ActionScript 2.0 :: Gallery - When Add A Simple Animation The Images Appear On Top Of Each Other
Jun 1, 2007
I have this image gallery that basically puts one image next another in 3 columns 8 rows. The images are selected randomly and so on.... The problem is I have no problem when the code is written without the bezierSlideTo..The images appear next to each other. When I add a simple animation the images appear on top of each other. I can't seem to find where I am making the mistake.
I'm trying to create a simple gallery of images. Where there are 5 thumbnails visible on the stage at 1 time, with a back and next arrow to show more thumbnails.
[Code]...
I've sourced this code, but I'm having trouble trying to change the y position of the images?
how do I go about putting a simple photo gallery with about 3 or 4 different images on my website. methe programs that I need to sownload and any other useful materials that would be needed to get this completed.
I've used Flash before to create animations but it has been a long time. I've been asked to create a very simple animation using two images, one of a broken PC and one of a fixed PC. I want the broken PC to come in from the left and then fade into the fixed image of the PC which will be centred. I know this is very very simple but I can not for the life of me remember how to do animation, motion tweening etc. I have the two images and I've tried importing them, converting them to movie symbols etc but it doesn't go to plan. The animation needs to be between 1 - 3 seconds long at 12 fps. The document size is 550 x 400, standard I believe. I am using Macromedia Flash 8 Professional.
making my image gallery, but it only works as each image in the array is clicked. Now I am trying to make the gallery move automatically to the next image in the array every 5 seconds while still giving the user the ability to click on an image to view the one that they want.Here is my code so far (like i said it works great, but only as a click-able gallery):
I am putting together a gallery that will show about 60 images. basic fade-in transitions between the images. I need to animate the company logo (very basic) and show some text below each image), becasue of this I dont know if any off the shelf xml based gallery will work? As usually you just define the image name/path and run the swf. This is for a presentation and not web so maybe not possible to be Xml based. Is there anything that is out there that could work for this and if not i suppose I am doing everything in flash but fear this as thimeline will be so long and a bit of a nightmare to do, if I have to do this in flash, I would have each image occupy about 20 frames 1-9 it will fade in, frame 10- a 10 sec pause, and frame 11-20 a fade out, that will still give me a timeline of 1200 approx.
I want to make the following gallery of images: [URL]. I refer to the section of the medium, which include pictures and a menu that is sliding to click. That is the menu that I create and can not do it.
I'm rather new to AS3 but I have to make a gallery like on this website. [URL]. I have only 4 pictures and 4 buttons but I have also two arrows on each side. I would like to make it in a main timeline. Like an easy animation and than with as3 send user to one of those four pictures when he is clicking on buttons.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
I am trying to make a very simple XML gallery.I have found this tutorial and downloaded the source files.[URL]I have made some changes to the codes so the thumbnails can be clicked while the big image is loaded on the stage.
i am trying to fit gallery to my needs and actually i stop on problem with fading in and fading out. What i wanna do is fade in new picure on last visible picture - so last picture is still visble in backgroun when new one is fading in on same place and so on.
here is code that load the images (i also attached fla file cs3):
I'm learning XML in AS3 and I am having real trouble finding a resource that can help me learn how to build a very simple XML-driven picture gallery.
I am working in an FLA file with AS3, with a dynamic text field with the instance name "textfield". I also have a UILoader Component with the instance name "UILoaderComponent" and an XML file called "rootdir.xml".[code]...
My objective is: I simply want to build a menu inside a textbox called "textfield" that lists images1-5, and when clicked, calls upon the relevant image. For instance: I load the file "rootdir.xml" into the file "index.fla". I call a function to parse the XML into a dynamic text box called "textfield". When image 2 is clicked on the textbox "textfield", it would call upon a function that would load into the UIComponent Loader "image2.jpg".
I have just finished the Kirupa Tutorial "Photo Slideshow Using XML and Flash".I would like to simply add a button that takes you directly to one of the images in the slideshow.I will have 200+ images in the slideshow and with the project i am working on i need the ability to have an action to place on a button that takes you directly to say, image 47 in the xml.
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
I'm just moving from programming in Flash to Flex.
I want to create a simple gallery which is loaded with locally stored FLV short clips. I know how to create a text/image gallery, but I wasn't able to put the VideoDisplay component in the List control.
The final result should be a gallery with videos playing while the cursor is on top of them.
I'm trying to create the simple photo gallery with thumbnails which is in the tutorial Adding Thumbnails, but I'm having a bit of a problem. I've just done the Photo Gallery Using XML and Flash tutorial [URL] which worked perfectly . I've then gone on to the Adding Thumbnails tutorial, [URL] which follows on.I've been working my way throught the tutorial, but when I get to point ix. on page three, I don't get the thumbnails loading at all. I have checked, and double checked the code I have, and I've copied the code from the tutorial assuming that this is right, but nothing appears to work.I'm using Flash MX, not MX 2004.
Not loading the images for a little info bar at the bottom. It works if you view a folder, however it doesn't work when you just view the main images. I am tracing it, and it traces great, just doesn't want to work.
My problem relates to an animation that uses the x and y axis. for(loop =0; loop < 5; loop++){ boxName = "box" + loop; attachMovie("box", boxName, 10 * loop); var randomPlace:Number= random(500) + 550; var NumX:Number = randomPlace; [Code] .....
What the code above does is displaying small boxes that are moving from the right to the screen to the left, and then they come back again (like a loop I suppose) and each time a 'box' re-appear, it starts off at a random place at the very top of the screen. I want to make it that it drops just from the top to the screen to the bottom. ( Like snow falling from the sky). But I can't get my ahead around the x / y axis. Also, the size of my frame is 550x400.
My Flash animation using 100% CPU. I don't know why? It is a simple animation i.e. done in an ecard at: Valentine Ecard. I have not used any script in it nor it has too much animation in it. The frame rate is 12.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I have six images on a frame as buttons with rollovers making them expand on the button frames. The issue is when the mouse goes over they only expand over the other buttons they are above stackingwise in that layer. I really was hoping to create just a simple bit of code, but it seems that things like containers and children are all needed?[code]The little line of code was my most recent attempt but it pulled up an error about things I have no clue on (1118). Is there a simple code to move the current button on top with out having to say "forget AS3!" and just make a 5 frame webpage a 60 frame one? what is the best format to import videos into a flash project? I went with a swf version, but I was not sure if the mov or other formats would be better.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I'm trying to make a simple horizontal image gallery scroller. Not sure what I'm doing wrong here. I've gotten the slider tab to work properly, but the masked image gallery is not moving at all when the slider is pulled. I included the Flash 8 FLA for the scroller in the post below.
I am getting familiar with the Flash animations I am trying to make a simple animation within the text input area i.e.
1.FAN BASE 2.FA NBASE
What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work -either the whole text is moving left right or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way)
not sure if this is the right place to post this question but here goes! I want to create a simple card flip animation whereby a card slides onto the screen from the right, flips over to reveal a different picture on the other side, flips back and then slides off screen. In fact, the full animation will involve two cards, sliding onto the screen one after the other, then flipping one at a time, flipping back one at a time and then only ONE of them sliding off screen, to the left or right depending on which side of the screen they are on. Can anyone tell me whether this is possible using Flash CS5? I am a total novice at this, and having spent hours and hours on it, I have so far only managed to get a card to slide onto the screen and flip but I don't know how to get it to show a different picture on the other side.
I really don't want something sophisticated, in fact I want the simplest animation for learning purpose:I just want to move a shape on a straight line.Is it possible to do so in pure actionscript (with flex sdk only) by creating a timeline programmatically or without creating timeline ?