ActionScript 3.0 :: Make A Very Simple XML Gallery?
May 18, 2011
I am trying to make a very simple XML gallery.I have found this tutorial and downloaded the source files.[URL]I have made some changes to the codes so the thumbnails can be clicked while the big image is loaded on the stage.
I'm trying to make a simple horizontal image gallery scroller. Not sure what I'm doing wrong here. I've gotten the slider tab to work properly, but the masked image gallery is not moving at all when the slider is pulled. I included the Flash 8 FLA for the scroller in the post below.
I have flash CS4 and some time ago made a simple movieclip in an older version of flash.I now want to make a simple gallery with thumbnails that show a larger image once you hover over the thumbnail.[URL]I forgot most of the workings in flash, so it's difficult to make what I want.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
i am trying to fit gallery to my needs and actually i stop on problem with fading in and fading out. What i wanna do is fade in new picure on last visible picture - so last picture is still visble in backgroun when new one is fading in on same place and so on.
here is code that load the images (i also attached fla file cs3):
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
I'm learning XML in AS3 and I am having real trouble finding a resource that can help me learn how to build a very simple XML-driven picture gallery.
I am working in an FLA file with AS3, with a dynamic text field with the instance name "textfield". I also have a UILoader Component with the instance name "UILoaderComponent" and an XML file called "rootdir.xml".[code]...
My objective is: I simply want to build a menu inside a textbox called "textfield" that lists images1-5, and when clicked, calls upon the relevant image. For instance: I load the file "rootdir.xml" into the file "index.fla". I call a function to parse the XML into a dynamic text box called "textfield". When image 2 is clicked on the textbox "textfield", it would call upon a function that would load into the UIComponent Loader "image2.jpg".
I have this image gallery that basically puts one image next another in 3 columns 8 rows. The images are selected randomly and so on.... The problem is I have no problem when the code is written without the bezierSlideTo..The images appear next to each other. When I add a simple animation the images appear on top of each other. I can't seem to find where I am making the mistake.
I have just finished the Kirupa Tutorial "Photo Slideshow Using XML and Flash".I would like to simply add a button that takes you directly to one of the images in the slideshow.I will have 200+ images in the slideshow and with the project i am working on i need the ability to have an action to place on a button that takes you directly to say, image 47 in the xml.
I'm just moving from programming in Flash to Flex.
I want to create a simple gallery which is loaded with locally stored FLV short clips. I know how to create a text/image gallery, but I wasn't able to put the VideoDisplay component in the List control.
The final result should be a gallery with videos playing while the cursor is on top of them.
I'm trying to create the simple photo gallery with thumbnails which is in the tutorial Adding Thumbnails, but I'm having a bit of a problem. I've just done the Photo Gallery Using XML and Flash tutorial [URL] which worked perfectly . I've then gone on to the Adding Thumbnails tutorial, [URL] which follows on.I've been working my way throught the tutorial, but when I get to point ix. on page three, I don't get the thumbnails loading at all. I have checked, and double checked the code I have, and I've copied the code from the tutorial assuming that this is right, but nothing appears to work.I'm using Flash MX, not MX 2004.
Not loading the images for a little info bar at the bottom. It works if you view a folder, however it doesn't work when you just view the main images. I am tracing it, and it traces great, just doesn't want to work.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I have six images on a frame as buttons with rollovers making them expand on the button frames. The issue is when the mouse goes over they only expand over the other buttons they are above stackingwise in that layer. I really was hoping to create just a simple bit of code, but it seems that things like containers and children are all needed?[code]The little line of code was my most recent attempt but it pulled up an error about things I have no clue on (1118). Is there a simple code to move the current button on top with out having to say "forget AS3!" and just make a 5 frame webpage a 60 frame one? what is the best format to import videos into a flash project? I went with a swf version, but I was not sure if the mov or other formats would be better.
I'm trying to create a simple gallery of images. Where there are 5 thumbnails visible on the stage at 1 time, with a back and next arrow to show more thumbnails.
[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I'm trying to create a simple slide gallery with one main canvas + thumbnails.Usually the main canvas has auto slide feature.Users can choose the picture on main canvas from thumbnails.When the mouse is over thumbnails I want Canvas to stop auto slide show until that mouse is outside of thumbnails.So I start creating this, and I finish coding for auto slide show and choosing picture from thumbnails. Now I need to code if the mouse is on the thumbnail then temporary stop auto slide show.I thought the right way is to write the code like this,[code]but when I do this, the timer won't stop.
how do I go about putting a simple photo gallery with about 3 or 4 different images on my website. methe programs that I need to sownload and any other useful materials that would be needed to get this completed.
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
I need a basic calendar that shows the current month the user views it. Then, I need certain dates on that calendar just to be highlighted into a color, red. The dates that are red, I have ready in a simple array in the format:
I'd like to make a simple button that pops out (nicely animated) on mouseover to about 300% it's original size. You can se the button I want to animate here - it's those little buttons some of which are shaded. I want to make them more visible...
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I need to know how to make a simple stopwatch, so that the time is displayed in a dynamic text box. with stop and start buttons. and the format of the time in "minmin:secsec:millamilla"
I know that this might be a silly question but unfortunatly I can't figure out the answer for it! Well basically it's about getting a self-made background (or horizon) in an animation...THIS is a good example of the background I mean... Can someone please clarify to me how this is done? I tried the brush and bucket with different transparencies and strokes but I can't get it right