ActionScript 2.0 :: Make A Simple Horizontal Image Gallery Scroller

Jul 23, 2008

I'm trying to make a simple horizontal image gallery scroller. Not sure what I'm doing wrong here. I've gotten the slider tab to work properly, but the masked image gallery is not moving at all when the slider is pulled. I included the Flash 8 FLA for the scroller in the post below.

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Oct 15, 2009

How can I make a horizontal image scroller that when u click and hold would allow me to scroll through a pan with hotspots(buttons)? I have this script which does the basic functions I am wanting but it if I drag right enough I can drage the MC right out of the frame. I would like to be able to scroll right and then when it meets the very right edge of the movie clicp and the actual movie frame it won't go further. Same with the left edge.

Code:
var mouseStartX:int;
var mouseStartY:int;
var bgStartX:int;[code].......

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I've got a horizontal gallery scroller that works great.The scroll bar snaps the animation to the closest image. You can view an example here:

[Code]...

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I've got a horizontal gallery scroller that works great.The scroll bar snaps the animation to the closest image. You can view an example here:[URL]I've added the blue buttons to try and scroll directly to individual images which works fine. But once i have arrived at the image the Left & Right buttons don't function correctly to scroll to the next and previous image.[URL]Below is the AS.

// Scaling Mode
Stage.scaleMode = "noScale";
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[code].....

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I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.

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var myVar:Boolean;
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[code].....

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I'm in the process of putting to together an image scroller, and have it working fine (to an extent). It scrolls left and right as it should, and stops scrolling when it get to its furthest left and furthest right points. This has been done like this...

Code: Select allfunction moveScrollerThumbsLeft(e:Event):void {
race("Left Clicked");
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[code].....

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[Code]...

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Im trying to make a horizontal scroller, that pulls images from an XML document, and scrolls them infinitely.I have 2 problems with this and I have been looking everywhere for a tutorial, or example that shows how to do this and I always find something that is close to what I want but not quite.Here is what I have so far:

Code:
var mcLoader:MovieClipLoader = new MovieClipLoader();
var mcListener:Object = new Object();[code]....

What I'm wanting to do is instead of using 490 (underlined), I want to be able to get the width of each loaded image so that I can line up the next image right up against it regardless of its width (490 just happens to be the width of all of them right now).I'm trying to use the onLoadInit() function, but I know I'm doing something wrong. When I try and trace my mainLoader variable, it traces the right amount of times, but they are all the last object in the group.What do I need to do to be able to get the widths of each image as it loads, then use that variable to position the next image right after it?

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//code by Billy T
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[code]....

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fscommand("allowscale", "false");
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[code]....

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[code].....

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[code].....

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Code: Select allp = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();

[Code].....

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here is the code:

ActionScript Code:
import fl.controls.ProgressBar;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code]....

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