not sure if this is the right place to post this question but here goes! I want to create a simple card flip animation whereby a card slides onto the screen from the right, flips over to reveal a different picture on the other side, flips back and then slides off screen. In fact, the full animation will involve two cards, sliding onto the screen one after the other, then flipping one at a time, flipping back one at a time and then only ONE of them sliding off screen, to the left or right depending on which side of the screen they are on. Can anyone tell me whether this is possible using Flash CS5? I am a total novice at this, and having spent hours and hours on it, I have so far only managed to get a card to slide onto the screen and flip but I don't know how to get it to show a different picture on the other side.
I am trying to create a simple animation, juste a picture that need to move from left to write while rotating around the vertical axis.I tried just to have the first position normal and the final position scaled at -100% in width but it also distort and move up and down.I already did that in acstionscript but not just graphicaly.
I'm trying to make a basic card game where I can flip the cards and also drag them around. Here's the code for card.as, the file that's controlling my cards.
package{ import flash.display.MovieClip; import flash.events.MouseEvent; public class Card extends MovieClip { private var _type:*; public function Card() { this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(event:MouseEvent):void { this.play(); } public function setType(type:*):void { _type = type; loader_mc.addChild(_type); }}}
I've been trying to add draggability to the card, but I'm not sure how to do it. Do I need a separate ".as" file to control it? Or, do I build it right into this file? If so, how would I do that? I tried making a separate ".as" file but then my basic card flipping code doesn't work.
I want to perform a card flip animation, but don't know how to get pictures on BOTH sides of the card - I can flip it, but how do I group the two images to one card?
I'm making a card game with two shuffling decks. The cards from both decks are also supposed to flip and drag. My first deck is working fine, but in my second deck, the card won't flip. Every time I try to flip the card in the second deck, I get this output message: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Wicky/clickCard() I don't get any compiler errors at the moment, but I get that message every time I click on deck two. The card does drag, but it won't flip, and that error message pops up.
I am new to Flash. I am trying to make a card flip, I have a photo on one side and info on the next. It is controlled by a button. I an getting this error: 1084: Syntax error: expecting rightparen before flip on lines 5 and 6.
Here is my code: import fl.transitions.Tween;import fl.transitions.easing.Strong;import fl.transitions.TweenEvent; con.sidea.flip. addEventListener (MouseEvent.CLICK, on flip);con.sideb.flip. addEventListener (MouseEvent.CLICK, on flip);addEventListener(Event.ENTER_FRAME,loop); var isStill: Boolean=true;var arraytween:Array = new Array (); [Code] .....
Is it easy to adapt the Actionscript so that you can get multiple flips? i.e., so that you can flip the card several times and get a different image each time? Here is the code for two times flip and implement this. now i plan to move little bit forward to implement to flip the card several times.
I want to create a card flip effect where I have a card front image, and a card back image. Is there a way to do it so that I have two images in 3d space, one in front of the other, and just rotate their container? If not, how can I achieve this? Also, while i'm using Five3D, i can probably figure out how to convert it if anyone has an example in another library such as papervision3D.
I can't sort out what's wrong with my code (see below). Basically, I have two mc and two buttons in the library. One movieclip linked to "Card" class and has multiple frames with images in it. The other mc is empty and linked to "CardObject" class. The goal through button clicks, user can keep flipping the card and getting new image each time (or prevBtn to go back to prev frame).OOP is new to me, I've done mostly timeline animations and simple coding right on the timeline, so excuse the mess LOL
public class CardObject extends MovieClip { //add variables for card and buttons public var thisCard:Card = new Card();
I am trying to make a graphic of a card slide down with actionscript, I don't want to use the time line. Code: // Get the card top pos var card_y = getProperty ( _root.Aladdin.Card, _y ); // Move down for ( var i = card_y; i <= 0; i++ ) { setProperty ( _root.Aladdin.Card, _y, i ); } Obviously this makes the car animate way to fast and cannot be seen by the user. So how exactly in actionscript would I put a 0.1 second pause between each loop iteration?
I am trying to design a pop up card in flash but it's a tough one to work out. I have a flat illustration which my client wants to appear as if it is on a pop up card, but I'm having trouble trying to animate this. Everything I try looks a bit flat, and trying to get the perspective right is a killer.
I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
I am trying to implement a "card shuffle" animation using MovieClip instances on the stage. The instances are linked to the same class. From the class I am able to look at the numChildren of the parent: trace(this.parent.numChildren);
Let's say I have three cards on the stage with these instance names: "orange_mc", "green_mc" and "blue_mc". They are all linked to a custom class I created. On a MouseEvent I would like to bring the selected card to the top depth. I know that this would do the trick: this.parent.addChild(this);
I would like to animate the effect and it seems that to be able to do this I would need to know the depths of all the MovieClips on the stage (or at least to determine if the selected is at the top - for this, no animation would be required). I tried the following, only to get an error: this.parent.getChildIndex(orange_mc); and MovieClip(this.parent).getChildIndex(orange_mc);
printing directly to a Photo ID Card printer in a web browser?I have a web application that manages user data, photo, and so forth. I'd like to add a Print ID Card feature to it. The web application is a single page javascript application that talks to a RESTful web service via JSON. I'd like to display what the printed card will look like on both the front and back for approval before the user clicks the print button.
Generate front and back JPG or PNG images to print on the server, send them to the client for display and approval, and then somehow send the images to the printer.Use javascript with SVG or Canvas to display the card to print in the UI for approval, then somehow send the SVG/canvas data to the printer.Generate a PDF and print the PDF to the printer.Use Flash to display and print Use a Java applet to display and print Something else?
I created a very simple animation of a speaker with vibrating screens in flash. I have saved the animation as an SWF file and it works just fine. I need to duplicate the animation and flip it so that the speaker faces the opposite direction in a Dreamweaver layout.
Is there a simple(ha!) way to do this with either the Flash file or with the SWF file.
Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
My problem relates to an animation that uses the x and y axis. for(loop =0; loop < 5; loop++){ boxName = "box" + loop; attachMovie("box", boxName, 10 * loop); var randomPlace:Number= random(500) + 550; var NumX:Number = randomPlace; [Code] .....
What the code above does is displaying small boxes that are moving from the right to the screen to the left, and then they come back again (like a loop I suppose) and each time a 'box' re-appear, it starts off at a random place at the very top of the screen. I want to make it that it drops just from the top to the screen to the bottom. ( Like snow falling from the sky). But I can't get my ahead around the x / y axis. Also, the size of my frame is 550x400.
My Flash animation using 100% CPU. I don't know why? It is a simple animation i.e. done in an ecard at: Valentine Ecard. I have not used any script in it nor it has too much animation in it. The frame rate is 12.
I am getting familiar with the Flash animations I am trying to make a simple animation within the text input area i.e.
1.FAN BASE 2.FA NBASE
What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work -either the whole text is moving left right or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way)
I really don't want something sophisticated, in fact I want the simplest animation for learning purpose:I just want to move a shape on a straight line.Is it possible to do so in pure actionscript (with flex sdk only) by creating a timeline programmatically or without creating timeline ?
I came a across a really sharp intro effect I'd like to try and create in jQuery, mootools or prototype[url]... (Just the spin in effect) So in a sense, I want to spin in the main content div of the page.
I used to code with "Processing" so maybe I keep the same habbit when I code in AS3. I'm not really sure how to animate in a good way using Enterframe. I made a not so complex animation and I am suprised that there is a very bad latency when I run it. Maybe there is something I don't understand when I write Graphics.
At each Enterframe, I write a black rectangle with a 0.3 alpha to progressively erase old lines and just after I draw new lines.
Are these these Graphics lines and Graphics rectangles stay in memory? Do I have to delete it when they visually disapear from the stage?
I've been trying to create a simple text animation using XML and AS3 that I would like to run similar to the swf I've attached with this post. I've tried to look for tutorials similar to this that I can follow but I haven't found anything yet.I can get the xml to load up but I haven't been able to get the name to animate separately. The xml is structured like so.[code]