ActionScript 2.0 :: Sliding Image Gallery On Mouse Movement?
Jan 22, 2010
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
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Similar Posts:
Mar 30, 2009
I have a sliding scroll bar which responses to the mouses movement (as seen on link). [URL]. How do start to embed buttons within the movie clip so it stops and goes to another animation/movie clip?
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Feb 7, 2010
I'm looking to produce an image gallery exactly like the sliding panels here [URL]
The total length of the images are greater than 2880px (Flash's max stage width).
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Aug 17, 2009
I am trying to create a vertical scrolling gallery. In the past I've created a horizontal scrolling gallery but can't figure out how to switch the horizontal scrolling gallery to a vertical scrolling gallery. I know I need to change the positioning of the movie clips from horizontal to vertical just not sure what to change in the code.
what I would need to change in order for my horizontal scrolling gallery to become a vertical scrolling gallery?
code:
digital_artwork.onRollOver = digital_artworkOver;
function digital_artworkOver() {
this.onEnterFrame = scrolldigital_artwork;
[Code].....
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Sep 22, 2009
I've been looking at the image panning tutorial over at [URL]
Basically the script makes the image scroll based on the direction of your mouse movement.
However what I want to do is, only make the image (bg_mc) scroll, whenever I mouseOver a certain area to the right and a certain area to the left. The blue shapes illustrate what I mean: [URL]
how I would go about modifying my current code, to do that. Lets assume my left scroll shape is named moveLeft and the right, moveRight.
ActionScript Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
};
[Code].....
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Nov 7, 2010
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
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Sep 30, 2006
We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.
We want this animation order (normal and reverse) to control based on the mouse movement. By default, now the images are animating in one direction. That is fine now. But, we want the animation should get reversed when you place your mouse at bottom of the page. And again when you move the cursor towards top of the page, animation should again start as normal (vice versa).
how we can achieve this task using mouse placement?
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Jan 9, 2007
I'm trying to work out how to take a mc with a jpg image sequence in it and then control the playback by using the left and right mouse movement. I've searched the web and various flash forums for quite sometime but cannot find any info on how this is achieved. Perhaps I'm searching for the wrong terms? An example of what I want to do can be found here (flash animation at top of page). Click and drag on the computer or 360 button to spin it around. I want to do this but with one of my own 3d models that I've rendered out as an image sequence(jpgs).
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Sep 14, 2010
My sliding, gliding thumbnail menu is located at the bottom of the page, and it reacts to the cursor movements as intended. However if I were to move the cursor around the page somewhere on the top the menu is still reacting to the cursor movements. I would like it to become inactive once the cursor off the menu. You can check the page at [URL] and then go to "applications".
The menu consist
[Code]....
The position of the cursor moves the Sliding Gliding animated menu even if it is not on bgClip_mc. For the first time it works as it should but once it is activated and I move the cursor away from the bounding parameters of the bgClip_mc the Sliding Gliding Menu is still reacting to the mouse movements.
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Sep 9, 2011
I have an image gallery thats a group of links that plays on a timeline. It scrolls and repeats, giving a smooth continuity. I've set up and ENTER_FRAME event to a listener of the stage, a Boolean variable based on mouseY conditionals for true and false, and passed a true value to mouseX conditionals that controls the timeline with prevFrame() and nextFrame() methods.
All is fine in the original swf, but once I load it into my flash page those mouseX and mouseY values no longer represent the stage upon which the swf was originally created, that stage doesn't exist. Instead its new parents stage has spanned those parameters far across the page, even making it possible to control playback outside of the page itself. How can I either separate the swf's stage from its parent or re-establish the parameters I had originally set for it?
This is the code for both, First is the Flash Page, the SWF in question is highlighted,
Code:
var swfRequest:URLRequest = new URLRequest("NewsandLinks.swf");
var swfLoader:Loader = new Loader();
swfLoader.load(swfRequest);
[Code]....
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May 27, 2010
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
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Jun 6, 2010
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
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Feb 12, 2003
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
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Feb 5, 2010
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?ere is my code that listens to the mouse event:
if (Flag) {
var activeMouseX = stage.mouseX;
if (activeMouseX > prevMouseX){
[code]......
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Feb 5, 2010
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).
My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) .
how to make the sequence a bit more smoother?
Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?
Here is my code that listens to the mouse event:
if (Flag) {
var activeMouseX = stage.mouseX;
if (activeMouseX > prevMouseX){
[Code]....
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Apr 29, 2009
I'm working on a sliding featured gallery like Kongregate.com or Hulu.com uses on their home pages. What I have so far is here:URL...Where I am running into trouble is in the loop around/wrap around areas. My next and previous buttons tween to the next/previous item just fine. However when I get to the last/first, it gets tricky.What I have done when you get to feature #5 is check for the x position, and if I am going beyond 5, I reset it so that we pull in #1 instead. The problem is that this scrolls in #1 from the wrong direction. (Take a look at the SWF above to see what I mean).If I shoot further back in negative X direction and scroll that way, I'll end up with blank space at the start of the move. I could dupe #5 and put it there, but then I have two versions of feature #5 (and #1 for the wrap the other way) that have to be maintained. (Note these will be more than just a blank square obviously, they will each be movie clips that do things).
Possibly that is the correct way? Or am I going about this the wrong way. Would it make more sense to dynamically create, scroll and remove the clips on each button click? (I'm not sure how I would do that exactlyI suppose I could also add the buttons via actionscript too, instead of placing them in a layer and them zipping them to the top, although I'm not sure it matters much.[code]Also one other thing, I note that if the user clicks one of the buttons before the tween completes, it throws the whole thing off (since it grabs the x value when clicked) - is there a way to disable the buttons until the tween is complete?
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Apr 13, 2009
I'd like to use a gallery similar to the one atfor a gallery I am creating. I have an idea of how the horizontal motion would work using a timeline but does anyone have an idea of how I could use actionscript to move the movieclip horizontally so that each image is centered or using a tween class?
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Dec 5, 2006
Originally Posted by stringy ee if this something like you want
Code:
var buttonNames_array=[]
for(var j=1;j<4;j++){
buttonNames_array.push(this["but"+j])
}
[Code]...
I have even tried duplicating all the relevant MC's and updating the code to read lets say:
scroller and scroller2 etc
Does it require some kind of resetting of information to accept new referencing to images? I cant see why it should'nt work
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Nov 18, 2008
Alright, I know how to make a scrollbar but how do I tell "him" to scroll on his own?m using this code:
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
[code].....
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Mar 29, 2006
I've downloaded and slightly modified the Photo Gallery with Thumbnails .fla file. It works fine, except when you mouse over the right side, it keeps scrolling until all of the thumbnails are off the screen. Going to the left, it works fine, stopping when you reach the first thumbnail. On the original, it works as it should.
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Mar 16, 2008
Does anyone out there have code for an XML gallery that arranges the sliding thumbs in a grid of many rows and columns instead of a single row?
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Oct 25, 2011
I've got a problem. I have to make gallery like [URL]
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Oct 26, 2009
I have build a gallery but its very simple. It takes images from xml file. I have attached all files in zip. First when I press next button it goes to next image but with no effect. It just displays next image. I want to incorporate a sliding effect when the image is changed to another. And second I want to use autoplay feature. As soon as swf starts the images came one by one with difference of few seconds.
Attachments: slideshow.zip (752.0 K)
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Aug 20, 2009
I have a sliding photo galley with a previous and next button. I have added action script to tell the linked pictures to slide along and for the next button its fine (I took the script from a forum...as you do). I put stop commands on the key frames over the next picture, Now if I am on the 4th image and click previous, its goes all the way back to the start!
stop()
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
}} next_btn.onPress = function(){
rewind = false;
play();
} prev_btn.onPress = function(){
rewind = true;
}
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Sep 14, 2009
I'm looking to do a sliding image menu like this one: [URL]. I can do this using tweening but it is not as smooth as using actionscript. Does anyone know what the name of this is as when I do a search as I can't find any solutions? I've tried 'thumbnail expand' and 'image easing' but am not getting any hits.
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Aug 13, 2009
I'm trying to make a site with a photogallery that has sliding thumbs in the bottom corner ("slidingOut_mc"). I've got them sliding from right to left with a simple tween that is infinite. The problem is that I have a left arrow and right arrow that I want to slide the thumbs in reverse (left arrow i.e. "back_btn") or at double speed (right arrow i.e. "forward_btn") on a roll over of the button. I used the ENTER_FRAME thing to get the mc to reverse with prevFrame when rolling over the "back_btn" but I can't get it to stop when I roll out.
This is what I have so far...
back_btn.addEventListener(MouseEvent.ROLL_OVER, backF);
function backF(event:MouseEvent):void{
slidingOut_mc.addEventListener(Event.ENTER_FRAME, everyFrame);
function everyFrame(event:Event):void{
slidingOut_mc.prevFrame();
[Code] .....
It tells me the "everyFrame" is an undefined property. I think and hope the problem should be obvious to those who know more than me. Do I need some sort of import at the very start of it all?
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Jul 28, 2010
I have a sliding thumbnail gallery which when a thumbnail is clicked loads an external .png into a container with an instance name of mycontainer which I have on the stage in the .fla. Its added like such:
When the Loader's (which I gave an instance name of imgLoader) complete event is called the function onLoaded loads it -like this: mycontainer.addChild(imgLoader);
I also added a mask(stageMask2) to mycontainer which is the same size as the external .png--I then used this code imgLoader.mask=stageMask2; to mask the .png. I did this because I added a zoommc function which enlarges the imgLoader and wanted to keep the visible size of the container the same. I would also like to be able to drag the zoomed image. I don't want to drag mycontainer as it contains the mask and I cant drag the imgLoader as it doesn't have that property--Do I need to put the imgLoader in another container?
Here's the problematic code:
var stageMask2:Sprite = new Sprite();
stageMask2.graphics.beginFill(0x183045,0);
stageMask2.graphics.drawRect(swfX,swfY,604,403);
stageMask2.graphics.endFill();
var closeWin:TextField=new TextField();
[Code] .....
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Sep 9, 2009
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work.
The idea is that if i click the contact button but im on the home page its scrolls over all
other pages and stops on the home page.
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Mar 16, 2009
I just pulled together a picture gallery, where the pictures simply scroll across the screen using arrows. I used the template from [URL] The problem is that when I added my own pictures, the graphic symbol was obviously a different size from the original template. So when the images scroll they should stop at a certain point as to not show any empty space. I changed the values that i guessed were the ones setting up where the graphic has to stop at, but it doesnt seem to be doing anything. The code below is the only script of any importance, at least that I know of. The other stuff just points to targets and gotoandplay stuff.
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Apr 12, 2010
Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
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