ActionScript 3.0 :: Detect Whether The Mouse Has Been Clicked Outside Of A Sprite?
Oct 28, 2008
Version: CS3, Flash AS3.
I want to detect whether the mouse has been clicked outside of a sprite (ie. a mouse click event anywhere on the screen except the sprite).
The idea is that you click outside an activated sprite to deactivate it. This is how menus and comboboxes function, but I can't see any way of doing it in actionscript.
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Sep 9, 2009
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
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Apr 12, 2011
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.
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Jun 9, 2010
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
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Nov 8, 2011
Lets say I want a mouse click event listener to trace (console print) the x coordinate of a sprite clicked. this is what Ive got, which is wrong.
public function field()
{
....
//nodes is an array containing node sprite objects
[Code]....
I believe this.x is referring to the classes property x, however i would like to refer to the single_node object. currently console is outputting 0, regardless of what sprite i click.
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Feb 3, 2009
I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:
[Code]...
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Aug 23, 2009
I am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.
Code:
public class DragDrop extends MovieClip
{
private var originalX:Number;
[Code]....
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Nov 23, 2011
I'm loading some text from a xml into flash. Now for each piece of text needs to be a Click event. So if i click on xmlData.location1 i need to go to the info about location1. If I click on xmlData.location2 i need to go to the info about location two. See code blow.
Code:
public function HotelLocations(){
LocationsLoader.load(new URLRequest("hotellocations.xml"));
LocationsLoader.addEventListener(Event.COMPLETE, onComplete);
[Code]....
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Nov 22, 2009
Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
Trace(mydisplayObj is Sprite); //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
But isn't there an option to get the type of the displayObject directly?
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;
[code]....
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Apr 23, 2011
I have a spark datagrid with selectionMode="multipleRows".
I have three columns in the datagrid. I don't want the row selection to happen when the user's click falls on the third column of a row.
The row selection should happen only when one of the first two columns is clicked. How do I achieve this? There is a selectionChanging event for the datagrid, but the GridSelectionEvent object received in the handler does not seem to provide any information about the column on which the click happened.
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Jul 20, 2011
So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.
Actionscript Code:
private function scrollStart(e:Event)[code]....
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Sep 14, 2009
i want to know how to catch mouse event on sprite.I have created a class which extends Sprite and then tried to catch mouse event on it. but not successful.so is it neccessary to draw something on it to catch events?
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Oct 2, 2006
I have a Sprite with a collection of bitmaps wich i addChild and removeChild according to the script. However, i need it to not interfer with the buttons with MOUSE_OVER Sprites below.There is a property in the DisplayObjectContainer wich is .mouseChildren, however, i want the container itself to be false, not the children (wich is only Bitmap's anyway
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Jan 23, 2010
How might I go about making a sprite scale by dragging on it with the mouse? All my attempts so far have led to unexpected scaling effects...
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Jan 23, 2010
I'm working on [URL] and I am using a small swf over the milk carton on the left. I use it to make it look like text being entered is on the milk carton. So its just a textfield and a button.
When the user clicks in the text box it clears and allows typing. This is good. This is the part I'm stuck on: If the user changes their mind about typing and clicks somewhere else on the screen (outside of the swf) I want the example text to return and the text cursor to stop flashing.
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Jul 27, 2009
In a pure ActionScript 3 project, I have a sprite that overlaps another sprite. The lower sprite normally handles mouse clicks. The lower sprite no longer processes mouse events when it is overlapped by the higher sprite. I would like the lower sprite to handle mouse events when it is overlapped. (In my particular instance, the higher sprite is just a decorative piece; it has no normal mouse interactivity anyway.) Is this possible? Is there a way to route mouse events through the higher sprite?
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Mar 11, 2010
I need to move a sprite only vertically on mouse move. How do I implement it with as3?
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Jan 2, 2010
I'm confused that values of mouseX&Y properties for a same sprite are changing as its scaling (when you make scaleX out of 1.0). I would like to know the precise mechanism (or detailed definition) of MouseX, MouseY property.
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Mar 4, 2011
I am new at AS3 and for a simple task it seems I have a lot of code but here is my problem.The code below displays wind direction and the speed of it, but I want to convert that code into a re-usable function where each time displaySprite (after adding and event listener ie: displaySprite.addEventListener(MouseEvent.MOUSE_CL ICK, clearAndRedraw); ) gets clicked it will redraw the same sprite with new information.
Code:
import flash.text.TextField;
import flash.text.TextFormat;
[code].....
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Mar 13, 2007
Basically I want my animation to play if nobody is at the computer for a few seconds.Maybe I should do this the other way saying the it the animation plays unless someone moves the
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Apr 16, 2009
I'd like to do tooltip-type popups with some text. Is there an easy way to get the word under the mouse? Right now I'm reading the entire text field into an array where the index of the element is the number of the character, like so:var theString:String = 'This is some text.";and the array looks like this:[code]So the getCharIndexAtPoint function with the mouseX and mouseY is used as an index to the array, which returns the correct word. It works, but it seems like a crude way to go about it. Is there any way to get the html text of the link if the mouse is hovering over a word?
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Oct 18, 2011
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
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Dec 14, 2009
ok so i wouldlike to add a function that will control a variable when the mouse is clicked.
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Jul 9, 2011
My document class is Controller It's constructor addChilds an instance of MenuScreen
MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.
After the galleryScreen becomes a child of the document class I add a keyevent listener like so:
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
Here's a snippet of keyDownHandler:
ActionScript Code:
public function keyDownHandler(event:KeyboardEvent):void{
[Code]....
The Problem is: 1) I'm pressing LEFT arrow key like mad and nothing happens UNTIL I left click anywhere on the screen, THEN keyDownHandler works.
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The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
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For instance:
The player press the Right Mouse Button and a message would appear like: "Don't cheat!" or whatever.
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I'm trying to write an if statement so that when the user clicks on my button i tween some content in.
Here is my AS Code:
ActionScript Code:
if (news.onRelease == true){
function newsContent(){
[Code]....
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Sep 16, 2010
I have created a sprite as below:
var arrowHeadRight:Sprite = new Sprite();
with(arrowHeadRight.graphics){
beginFill(0xDDDDDD, 1);
moveTo(50,0);
lineTo(0,50);
[Code]...
On Mouse Over, I wish to change the color of the fill on this shape? Can this be done or do I have to re-draw the graphics with an updated beginFill line?
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ActionScript Code:
private function turnOnInterfaceHinting():void {
this.addEventListener(Event.ENTER_FRAME, InterfaceHinting);
}
[Code].....
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Jul 21, 2011
I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.
Code:
var ldr1:Loader=new Loader();
var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");
[code].....
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