Professional :: Image Sequence With Mouse X Movement Becomes "jumpy"?
Feb 5, 2010
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?ere is my code that listens to the mouse event:
if (Flag) {
var activeMouseX = stage.mouseX;
if (activeMouseX > prevMouseX){
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).
My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) .
how to make the sequence a bit more smoother?
Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?
Here is my code that listens to the mouse event:
if (Flag) { var activeMouseX = stage.mouseX; if (activeMouseX > prevMouseX){
I'm trying to work out how to take a mc with a jpg image sequence in it and then control the playback by using the left and right mouse movement. I've searched the web and various flash forums for quite sometime but cannot find any info on how this is achieved. Perhaps I'm searching for the wrong terms? An example of what I want to do can be found here (flash animation at top of page). Click and drag on the computer or 360 button to spin it around. I want to do this but with one of my own 3d models that I've rendered out as an image sequence(jpgs).
Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I've been looking at the image panning tutorial over at [URL]
Basically the script makes the image scroll based on the direction of your mouse movement.
However what I want to do is, only make the image (bg_mc) scroll, whenever I mouseOver a certain area to the right and a certain area to the left. The blue shapes illustrate what I mean: [URL]
how I would go about modifying my current code, to do that. Lets assume my left scroll shape is named moveLeft and the right, moveRight.
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem
I am looking for the Action Script that will allow me to set up a horiz. set of images and use the mouse movement to move the band of images left or right. Upon clickin on the image I will have a link to other views.
I am working on an animation with two masks, which plays in Flash as expected, an exported SWF is ok, an exported Quicktime is ok, except for the dreaded ghosting which renders it useless, but when I export it as an image sequence (gif, png or jpg), one of the masks is consistently ignored, while the other one masks as expected. This already shows when I export one single frame as an image. As a result, I currently have no way to create a quicktime movie for this animation (running CS4 on OSX 10.6.5)
We have made a dynamic image animation using xml. We are attaching the source code herewith. At present, when you place your mouse over the images, the animation will start backwards. I.e., it will reverse the way the images are loading.
We want this animation order (normal and reverse) to control based on the mouse movement. By default, now the images are animating in one direction. That is fine now. But, we want the animation should get reversed when you place your mouse at bottom of the page. And again when you move the cursor towards top of the page, animation should again start as normal (vice versa).
how we can achieve this task using mouse placement?
I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
I'm using Flash CS4 to animate hi-def music videos. It seems that I can't keep the audio to stay in sync for anything over 2 or 3 minutes.
- I'm working a stage at 1280x720 and 30 fps
- audio is streamed on a separate layer
- mp3 publish settings are: stereo 128kbs
Inside the FLA file everything syncs perfect, but when it's published, everything drifts in the SWF and in everything else I've tried.I've tried exporting image sequences and popping the sequences into premiere pro to match up with the original wave, and i've also put the swf file in a premiere pro project as well. Whether a SWF or an image sequence, it always lapses after 2 or 3 minutes.
I need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
I would like to create something similar to this: and only need a few things to complete it.What is missing is to make the whole flash movie (the white area, including the watches and cursor) move from left to right and right to left depending on the movement of the cursor (round circle) .. Panning effect I have attached the file i am working on..maybe that makes it easier to understand
I am an extreme novice in Flash and I've built a drop down menu following a tutorial from YouTube - sadly this took me days! It functions BUT fast mouse movement away from the menu drop down seems to prevent the drop down menu from closing. Does anyone know of a fix for this?
Second question - I know how to create text links but when I do this the text's position jumps down without me having told it to. So is there a way to apply a link to a button rather than the text in the button, and is it possible to also apply a link to a movie clip?[URL]...
I would like 2 objects that I can drag up and down indipendantly with the mouse (vertically only) between set limits. I would also like a line between the two objects that stretches like a piece of elastic.
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
The site opens with a SWF file. This is my first attempt at Flash. He did not have the fla file so i used a decompiler to generate it and we were able to make most of the changes he wanted. We have one thing left and I am scratching my head trying to figure this out. There are 7 buttons, and when you place your mouse over each button an image appears in the top right of the screen. This image is different depending on what button you are over. He wants to update and change a couple of these images.
just been trying to fade one image into another on mouse over. found a template which does it for me and have applied my images to it. works how i want it to - image 1 fades into image 2 on mouse over, then goes back to image 1 when mouse moves off
BUT the problem is that when the mouse is the image and it fades into image 2 it begins to flicker - see for yourself in the .fla file here [URL]..
In ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".
Im currently designing a map with a drag and drop action as well as a zoom in and out with the mouse wheel, my problem is that when i drag and drop my image and then go to zoom in or out the image will automatically reposition itself back to the center, im wanting to be able to drag the image which is converted to a MC anywhere in my masked box then zoom in and out on that area that is shown is the masked box,
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I am trying to implement a 3D rotation using image sequence for a project, basically like this [URL]..I found a couple of flash components for this which uses xml to load the sequence of images, but I am not able to add those hot spots which move along with the object.
For my college project I've created buttons were when you roll over images they are enlarged. The problem I have is when I roll over the images, the one next to the one I want shows in front of the image that I'm scrolling over with the mouse. I want it so that the image being rolled over is in front. For example when the magazine article on the far left is enlarged it goes behind the logos next to it instead of in front so you can see clearly what's being scrolled.
and I have this problem: i am currently trying to create a 720p movie consisting of 738 single JPG pictures; 6 frames/second. Each picture has 204 KB, all the pictures together add up to 226 MB.Yet still, Flash is crashing (due to memory overload?) once I have loaded like 100 pictures of my sequence... I loaded 90 pictures and tried exporting it as a small AVI-movie, but even that made Flash crash. I checked the Windows task manager, and I saw that even with only 90 pictures loaded, Flash already takes up 1,6 GB of my RAM.Is there a way making Flash save those pictures not on the memory, but on the disk, in a temporary folder or something? I wouldn't care if it takes way longer.