ActionScript 2.0 :: Detect Mouse Stopping?
Jun 22, 2004is there a way to detect a mouse stopping?I've created something that reacts to the mouse x & y position, just wondered if there was some way of detecting if it stops moving?
View 9 Repliesis there a way to detect a mouse stopping?I've created something that reacts to the mouse x & y position, just wondered if there was some way of detecting if it stops moving?
View 9 Repliesis there a way to detect a mouse stopping?I've created something that reacts to the mouse x & y position, just wondered if there was some way of detecting if it stops moving?
View 9 Repliesive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger.here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
Code:
//code by Billy T
//set a variable
[code].....
I am having a very difficult time stopping the sound when I mouse Out. I originally included the sound directly on the Mouse Over frame in Flash, but it wouldn't stop, so i removed that and wrote the following code:
var snd:sherrin = new sherrin();
var channel:SoundChannel = new SoundChannel();
var Symbol1:SimpleButton = new SimpleButton();
[code]....
I got this to where I get no Output or Compile errors, but the sound still doesn't play.
i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.
Code:
package
{
/**
* Zenos.as is meant to show how you can demonstrate friction using the Zenos
[Code].....
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
View 1 Repliesive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger. here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
[Code]...
I'm a bit boggled by a MouseEvent/layering problem.
I have a filled Shape, with alpha 0.5, on top of a Sprite. The Sprite has various MouseEvent listeners attached to it.
I'd like the user to be able to click on the Sprite. Unfortunately, Flash doesn't pass the events to the Sprite. (It does, of course, if the shape is unfilled.)
Is there any way to tell Flash to treat this object like an unfilled object, rather than a filled one, for the purpose of MouseEvents?
Basically I want my animation to play if nobody is at the computer for a few seconds.Maybe I should do this the other way saying the it the animation plays unless someone moves the
View 3 RepliesI'd like to do tooltip-type popups with some text. Is there an easy way to get the word under the mouse? Right now I'm reading the entire text field into an array where the index of the element is the number of the character, like so:var theString:String = 'This is some text.";and the array looks like this:[code]So the getCharIndexAtPoint function with the mouseX and mouseY is used as an index to the array, which returns the correct word. It works, but it seems like a crude way to go about it. Is there any way to get the html text of the link if the mouse is hovering over a word?
View 5 RepliesI have one principal menu with six buttons, each button open (in a loader) new menues flash movies, one of them flash movie, for example, has 20 buttons each button open in a loader a new movie. I need to detect inactivity for ten minutes for example and come back to the principal menu. Do I have tu put the code in all movies or there is a way tu put only in the movie with 20 buttons?
View 6 RepliesI would like to know if the mouse button is down, even if another object is being clicked. How do I do that? Simply adding event listeners doesn't work as it does not trigger if something else is on top of the object.
View 2 RepliesI just wrote an "Hello World" in Flash CS5, and now I wont to detect the mouse click.[code]This is the Main class of the SWF.I dont understand why cases 1 and 2 dont work, and 3 does ?
View 9 RepliesI am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
View 3 RepliesIam using flashMx 2004, is there any method to detect mouse right click ?
If user Mouse right clicks i want to execute some actions.How to do this?
I have the following code on a movie clip which follows the mouse fine on the x axis, but does anyone how I can modify it to detect when the mouse has stopped, then the object (a bird) will then stop it's running action?
Code:
onClipEvent (load) {
_x = 0;
[code]......
ok so i have been trying to detect the mouse angle.. kinda figuring it out on my own to learn new stuff and get a better understanding of actionscript, but ive kinda run into a problem i cant figure out.ere is the range of angles i get
Code:
0
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i've hidden the mouse icon and made crosshairs which are positioned wherever the mouse currently is.it works fine and dandy, except if i take the mouse off the screen, in which case it leaves the crosshairs at the edge where the mouse last was.i know it's not a big deal, but it also caused some minor problems with this drawing program i made before (which drew lines between the previous mouse position and the current) where if you took the mouse off the edge of the frame and brought it back over somewhere else it would draw a big line between those two points..so i'm just curious if there's any way to detect if the mouse has gone outside of flash's borders.
View 4 RepliesI m starting with actionscript, and I need help creating a script to detect when the the mouse pointer is no longer on a certain area (or "mc" area if we use one as an area reference ).please help me.
Its a drop down menu and the problem is when the mouse passes really fast, the menus do not hide back.For a solution, I thought of an action that would check and if the menu was still open after the mouse was out,and then trigger an action to hide it back.
so in as3 there is a nifty event listener for if the mouse has left the stage area, there is however, nothing of the sort in as2. so, Im trying to figure out how to go about this, Im thinking an onEnterFrame function that listens for eitherA.) no Movementor B.) the same x and y position for an extended period of time.Im thinking the no movement would do the trick but what should I be checking for on the onEnterFrame, and how would I tie setInterval into it? what properties would I check for if I used an IF/THEN statement?
View 1 RepliesIs it possible to detect if the user moves their mouse away from the flash file that is currently playing?
View 4 RepliesI'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
Version: CS3, Flash AS3.
I want to detect whether the mouse has been clicked outside of a sprite (ie. a mouse click event anywhere on the screen except the sprite).
The idea is that you click outside an activated sprite to deactivate it. This is how menus and comboboxes function, but I can't see any way of doing it in actionscript.
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site: [URL]
View 4 RepliesIn ActionScript 3, I need to detect a sequence of movements made by the mouse when the button is down.I've read this question, and it seems a bit overkill. I only need to detect the 8 basic directions (up/down/left/right/diagonals), so that I can detect a "Z".
View 2 RepliesI am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
View 3 RepliesIs posible? Flex app detect word when mouse over on message in pdf file. Now have some project translate language with tooltip or pop-up when mouse over on it. I found some code can detect word (string) on TextField class but not in pdf.
View 3 RepliesIs there any way to detect when the mouse has moved upwards or downwards?
I currently have a mouse listener with an onMouseMove function that uses the _ymouse to detect any movement within a restricted distance.
But I want the mouse to detect up and down movements in any distance.
I am creating an expandable flash banner using Flash CS3/AS3, with Event.MOUSE_LEAVE to detect when the mouse leaves the banner. In closed state the dimensions are 300x250, when expanded it opens to 500x500. As far as I can see the banner opens and closes perfectly in all browsers other than Safari (only tested on v4.0.3). It seems that in Safari when expanded to 500x500, the flash player fires the MOUSE_LEAVE event when the mouse leaves the 300x250 area, rather than the 500x500 area, ultimately closing the banner prematurely.
You can see it working (or not working in Safari's case) here: [URL]
This is the code I'm using to open/close the banner:
Code:
addEventListener(MouseEvent.MOUSE_MOVE, open_banner);
function open_banner(e:MouseEvent):void {
removeEventListener(MouseEvent.MOUSE_MOVE, open_banner);
stage.addEventListener(Event.MOUSE_LEAVE, close_banner);
gotoAndPlay('open');
[Code] .....
how to detect mouse is ideal for 3 or 4 sec.if it is than a flag will set true.[code]
View 7 Replies