Professional :: Getting Pictures On Both Side For Card Flip

Oct 13, 2010

I want to perform a card flip animation, but don't know how to get pictures on BOTH sides of the card - I can flip it, but how do I group the two images to one card?

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I'm trying to make a basic card game where I can flip the cards and also drag them around. Here's the code for card.as, the file that's controlling my cards.

package{ import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Card extends MovieClip { private var _type:*;
public function Card() { this.buttonMode = true;
this.addEventListener(MouseEvent.CLICK, onClick);
} private function onClick(event:MouseEvent):void { this.play();
} public function setType(type:*):void { _type = type;
loader_mc.addChild(_type); }}}
 
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ActionScript 3.0 :: Simple Card Flip Animation?

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not sure if this is the right place to post this question but here goes!  I want to create a simple card flip animation whereby a card slides onto the screen from the right, flips over to reveal a different picture on the other side, flips back and then slides off screen.  In fact, the full animation will involve two cards, sliding onto the screen one after the other, then flipping one at a time, flipping back one at a time and then only ONE of them sliding off screen, to the left or right depending on which side of the screen they are on.  Can anyone tell me whether this is possible using Flash CS5?  I am a total novice at this, and having spent hours and hours on  it, I have so far only managed to get a card to slide onto the screen and flip but I don't know how to get it to show a different picture on the other side.

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ActionScript 3.0 :: Card Game Output Error - Won't Flip

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I'm making a card game with two shuffling decks. The cards from both decks are also supposed to flip and drag. My first deck is working fine, but in my second deck, the card won't flip. Every time I try to flip the card in the second deck, I get this output message: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Wicky/clickCard() I don't get any compiler errors at the moment, but I get that message every time I click on deck two. The card does drag, but it won't flip, and that error message pops up.

[Code].....

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ActionScript 3.0 :: Card Flip - Getting 1084 Syntax Error

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I am new to Flash. I am trying to make a card flip, I have a photo on one side and info on the next. It is controlled by a button. I an getting this error:
1084: Syntax error: expecting rightparen before flip on lines 5 and 6.

Here is my code:
import fl.transitions.Tween;import fl.transitions.easing.Strong;import fl.transitions.TweenEvent;
con.sidea.flip. addEventListener (MouseEvent.CLICK, on flip);con.sideb.flip. addEventListener (MouseEvent.CLICK, on flip);addEventListener(Event.ENTER_FRAME,loop);
var isStill: Boolean=true;var arraytween:Array = new Array ();
[Code] .....

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ActionScript 3 :: Flash - Flip Card Several Times And Get Different Image

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Is it easy to adapt the Actionscript so that you can get multiple flips? i.e., so that you can flip the card several times and get a different image each time? Here is the code for two times flip and implement this. now i plan to move little bit forward to implement to flip the card several times.

package {
import flash.display.*;
import flash.text.*;
import flash.events.*;
import com.greensock.TimelineLite;
import com.greensock.TweenLite;
[Code] .....

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I want to create a card flip effect where I have a card front image, and a card back image. Is there a way to do it so that I have two images in 3d space, one in front of the other, and just rotate their container? If not, how can I achieve this? Also, while i'm using Five3D, i can probably figure out how to convert it if anyone has an example in another library such as papervision3D.

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ActionScript 3.0 :: Click Button, "flip" Card To Show Next Image?

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I can't sort out what's wrong with my code (see below). Basically, I have two mc and two buttons in the library. One movieclip linked to "Card" class and has multiple frames with images in it. The other mc is empty and linked to "CardObject" class. The goal through button clicks, user can keep flipping the card and getting new image each time (or prevBtn to go back to prev frame).OOP is new to me, I've done mostly timeline animations and simple coding right on the timeline, so excuse the mess LOL

public class CardObject extends MovieClip {
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public var thisCard:Card = new Card();

[code].....

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[URL]
 
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