ActionScript 3.0 :: Make A Pushing / Sliding Gallery
Oct 25, 2011I've got a problem. I have to make gallery like [URL]
View 1 RepliesI've got a problem. I have to make gallery like [URL]
View 1 RepliesI want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work.
The idea is that if i click the contact button but im on the home page its scrolls over all
other pages and stops on the home page.
I'm working on a sliding featured gallery like Kongregate.com or Hulu.com uses on their home pages. What I have so far is here:URL...Where I am running into trouble is in the loop around/wrap around areas. My next and previous buttons tween to the next/previous item just fine. However when I get to the last/first, it gets tricky.What I have done when you get to feature #5 is check for the x position, and if I am going beyond 5, I reset it so that we pull in #1 instead. The problem is that this scrolls in #1 from the wrong direction. (Take a look at the SWF above to see what I mean).If I shoot further back in negative X direction and scroll that way, I'll end up with blank space at the start of the move. I could dupe #5 and put it there, but then I have two versions of feature #5 (and #1 for the wrap the other way) that have to be maintained. (Note these will be more than just a blank square obviously, they will each be movie clips that do things).
Possibly that is the correct way? Or am I going about this the wrong way. Would it make more sense to dynamically create, scroll and remove the clips on each button click? (I'm not sure how I would do that exactlyI suppose I could also add the buttons via actionscript too, instead of placing them in a layer and them zipping them to the top, although I'm not sure it matters much.[code]Also one other thing, I note that if the user clicks one of the buttons before the tween completes, it throws the whole thing off (since it grabs the x value when clicked) - is there a way to disable the buttons until the tween is complete?
I'd like to use a gallery similar to the one atfor a gallery I am creating. I have an idea of how the horizontal motion would work using a timeline but does anyone have an idea of how I could use actionscript to move the movieclip horizontally so that each image is centered or using a tween class?
View 40 RepliesOriginally Posted by stringy ee if this something like you want
Code:
var buttonNames_array=[]
for(var j=1;j<4;j++){
buttonNames_array.push(this["but"+j])
}
[Code]...
I have even tried duplicating all the relevant MC's and updating the code to read lets say:
scroller and scroller2 etc
Does it require some kind of resetting of information to accept new referencing to images? I cant see why it should'nt work
Alright, I know how to make a scrollbar but how do I tell "him" to scroll on his own?m using this code:
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
[code].....
I've downloaded and slightly modified the Photo Gallery with Thumbnails .fla file. It works fine, except when you mouse over the right side, it keeps scrolling until all of the thumbnails are off the screen. Going to the left, it works fine, stopping when you reach the first thumbnail. On the original, it works as it should.
View 1 RepliesDoes anyone out there have code for an XML gallery that arranges the sliding thumbs in a grid of many rows and columns instead of a single row?
View 6 RepliesI have build a gallery but its very simple. It takes images from xml file. I have attached all files in zip. First when I press next button it goes to next image but with no effect. It just displays next image. I want to incorporate a sliding effect when the image is changed to another. And second I want to use autoplay feature. As soon as swf starts the images came one by one with difference of few seconds.
Attachments: slideshow.zip (752.0 K)
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
View 3 RepliesI'm looking to produce an image gallery exactly like the sliding panels here [URL]
The total length of the images are greater than 2880px (Flash's max stage width).
I have a sliding photo galley with a previous and next button. I have added action script to tell the linked pictures to slide along and for the next button its fine (I took the script from a forum...as you do). I put stop commands on the key frames over the next picture, Now if I am on the 4th image and click previous, its goes all the way back to the start!
stop()
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
}} next_btn.onPress = function(){
rewind = false;
play();
} prev_btn.onPress = function(){
rewind = true;
}
I'm trying to make a site with a photogallery that has sliding thumbs in the bottom corner ("slidingOut_mc"). I've got them sliding from right to left with a simple tween that is infinite. The problem is that I have a left arrow and right arrow that I want to slide the thumbs in reverse (left arrow i.e. "back_btn") or at double speed (right arrow i.e. "forward_btn") on a roll over of the button. I used the ENTER_FRAME thing to get the mc to reverse with prevFrame when rolling over the "back_btn" but I can't get it to stop when I roll out.
This is what I have so far...
back_btn.addEventListener(MouseEvent.ROLL_OVER, backF);
function backF(event:MouseEvent):void{
slidingOut_mc.addEventListener(Event.ENTER_FRAME, everyFrame);
function everyFrame(event:Event):void{
slidingOut_mc.prevFrame();
[Code] .....
It tells me the "everyFrame" is an undefined property. I think and hope the problem should be obvious to those who know more than me. Do I need some sort of import at the very start of it all?
I have a sliding thumbnail gallery which when a thumbnail is clicked loads an external .png into a container with an instance name of mycontainer which I have on the stage in the .fla. Its added like such:
When the Loader's (which I gave an instance name of imgLoader) complete event is called the function onLoaded loads it -like this: mycontainer.addChild(imgLoader);
I also added a mask(stageMask2) to mycontainer which is the same size as the external .png--I then used this code imgLoader.mask=stageMask2; to mask the .png. I did this because I added a zoommc function which enlarges the imgLoader and wanted to keep the visible size of the container the same. I would also like to be able to drag the zoomed image. I don't want to drag mycontainer as it contains the mask and I cant drag the imgLoader as it doesn't have that property--Do I need to put the imgLoader in another container?
Here's the problematic code:
var stageMask2:Sprite = new Sprite();
stageMask2.graphics.beginFill(0x183045,0);
stageMask2.graphics.drawRect(swfX,swfY,604,403);
stageMask2.graphics.endFill();
var closeWin:TextField=new TextField();
[Code] .....
I just pulled together a picture gallery, where the pictures simply scroll across the screen using arrows. I used the template from [URL] The problem is that when I added my own pictures, the graphic symbol was obviously a different size from the original template. So when the images scroll they should stop at a certain point as to not show any empty space. I changed the values that i guessed were the ones setting up where the graphic has to stop at, but it doesnt seem to be doing anything. The code below is the only script of any importance, at least that I know of. The other stuff just points to targets and gotoandplay stuff.
View 3 RepliesAny tutorial or how to make a horizontal sliding menu ,like in the home page of this website [URL].
View 2 Repliesi m looking for a script to make a horizontal sliding menu just like one of the at the site [URL]
View 1 RepliesI have dabbled in flash now for a few years and can manage to do some basic things. I client asked if I can make sliding doors for the header of their website using this site as an example[url]...
View 4 RepliesI'm trying to develop a menu with slider, similar to the one on the kirupa tutorial section except I have set the slider bar to start off the page so you don't actually see it until you roll over the buttons, then it slides into place.. works perfectly. My question is: how do I make the sliding bar disappear after you roll off the button? Am I permitted to post the flash swf file for you to see what I am doing?
View 1 Repliesi have a menu that controls my movie right, i was wondering how i could make a little sliding bar like on a media player. where u slide it to a certain spot and it goes to a certain spot in the movie.
also i would like to know how i could get my menu to stay throughout my whole movie?
I'm working on a sliding featured gallery like [URL] or [URL] uses on their home pages. What I have so far is here: [URL] Where I am running into trouble is in the loop around/wrap around areas. My next and previous buttons tween to the next/previous item just fine. However when I get to the last/first, it gets tricky. What I have done when you get to feature #5 is check for the x position, and if I am going beyond 5, I reset it so that we pull in #1 instead. The problem is that this scrolls in #1 from the wrong direction. (Take a look at the SWF above to see what I mean).
If I shoot further back in negative X direction and scroll that way, I'll end up with blank space at the start of the move. I could dupe #5 and put it there, but then I have two versions of feature #5 (and #1 for the wrap the other way) that have to be maintained. (Note these will be more than just a blank square obviously, they will each be movie clips that do things). Possibly that is the correct way? Or am I going about this the wrong way. Would it make more sense to dynamically create, scroll and remove the clips on each button click? (I'm not sure how I would do that exactly)
[Code]...
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
[Code]...
i was looking for gallery looking like this site [URL] i was looking gallery first page title gallery then Big image like this with description.
View 1 RepliesCould you please tell me how this photo animation effect is achieved - see the pictures that slide seamlessly to the left every say 3 seconds (the pictures just below the BIGSTOCKPHOTO logo).. Site- www.bigstockphoto.com
I have noted this effect being used in many other sites.. And none of them seem to employ flash for making this. Please let me know whether this is just JS or whether its purely a CSS based effect, and probably a place where i can read on how to make this.
I want to know how can I make like this sliding menu, and also the intro of the website (likes a papers or book) and flower background (growing). [URL]
View 3 RepliesI'm making a application where the projector is played fullscreen, and the stage itself is not scalable. But I'd like to make an animation where movieclips come sliding onto the stage (starting outside the stage). But because everything is fullscreen, you can see these MC's outside of the stage, this is not what I want.
So, is there a way to be able to hide everything that is outside of the stage?
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? the problem is that it seems impossible to define 0(zero) as anything but just that...
View 3 Repliesusing a one line TextField with a fixed width that display text from the keyboard. I'd like that when the display text become greater, it aligns itself on the right, and let appear all the new characters, making the left ones disappearing. That is to say, it slides from right to left, letting always the right part of the text visible. I've tried using the "align" property of TextFormat set to "right", but it doesn't work (it just good to align a paragraph), and cut my text.
View 2 Repliesi need to know how to make that effect on [url].... website where when the sliding menu gets to a point it loads a movieclip and a movie starts.. i have so far for the sliding menu..
buttons : on (release)
_root.menu.Xpos = 0
on (release)[code]....
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
View 1 Replies