important code is on an empty mC called script. It's inside the motoGun mC, at 0x0.

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ActionScript 2.0 :: Create An Easing Effect That Bases On The Movement Of The Mouse?

Sep 30, 2003

I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!

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ActionScript 3.0 :: Create INFINITE MENU For A Portfolio - Add Some Easing To The Movement?

Mar 17, 2009

I'm trying to develop an infinite menu (horizontal scroller) for a Portfolio. It works but not properly the way it should. After few loops the images get out of sync I don't know why. And if possible can you also help to add some easing to the movement? What I did was, I add to instances of the menu one called menu and another called menu1. Than add the following code to the timeline: import flash.events.Event;

[Code]....

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ActionScript 2.0 :: Slide Movieclip Based On Mouse Pos W/ Easing And Inertia

Aug 23, 2007

I've got a clip which gets multiple clips attached dynamically.I'd like to make it scroll up or down based on user mousing over it and mouse position. I want it to ease and to increase in speed if the user mouses further up or down.[code]

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ActionScript 3.0 :: Proximity Based Movement?

Apr 19, 2010

I am currently creating an explorable comic. The problem being the explorable part.Essentially I'm trying to scroll the "screen" in order to explore the comic, the comic being just one massive picture. To do this I figure I need to move the picture in relation to where the mouse is to a centre point, So the further away the mouse gets from the centre point the faster the image moves in the opposite direction.

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ActionScript 3.0 :: Horizontal Menu - Easing Movement When The Menu Is Dragged?

Jun 7, 2010

I have been working on a horizontal AS3 draggable menu for some time now and i am almost there with it. I am basically trying to replicate the menu at [url]...

So far i have got everything to work apart from the easing movement when the menu is dragged. The menu is quite simple, it is made up of a container mc.Inside this container there are 6 buttons which fill the dimensions of the container.The container itself is bigger than the stage and the user must click and drag the menu horizontally to see the rest of the menu.This is working. However, i am still after an easing effect when the menu is being dragged as it stops dead (because it is using the startDrag and stopDrag commands).how to implement an easing effect on the dragging of this menu i would be so grateful as i cannot manage to do it! (perhaps using tweenlite or tweenmax if its easier, or by using simple physics - I have attached a zip file that contains a compiled SWF and a CS4 FLA file.This is the AS3 i have so far:

Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;[code].........

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ActionScript 2.0 :: Scrolling Based On Mouse Movement?

Oct 9, 2009

I tried my best to search the forum before posting, but if this issue has already been addressed, I apologise in advance. My goal is to create a movieclip that will scroll vertically based on mouse movement, rather than mouse position.I've found many tutorials on the yugop scrolling menu, but my problem with this menu is that the scrolling continues even when the mouse has stopped moving, if the mouse position is on either side of the stage.

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ActionScript 3.0 :: Movement Of A Box Based On Submit Button?

Mar 23, 2012

I want to create a program that has a button that when clicked, moves a BOX +1 on either the x or y axis each time the BUTTON is pressed. I know how to make the button and the the BOX, but I am unsure of how to perform the Loop statement and the animating the position statement. I thought it might work something like where the Position of the BOX would increase by +1 each time the button was pressed.

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ActionScript 2.0 :: Tween Mouse Movement Based On?

May 8, 2006

Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.

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IDE :: Dynamic Line Based On Mouse Movement?

Oct 6, 2009

One of my Clients wants a certain type animation on his buttons and he wont budge. here it is. a set of buttons (home - about - products - contact) with a line running parallel to them on top. when you roll over (lets say products) he wants that section of line to bend up and away from mouse. this 'bend' in the line 'unbends' when mouse is completely rolled off the button section but moves along the line if next button is rolled onto. This Isn't all. he says If possible he would like an object (lets say an apple) to move along the down slope of the line bend. however the more i think about this the less it works. so im only worried about the line bend for now. Im still waiting for him to send me an example he saw on another website i will post it as soon as i get.

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ActionScript 3.0 :: Moving Background Based Mouse Movement (Parallax)

Dec 2, 2009

I found this AS2 tutorial online but I'd like to achieve this in AS3. I tried transcribing but the setProperty is throwing me off.

[Code]...

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ActionScript 3.0 :: Rotate Symbol Based On Direction Of Mouse Movement?

Oct 16, 2009

What I really want to know is how to rotate the symbol based on direction of mouse movement

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ActionScript 2.0 :: Make Circular Movement Based On Mouse Axis?

Feb 28, 2005

I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?

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ActionScript 2.0 :: Dynamic Image Animation Based On Mouse Movement?

Sep 30, 2006

We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.

We want this animation order (normal and reverse) to control based on the mouse movement. By default, now the images are animating in one direction. That is fine now. But, we want the animation should get reversed when you place your mouse at bottom of the page. And again when you move the cursor towards top of the page, animation should again start as normal (vice versa).

how we can achieve this task using mouse placement?

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ActionScript 2.0 :: Make Circular Movement Based On Ouse Axis?

Feb 28, 2005

I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing

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ActionScript 3.0 :: Codes They Are Using A VerticalChange Variable For The Time-based Character Movement?

Jun 2, 2009

sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:

Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;

[code]....

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ActionScript 2.0 :: [Flash 8] Control Movement Of An Object In One Frame Based On Timing?

Aug 12, 2006

I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?

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ActionScript 3.0 :: Draw Motion Guide/path For A Mouse Position Based Movement?

Mar 22, 2011

Is it possible to draw motion guide/path for a mouse position based movement?

For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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ActionScript 3.0 :: Easing Out AND Easing In Using Math?

Jan 12, 2009

I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

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ActionScript 2.0 :: Circular Movement To Linear Movement - Carousel To Conveyer Belt?

Jul 9, 2010

I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

Feb 12, 2003

I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

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