ActionScript 2.0 :: Scrolling Based On Mouse Movement?
Oct 9, 2009
I tried my best to search the forum before posting, but if this issue has already been addressed, I apologise in advance. My goal is to create a movieclip that will scroll vertically based on mouse movement, rather than mouse position.I've found many tutorials on the yugop scrolling menu, but my problem with this menu is that the scrolling continues even when the mouse has stopped moving, if the mouse position is on either side of the stage.
Im using this piece of code in the Main stage, on the first frame, while my Mc is called bg_mc.
[code]...
BUT, it only works if the code is applied to the first frame on the main stage.How do i make an Mc, inside another MC (ex: Stage ->Mc1->Mc2), scroll when i move the mouse?
Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.
One of my Clients wants a certain type animation on his buttons and he wont budge. here it is. a set of buttons (home - about - products - contact) with a line running parallel to them on top. when you roll over (lets say products) he wants that section of line to bend up and away from mouse. this 'bend' in the line 'unbends' when mouse is completely rolled off the button section but moves along the line if next button is rolled onto. This Isn't all. he says If possible he would like an object (lets say an apple) to move along the down slope of the line bend. however the more i think about this the less it works. so im only worried about the line bend for now. Im still waiting for him to send me an example he saw on another website i will post it as soon as i get.
I am trying to create a vertical scrolling gallery. In the past I've created a horizontal scrolling gallery but can't figure out how to switch the horizontal scrolling gallery to a vertical scrolling gallery. I know I need to change the positioning of the movie clips from horizontal to vertical just not sure what to change in the code.
what I would need to change in order for my horizontal scrolling gallery to become a vertical scrolling gallery?
code: digital_artwork.onRollOver = digital_artworkOver; function digital_artworkOver() { this.onEnterFrame = scrolldigital_artwork;
I am trying to make a movie clip that contains different buttons. Not all the buttons will be visible on the stage always, so I want that when the user moves the mouse arrow left, the movieclip containing the buttons updates and move along with it to the right...and vise versa. The issue I am having is that my pieces update only after I am done moving the mouse. So the movie clip is not moving along with the pointer. Attached is the code. Here is a sample of what I am trying to accomplish: [URL]
i'm trying to setup a scrolling list of products but without the use of a scrollbar. It would be really thankful if someone would assist me in getting attached fla integrated with mouse based scrolling. So if the user moves his mouse to the upper corner of the product list then it would scroll up and vice-versa.
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?
We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.
We want this animation order (normal and reverse) to control based on the mouse movement. By default, now the images are animating in one direction. That is fine now. But, we want the animation should get reversed when you place your mouse at bottom of the page. And again when you move the cursor towards top of the page, animation should again start as normal (vice versa).
how we can achieve this task using mouse placement?
I am currently working on a interactive map that I am building in flash. I need to figure out if there is a way to code something so that we can have our map zoomed in, so it is only showing a section of the map in the veiwport at a time, but when the mouse reaches the edge of the screen I want it to automatically scroll with it, up, down, over, etc.
where i can find a script to attach to a movie/background image so that i can make the movie clip pan left or right based on the mouse position (with easing too!)? Example http:[url].... make sure you enter the site thats where you will see what i mean. I've been wanting to create a page like this for some time using png files and transperency and multiple layers.
I have a strip of thumbnails in an MC that is quite long. I am masking this long strip of thumbnails so only a few can be seen at a time. I want the user to be able to move this strip to the right and left based on where their mouse is.But a lot of the solutions I've seen have used the stage width to achieve this...however, I only want the strip to move if they are over the 'active' area.....basically if they are over the mask area.And then when it reaches the end of the strip
Is it possible to draw motion guide/path for a mouse position based movement?
For example if I have path the is like letter H. I would need to write many clauses/conditions for the borders of the movement. It would be a LOT easier if there would be some solution that makes the object always to stay on the defined path when moving..
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
i've figured out how to move objects with actionscript but am having trouble pushing it a bit further. i'd like to: a) ease in and out with actionscript and b) have the object move to a certain distance, then move back.
I am currently creating an explorable comic. The problem being the explorable part.Essentially I'm trying to scroll the "screen" in order to explore the comic, the comic being just one massive picture. To do this I figure I need to move the picture in relation to where the mouse is to a centre point, So the further away the mouse gets from the centre point the faster the image moves in the opposite direction.
Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I want to create a program that has a button that when clicked, moves a BOX +1 on either the x or y axis each time the BUTTON is pressed. I know how to make the button and the the BOX, but I am unsure of how to perform the Loop statement and the animating the position statement. I thought it might work something like where the Position of the BOX would increase by +1 each time the button was pressed.
I want the map's movement to be constrained to the edges of the stage. Or in other words, if you move your mouse from the left edge of the stage to the right, you only just see the right edge map, whereas now, it dissappears off the other side of the stage.
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing
flash and actionscript but am a computer science student so code is ok. that said I wanna build a xml based scrolling thumbnails in an horizontal bar. each pic should have some effect when the mouse is over it + the scrolling bar should scrol left or right depending on the mouse pos+ the bar stops when am over a pic (with some conditions) I think this i all PS: I have only two days to do it
I've checked out a lot of the tutorials on this subject on the internet and they are overly elaborate, involving cameras, in previous versions of flash i would have just messed around with x and y values and xscales and y scales.Anyway my problems is I have a single bitmapdata image of perlinnoise 500x500 on a 500x500 stage. I'm trying to do this all in code.Now I have a few buttons at the bottom. ScrollLeft, ScrollDown, ZoomOut Etc.However when i make a listener to my buttons using Mouse Down im only getting a single increment of scrolling [code]When i click and hold the mouse on the button im just getting 1 pixel of movement, what i want to see is the scene move smoothly while i have the mouse held down.Additionally .scroll doesnt seem to work with floats?
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code: // assume character pulled down by gravity var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?