In ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
Is it possible to copy the mouse movements, but rather than making a movieclip follow it exactly, to make up with the mouse move the movieclip up and left at a certain angle?
i've got a little actionscript that makes a shape follow my mouse about the screen. it works fine when i place it in a layer. however, when the code is in a mc and i place the mc in my layer, then i get no joy.i expect i need a line like tellTarget when using buttons within a mc to target places outside the mc?
So I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?
I am currently working on a interactive map that I am building in flash. I need to figure out if there is a way to code something so that we can have our map zoomed in, so it is only showing a section of the map in the veiwport at a time, but when the mouse reaches the edge of the screen I want it to automatically scroll with it, up, down, over, etc.
i wanted to create scrolling gallery which loop continously without mouse movements i have used oman3d.com dynamic scrolling gallery codei only wanted to scroll the dynamic gallery continously
Is posible? Flex app detect word when mouse over on message in pdf file. Now have some project translate language with tooltip or pop-up when mouse over on it. I found some code can detect word (string) on TextField class but not in pdf.
I have a background which scroll's when the mouse is at the edge of the flash window - RTS style. If the mouse cursor goes outside the window I want it to stop scrolling, but flash reads the cursor position as the last place it was, when it was still within the flash window.I know I've done this before, but I can't at all remember how!Is there an event I can listen for or something similar?
By biggest problem is that when I hit a wall, my object stops moving, but the mouse arrow still moves, and it is very likely that eventually the mouse cursor will reach the limits of the screen, making it impossible to move the object to the left (assuming the cursor has hit the left side of the screen).I am now using the following scripting:
I have a Flash movie that is embedded in an HTML page that has a DIV in a layer over the top of the movie. The Flash movie scrolls based on the mouse position over the movie. The client wants the scrolling to stop when the mouse is over the DIV. I've tried using the mouseLeave event, but that is not triggered by the DIV.
Is there a way that the Flash movie can detect when the mouse is over the DIV?[code]...
I want my flash movie to go to a specific frame when the user moves the cursor away from the actual swf file (rollout) in the html page. I tried different things, for instance having a big transparent movieclip in the background and use hitTest:
//this code is in the root level this.createEmptyMovieClip('penCheck', 100000); this.penCheck.ref = this; this.penCheck.onEnterFrame = function() {
[code].....
This doesn't work until the user clicks outside the flash (flash loses focus).
I have a cursor class and i wanna make it so the cursor change to state 'over' whenever the hand cursor is there. I dont want to add an event listener for every roll over in my page.
I've some very old Flash applications, which we don't want to rebuild to add a new feature. We simply need to detect when the user has become idle. So, if the Flash application receives no key or mouse events after 3 minutes, we want to track that time till the user interacts with the application again.
We've considered wrapping the applications in newer Flash applications to include the key/mouse event tracking; however, early research shows that some of our apps are so old that they use event systems or AVM's (ActionScript Virtual Machines) that are incompatible. Also, it seems that mouse events on the inner application don't bubble up to the outer application. (I think the direction of event processing is backwards in versions of Flash prior to 8)
Anyhow, the next idea on the table is to see if we can determine when the user stops interacting with the old Flash applications using JavaScript. Can anyone confirm whether or not it is possible to detect, using JavaScript only, when a swf in an HTML document loses focus or key and mouse events stop and start occurring on the swf?
recording movements while dragging an object and when the object is dropped the record event will stop and the recorded movement will be animated by Play button.
I'm trying to work out how to take a mc with a jpg image sequence in it and then control the playback by using the left and right mouse movement. I've searched the web and various flash forums for quite sometime but cannot find any info on how this is achieved. Perhaps I'm searching for the wrong terms? An example of what I want to do can be found here (flash animation at top of page). Click and drag on the computer or 360 button to spin it around. I want to do this but with one of my own 3d models that I've rendered out as an image sequence(jpgs).
I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
Basically I want my animation to play if nobody is at the computer for a few seconds.Maybe I should do this the other way saying the it the animation plays unless someone moves the
I'd like to do tooltip-type popups with some text. Is there an easy way to get the word under the mouse? Right now I'm reading the entire text field into an array where the index of the element is the number of the character, like so:var theString:String = 'This is some text.";and the array looks like this:[code]So the getCharIndexAtPoint function with the mouseX and mouseY is used as an index to the array, which returns the correct word. It works, but it seems like a crude way to go about it. Is there any way to get the html text of the link if the mouse is hovering over a word?
I have one principal menu with six buttons, each button open (in a loader) new menues flash movies, one of them flash movie, for example, has 20 buttons each button open in a loader a new movie. I need to detect inactivity for ten minutes for example and come back to the principal menu. Do I have tu put the code in all movies or there is a way tu put only in the movie with 20 buttons?
I would like to know if the mouse button is down, even if another object is being clicked. How do I do that? Simply adding event listeners doesn't work as it does not trigger if something else is on top of the object.
I just wrote an "Hello World" in Flash CS5, and now I wont to detect the mouse click.[code]This is the Main class of the SWF.I dont understand why cases 1 and 2 dont work, and 3 does ?
I am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
is there a way to detect a mouse stopping?I've created something that reacts to the mouse x & y position, just wondered if there was some way of detecting if it stops moving?