Flex :: How To Create Up / Down Movement Of Sprite With Mouse
Mar 11, 2010I need to move a sprite only vertically on mouse move. How do I implement it with as3?
View 3 RepliesI need to move a sprite only vertically on mouse move. How do I implement it with as3?
View 3 RepliesI'm looking for a tutorial, or for the scripting to create a mouse trail that has random movement, but that follows the mouse - also i have seen one, ca't remeber where, that casts 'shadows'?
View 14 RepliesI'm working for a client that wants me to create an interactive map, which I can zoom in/out, move the map around, have a minimap guide, and other goodies. I've got the bulk of it created, but I got stuck trying to create a gamepad type controller which the user can click on, and it will move the map.
What I'm trying to do is this: The gamepad graphic I created is like a typical Playstation/X-box style thumbpad controller. There are an up, down, left, and right arrows graphic which the user can click to make the map go up, down, etc. (I have created code to let the users use the keyboards, in case they don't want to use the graphics)
Is it possible to create a continous movement when the mouse is pressed, or will my poor user be stuck clicking the mouse ad-nauseum?
I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!
View 4 RepliesIt seem when I trying to drag the bordercontainer to move along x-axis position on mouse down. It appear to move stable but became jerky when I drag a little faster.Any way to get bordercontainer move with smooth motion?[code]
View 2 RepliesI have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
I have a sprite on which I have added two textfields side by side, horizontally. I have set the buttonmode of sprite = true. But the mouse cursor changes from regular to clickable only when I hover it on the textfields. In the empty area between the two textfields, the cursor still appears regular/normal.
View 1 RepliesIm looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I would like to create some text on the stage that does not respond to mouse activity. I've found that after adding a piece of text to a class I am using to draw, it covers up some of the mousing area of my class and disables the user from being able to roll over the other graphical elements...
Is there something like:
var t:TextField = new TextField();
t.text = "hello";
t.active = false; //
i know that this is wrong, but I haven't found an equivalent method
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
I have this simple code to animate a MC.[code]Can someone tell me how i will animate this with mouse movements?
View 1 RepliesI've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
i try to invert the mouse movement. when you move the mouse the the left it will go to the right and viceversa. the same for the Y axe.
View 9 Repliesi need to record the movement of the mouse. The actual position and recording works, but i need the recorded 'mouse' to trigger all of the MouseEvents for the buttons and other interface elements.Does anyone know a way to store these events? This is the code for recording the mousemovement
Code:
private function recordTut(modes:Number,frame:Number,gumD:Boolean,paintD:Boolean)
{
if(prevModes != modes)[code].........
I'd like to control a mc movement on_x direction (or _y) when the mouse mouves horizontaly (or verticaly). So when I mouve the mouse to the right the mc mouves to the lefht and it mouves to the right when the mouse moves to the lefht. It's for a window effect.
View 8 RepliesI have this simple code to animate a MC.
addEventListener(Event.ENTER_FRAME, rotate3d);
function rotate3d(e:Event):void{
surfpin_mc.rotationX += 1;
surfpin_mc.rotationY += 1;
}
how i will animate this with mouse movements?
I am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
View 3 RepliesI have a white square(mc) on my stage. In the top left corner of that square is a little arrow. I want that arrow to move along the _y axis when the mouse is moving on the square. So I want the square to move along with the mouse. I like the movement to be easing.
View 5 RepliesI`ve adapted the falling snow 2.0 script from the tutorial, but I can`T get rid of the mouse movement.
Code:
onClipEvent (load) {
//variables
[code].....
How do you create an action to happen when the mouse is static for 1min. I need an animation to loop in an application kinda like "Pop Up Video" and when the mouse moves or the touch screen is "Touched" it will move to the second frame
View 11 Repliesi'm trying to build a "circular" menu that rotate on rollover and mouse move but with no good results. Just something like the yugo sliding menu but with buttons placed around a circonference.I don't need a dinamic menuI need a function that let the menu rotate up when cursor is below the half of the circle and viceversa.I've done a search and found a compass example but i really can't edit it. I'm a newbee and can't really figure out how to rotate a movie clip around its own axes on mouse move..
View 4 RepliesI am making an interactive map and am trying to contain my mouse movement to only stay within a certain box instead of the whole page / flash movie template.I have made a Movie Clip and given it an Instance Name of "menu"This is the code I have used to make the mouse move all around at free will.
difference = _xmouse - arrow._x;
arrow._x = arrow._x + (difference/delay);
menu._x = - arrow._x;
I want to keep that mouse movement for that map inside the grey box so when I move outside of it, the map stops moving.
i was looking at the circular movement tutorial on this site and am now trying to make it so the object points towards the mouse but only moves around that circular axis. any ideas on how i can do this in as3?
View 9 RepliesI've been reading a bunch of the tutorials about using isometric in flash but they all seem to have one thing in common. They all use the arrow keys for movement. I've been trying to use the mouse for movement but have only met with frustration so far. I can get the movement to work but then the object collision on the tiles doesn't work or vise versa.
View 2 RepliesI have a problem with a button i want to create. I want different buttons (simple circles) that become bigger and 100% visible when the mouse becomes closer (at a certain distance), visa versa. till 0% visibility
Searched on forumI found this couldn't find anything helpful. I found the code here below, but i don't fully understand it to change the code. I tried changing it in many (probably very bad) way's, as result that it only got worser... :(
Frame 1:
Code:
//this objects x position
posx = this._x;
//reaction boundaries
[Code]....
Im using this piece of code in the Main stage, on the first frame, while my Mc is called bg_mc.
[code]...
BUT, it only works if the code is applied to the first frame on the main stage.How do i make an Mc, inside another MC (ex: Stage ->Mc1->Mc2), scroll when i move the mouse?
I am doing a website where the background is moved with the mouse horizontally. I want it with a edge size ti avoid too much movement when the mouse is in the middle of the stage.
var mousePositionX:Number = 0;
var speedX:Number = 0;
var edge:Number = 100;[code]...
Can anyone tell me how could I be able to move a movieClip in opposite direction of the _xmouse?That means when I move the mouse pointer to right side, my movieClip would move some distance to the left side. And when I move the mouse to the left ,the movieClip should also move to right.I have done something in the attached file but i dont want to continue the movieClip's movement when the mouse movement stops.
View 6 Repliesso in as3 there is a nifty event listener for if the mouse has left the stage area, there is however, nothing of the sort in as2. so, Im trying to figure out how to go about this, Im thinking an onEnterFrame function that listens for eitherA.) no Movementor B.) the same x and y position for an extended period of time.Im thinking the no movement would do the trick but what should I be checking for on the onEnterFrame, and how would I tie setInterval into it? what properties would I check for if I used an IF/THEN statement?
View 1 Replieshow to do this custom cursor when mouse is in movement like this link:direct me the link where i can find tuts.
View 3 Replies