ActionScript 3.0 :: SIMPLE Image Gallery To Load When Click A Button

May 11, 2011

I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.

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Professional :: Simple Image Gallery To Load When Click A Button

May 10, 2011

I need a simple image gallery to load when you click a button.  I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is  for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.

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ActionScript 2.0 :: Make A Simple Image Gallery Which Changes Image Upon A Mouse Click On A Button

Nov 7, 2010

I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.

I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.

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ActionScript 3.0 :: Image Gallery To Load When Click A Button?

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I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.

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Code: Select allp = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();

[Code].....

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I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...

[Code]....

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import flash.display.Loader;
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[code].....

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Code:
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[Code]....

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[Code].....

Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???

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[Code]...

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I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.

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ActionScript 2.0 :: XML Image Gallery: Replacing Xml To Load New Image Set?

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Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.

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myPhoto = new XML();
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[Code]....

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i new to actionscript and am not sure where to begin so i will explin what i would like to do. i have a myspace site that i have created a div overlay with...<a [URL] now what i would like to do is use actionscript so when you click on the menu button a image wil pop up in the ipod screen and when u click the play button something else will pop up

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ActionScript 3.0 :: Image Gallery Using XML To Load Thumbnails And Images

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I am building a website with an image gallery using XML to load thumbnails and images.

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Secondly, I also wanted the alpha properties of the other buttons to reduce to about 0.75 to highlight the selected thumnail that would stay at its full alpha value of 1. Yet again i could not get this to work either.Can you build this type of functionality into the imported xml data or am I just kidding myself here?

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