ActionScript 2.0 :: Make A Simple Image Gallery Which Changes Image Upon A Mouse Click On A Button
Nov 7, 2010
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I'm trying to make a simple horizontal image gallery scroller. Not sure what I'm doing wrong here. I've gotten the slider tab to work properly, but the masked image gallery is not moving at all when the slider is pulled. I included the Flash 8 FLA for the scroller in the post below.
I have flash CS4 and some time ago made a simple movieclip in an older version of flash.I now want to make a simple gallery with thumbnails that show a larger image once you hover over the thumbnail.[URL]I forgot most of the workings in flash, so it's difficult to make what I want.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
i am trying to fit gallery to my needs and actually i stop on problem with fading in and fading out. What i wanna do is fade in new picure on last visible picture - so last picture is still visble in backgroun when new one is fading in on same place and so on.
here is code that load the images (i also attached fla file cs3):
Is there a way to make the transparent area from an png image not to register when I add with a mouse event to that image? What is happening is the rectangle around the symbol is effected by the mouse event.
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
Not loading the images for a little info bar at the bottom. It works if you view a folder, however it doesn't work when you just view the main images. I am tracing it, and it traces great, just doesn't want to work.
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
I have an image gallery thats a group of links that plays on a timeline. It scrolls and repeats, giving a smooth continuity. I've set up and ENTER_FRAME event to a listener of the stage, a Boolean variable based on mouseY conditionals for true and false, and passed a true value to mouseX conditionals that controls the timeline with prevFrame() and nextFrame() methods.
All is fine in the original swf, but once I load it into my flash page those mouseX and mouseY values no longer represent the stage upon which the swf was originally created, that stage doesn't exist. Instead its new parents stage has spanned those parameters far across the page, even making it possible to control playback outside of the page itself. How can I either separate the swf's stage from its parent or re-establish the parameters I had originally set for it?
This is the code for both, First is the Flash Page, the SWF in question is highlighted,
Code:
var swfRequest:URLRequest = new URLRequest("NewsandLinks.swf"); var swfLoader:Loader = new Loader(); swfLoader.load(swfRequest);
You know those paper flipbooks you would have as a kid where you would flip the pages and it would like like a moving image? How cartoons are made? I need to make that on the computer. I have a series of jpeg that I want to cycle one after another every second or so.
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.This site in the gallery section is pretty much what I want, except for the color change and the animation:URL...
i am trying to make an image gallery with pan and zoom effect on mouse over ...now what i want is exactly like the below website plz remove space & see the website
I would like to create a simple photo gallery in as3. I would like the user to be able to click on the image thumbnail and see an enlarged version come up next to it. The only galleries I see for flash are XML galleries and it was really complicated the last time I tried it.
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
I am trying to make a Image Gallery for my website, I have a limited space to work with.
I am looking at doing it in Javascript but thought I could do the same thing in Flash. (maybe :P)
This is the Javascript idea.
Basically I would want it to be the same as this but the size i want instead of a small one like that.
As I have a limited space I dont want small thumbnails for people to click on and then have the larger view updated.
I would also want the controls and description to be viable all the time minus the play / pause button.
Is this possible? If so how can I do it? Is their already something out that will do this?
If possible I would like to have it database driven (the images and the description) to make it easier so I dont have to keep manually updating the flash.
Also can it be friendly to both Portrait and Landscape images?
and last but not least (and not necessary) can the images then beable to be clicked on and open up to full size ...
I am using Kirupa's XML image gallery with thumbnails: [URL]The images link to an even larger image:[URL]The only problem is that I need these larger images to come up in a Pop Up window instead of in _blank window.I have tried numerous java script & flash scripts for pop up windows. None of them work because I have XML in this gallery.