ActionScript 2.0 :: Vertical Scrolling Gallery With Mouse Movement?
Aug 17, 2009
I am trying to create a vertical scrolling gallery. In the past I've created a horizontal scrolling gallery but can't figure out how to switch the horizontal scrolling gallery to a vertical scrolling gallery. I know I need to change the positioning of the movie clips from horizontal to vertical just not sure what to change in the code.
what I would need to change in order for my horizontal scrolling gallery to become a vertical scrolling gallery?
code:
digital_artwork.onRollOver = digital_artworkOver;
function digital_artworkOver() {
this.onEnterFrame = scrolldigital_artwork;
I am creating a vertical scrolling gallery with two buttons but I would like to make it looping, so when you get to the last photo and you press the "forward" button it jumps to the first image. I have gotten this done, but it's now stopped to the last image and you have to scroll back to get to the first image..[code]
i am currently building a XML gallery which works, and has one row of scrolling thumbnails to click on that display larger image in the centre of my site.
What I am trying to build is two rows of thumbnails that can scroll backwards and forwards; below is the code i have used to make the single line of thumbnails, could any one point out or help me how i would go about to have two rows of thumbnails please.
Im using this piece of code in the Main stage, on the first frame, while my Mc is called bg_mc.
[code]...
BUT, it only works if the code is applied to the first frame on the main stage.How do i make an Mc, inside another MC (ex: Stage ->Mc1->Mc2), scroll when i move the mouse?
I tried my best to search the forum before posting, but if this issue has already been addressed, I apologise in advance. My goal is to create a movieclip that will scroll vertically based on mouse movement, rather than mouse position.I've found many tutorials on the yugop scrolling menu, but my problem with this menu is that the scrolling continues even when the mouse has stopped moving, if the mouse position is on either side of the stage.
I am trying to make a movie clip that contains different buttons. Not all the buttons will be visible on the stage always, so I want that when the user moves the mouse arrow left, the movieclip containing the buttons updates and move along with it to the right...and vise versa. The issue I am having is that my pieces update only after I am done moving the mouse. So the movie clip is not moving along with the pointer. Attached is the code. Here is a sample of what I am trying to accomplish: [URL]
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
I am building a gallery which scroll the thumbs according to mouse position. It all works but I try to tell the scrolling to stop with the last thumb on each side, and there I am stuck. I attach the scroll function. The inner if statement is meant to stop the scrolling at a certain point (the 800 is just a number I try, I need to make it more flexible). It works when the mouse move to the right but does not work when it moves to the left.
I have a script for a scrolling picture gallery. I know it works, but I want to know how the script makes it work. What the script does it make it so that when you have your mouse on the far left of the flash canvas, the picture gallery scrolls fast to the right, and if your mouse is close to the middle but on the right slightly, the picture gallery scrolls slowly left,
The script is: onClipEvent ( enterFrame ) {[code].....
I think it means that the move direction of the gallery is to do with (something) divided by the width of the stage, then - 0.5, then x by 5,and if this calculates to be less than 0 and (something) calculates to be less 0, then... I don't get how it chooses which direction to move after that.I also know the picture gallery has some sort of physics engine perhaps, but I'm not entirely sure..In short... I'd like to know how this code works.
i wanted to create scrolling gallery which loop continously without mouse movements i have used oman3d.com dynamic scrolling gallery codei only wanted to scroll the dynamic gallery continously
I have created a vertical menu that scrolls through menu items in a movie clip.There is a big white gap when the movie clip runs out, and it snaps back to the beginning.I would like it to scroll seamlessly, having the end join up with the beginning again without any space.I would like it to scroll to one end of the list and STOP, and scroll back the other way and STOP - without any white space.URL...
I've been struggling with a horizontal scroll bar controlling vertical content movement. Can anyone help me? I'm using AS2 in CS3 and I have tried the search function....in vail..
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
Code: var nav1pos:Number = 37.5; function scrollingUp(evt:MouseEvent):void { if (nav1pos < 37.5){
[code]....
Now at the moment all it does it shunt up/down once and then stops, but what i want it some constitant scrolling until the user removes there mouse from the scrollUp or scrollDown box.
I have about 27 photos. They are all 250x188. I would like the work space to be 250x564 so that 3 photos display first and they keep scrolling from the bottom to the top continuously through all the photos and repeat. Could someone recommend the best way to do this in Flash CS4. I am totally new to this.
I am using mx:Tree (in Flex 4), and assigned a customised MXTreeItemRenderer for every items. As the TreeItemRenderer contains a list with tileLayout, which means the height of every row is variable. So I have to set the tree's "variableRowHeight to true. When I was testing the tree, everything went well. But when I was using the vertical scroller, I met some problems:
The scroll bar did not move to the position I want. When I was scrolling the content, the scroll bar sometimes scrolled to a unwanted position (e.g. the head of the tree). When there are more rows, the problem is more obvious.When I was scrolling the tree, the images were flicking all the time.
just graduated from college in graphic design and I am trying to make a flash portfolio page to showcase my work. I have everything done so far except that I am having problems with this one bit of actionscript....I have been at it for weeks, looking at diff. tutorials, but I just can't seem to get it.I have a movieclip ("strip") and I want to it scroll up and down depending on where the mouse it, I also want it to duplicate so that it never stops scrolling...just keeps on looping. I am working this off of another tutorial that I found, but I am having trouble getting it acclimated to my flash.
I am trying to create Vertical scrolling images. I found a tutorial using AS 3.0, used that, but made a couple of alterations - like I did not want the images centered on the stage and I added more images than what the tutorial showed. As a result I have several errors in the Actionscript.
In my air app I have a list(vertical) on the left side, like a sidebar. It`s working fine! The things is I want to put some animation in this list, which all the times when I select one item all the list moves, and this item goes to the center of the list!Someone have same example or URL, or something?
I'm trying to create a Vertical scrolling xml menu. This menu is based on [URL] "Creating 3D Carousels tutorial"
This is my code Select all var Items:Number; var xml:XML = new XML (); xml.onLoad = function () { _root.createEmptyMovieClip ("mc_Control", this.getNextHighestDepth ()); mc_Control._x = 0; mc_Control._y = 0; [Code] ......
My problem is when I add a new item in the xml file, I can't see it in the .swf file. My xml file have 37 items. I only see 24 buttons! in the .swf file and I' m stuck at this point my buttons have 26 px (_height).
I'm looking for a code that basically does: [URL] with vertical scrolling as well. I know there's [URL] which is great - but I can't use scrollRect because the movieclip I'm scrolling is dynamically refreshed with externally loaded content and resized with a zoom slider I made. The Kirupa one works well, except I need a Y, and I need its boundaries to be within a mask. The mask has a set size, while the content may change in size (due to the zoom slider).
Is there any script available to scroll a movie vertical and horizontally by adding a mask. The visible area can be scrolled vertically and horizontally.
I am working on a very minimal site that consists of a swf containing a vertical scrolling infinite menu that loads other swfs into the main timeline: [URL].I am building this in MX, and it is based on this tutorial: [URL]. I figured out how to change this to a vertical format that fit my needs. This is the actionscript I attached to the main menu movie clip:
onClipEvent (load) { ycenter=600; speed=1/10; } onClipEvent (enterFrame) { var distance=_root._ymouse-ycenter; _y+=(distance*speed); if (_y > 0) _y=-2323; if (_y < -2323) _y=0; }
The swfs are sized large as the end result is a private site dealing mostly with clients using very large monitors. I am creating the swfs to be loaded in with Flash CS4, and they contain large images that have smoothing enabled. As I know nothing about Actionscript 3.0 and very little about 2.0, I am creating the main swf in MX as I am more familiar with it.
Anyway, what I need to know is: 1. How to add something to the code that will stop the timeline's scrolling where you left it when you roll off of it, 2. Any other vertical scrolling menus I can take a look at to compare this with?
But this is only for 1 movieclip. And I need the entire stage and everything of whats in it (except for the layer with the background image) to be moved this way. But how?Also want the scroll to be restricted to a max y-position of 860px even if the entire stage goes as far as a height of 1508px.
I want to do a vertical scrolling movie clip with easing with buttons. No scroll bar. I have attached a sample I have done just using _y properties. Ideally I want it to ease to the right position instead of jumping to it.
I have designed a horizontal scrolling menu that currently contains buttons that load external swfs when pressed. Works great.What I'd like to do is have the buttons open vertical drop down menus instead of loading external files.
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
I put a text area component on stage and set the vertical scrolling to Auto, so now when ever I have to much text the scroll bar pops up, but the problem is that I can't get the scroll bar to always be on the bottom, so when ever I add more text I always have to use my mouse and drag the scroll bar to view the latest info, is there a way that I can see the latest update without having to manually scroll down?