I am getting familiar with the Flash animations I am trying to make a simple animation within the text input area i.e.
1.FAN BASE 2.FA NBASE
What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work -either the whole text is moving left right or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way)
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
My problem relates to an animation that uses the x and y axis. for(loop =0; loop < 5; loop++){ boxName = "box" + loop; attachMovie("box", boxName, 10 * loop); var randomPlace:Number= random(500) + 550; var NumX:Number = randomPlace; [Code] .....
What the code above does is displaying small boxes that are moving from the right to the screen to the left, and then they come back again (like a loop I suppose) and each time a 'box' re-appear, it starts off at a random place at the very top of the screen. I want to make it that it drops just from the top to the screen to the bottom. ( Like snow falling from the sky). But I can't get my ahead around the x / y axis. Also, the size of my frame is 550x400.
My Flash animation using 100% CPU. I don't know why? It is a simple animation i.e. done in an ecard at: Valentine Ecard. I have not used any script in it nor it has too much animation in it. The frame rate is 12.
not sure if this is the right place to post this question but here goes! I want to create a simple card flip animation whereby a card slides onto the screen from the right, flips over to reveal a different picture on the other side, flips back and then slides off screen. In fact, the full animation will involve two cards, sliding onto the screen one after the other, then flipping one at a time, flipping back one at a time and then only ONE of them sliding off screen, to the left or right depending on which side of the screen they are on. Can anyone tell me whether this is possible using Flash CS5? I am a total novice at this, and having spent hours and hours on it, I have so far only managed to get a card to slide onto the screen and flip but I don't know how to get it to show a different picture on the other side.
I really don't want something sophisticated, in fact I want the simplest animation for learning purpose:I just want to move a shape on a straight line.Is it possible to do so in pure actionscript (with flex sdk only) by creating a timeline programmatically or without creating timeline ?
I came a across a really sharp intro effect I'd like to try and create in jQuery, mootools or prototype[url]... (Just the spin in effect) So in a sense, I want to spin in the main content div of the page.
I used to code with "Processing" so maybe I keep the same habbit when I code in AS3. I'm not really sure how to animate in a good way using Enterframe. I made a not so complex animation and I am suprised that there is a very bad latency when I run it. Maybe there is something I don't understand when I write Graphics.
At each Enterframe, I write a black rectangle with a 0.3 alpha to progressively erase old lines and just after I draw new lines.
Are these these Graphics lines and Graphics rectangles stay in memory? Do I have to delete it when they visually disapear from the stage?
I've been trying to create a simple text animation using XML and AS3 that I would like to run similar to the swf I've attached with this post. I've tried to look for tutorials similar to this that I can follow but I haven't found anything yet.I can get the xml to load up but I haven't been able to get the name to animate separately. The xml is structured like so.[code]
I have this image gallery that basically puts one image next another in 3 columns 8 rows. The images are selected randomly and so on.... The problem is I have no problem when the code is written without the bezierSlideTo..The images appear next to each other. When I add a simple animation the images appear on top of each other. I can't seem to find where I am making the mistake.
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need
I am trying to create a simple animation, juste a picture that need to move from left to write while rotating around the vertical axis.I tried just to have the first position normal and the final position scaled at -100% in width but it also distort and move up and down.I already did that in acstionscript but not just graphicaly.
I've used Flash before to create animations but it has been a long time. I've been asked to create a very simple animation using two images, one of a broken PC and one of a fixed PC. I want the broken PC to come in from the left and then fade into the fixed image of the PC which will be centred. I know this is very very simple but I can not for the life of me remember how to do animation, motion tweening etc. I have the two images and I've tried importing them, converting them to movie symbols etc but it doesn't go to plan. The animation needs to be between 1 - 3 seconds long at 12 fps. The document size is 550 x 400, standard I believe. I am using Macromedia Flash 8 Professional.
I have simple black line on white. It needs to crack like a whip. And it needs to recoil nicely. I'm not sure if top-notch tweening would do the trick. Or maybe a dense 'Inverse Kinematics' bone structure. Or if actionscript is the best course. I'm using a pen-tool/bezier-curved line right now and trying to shape tween with hints? I've never been bad at math, but I'm not a programmer and it's been a while.
I am trying to make a simple animation using Movie Clips and AS3.
What I have is multiple Movie Clips in the main timeline. I tried to use the following code on the last frame of each movie clip timeline to play the next one. In this case mc_1.
MovieClip(root).mc_1.gotoAndPlay();
Here is the error i get:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at akg_160x600_2_fla::text1_1/frame60()
I didn't think I need a function or declaration for this to work. What am I doing wrong. Every search I do pertains to using a button which I can see would require a function, var, and eventListener. I can't find anything for a looping animation with no buttons???
Basically all I am trying to do, is place a simple text animation on a separate layer and animate it. Every time I insert the first keyframe on the first character of the text I am animating, it turns the whole document white. When I preview it like this, the white "layer" pulses at the set frame rate I have applied. I have played around with moving the layers and what not and I cant get this problem to go away.
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this:
I need a basic calendar that shows the current month the user views it. Then, I need certain dates on that calendar just to be highlighted into a color, red. The dates that are red, I have ready in a simple array in the format:
I'd like to make a simple button that pops out (nicely animated) on mouseover to about 300% it's original size. You can se the button I want to animate here - it's those little buttons some of which are shaded. I want to make them more visible...
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I am trying to make a very simple XML gallery.I have found this tutorial and downloaded the source files.[URL]I have made some changes to the codes so the thumbnails can be clicked while the big image is loaded on the stage.
I need to know how to make a simple stopwatch, so that the time is displayed in a dynamic text box. with stop and start buttons. and the format of the time in "minmin:secsec:millamilla"
I know that this might be a silly question but unfortunatly I can't figure out the answer for it! Well basically it's about getting a self-made background (or horizon) in an animation...THIS is a good example of the background I mean... Can someone please clarify to me how this is done? I tried the brush and bucket with different transparencies and strokes but I can't get it right
After 2 days of trying, I was finally able to make a simple scrolling text with the up and down arrows. It is functioning fine, but it scrolls line by line which is kind of cumbersome. I want it to scroll smoothly until the mouse is released. May be some scripting. But I am almost at 0 point when it comes to action scripts.
I open up Flash CS5 and make a simple INPUT TEXTFIELD. I run the program, and I can't even use all the characters. It is under ARIAL font. This is literally destroying my soul. Look, if I want to embed fonts, I will embed fonts like in CS4. What is the crazy idea that now we have to embed every font we want to use? Is that how this is going? If I want to use ARIAL, I literally have to embed it? Did APPLE get their hands on Adobe developers and do something seriously this sick to the CS5 world?
I want to make simple input textFields like in the past, without having to embed fonts.