ActionScript 2.0 :: Adding Function For When The Mouse Is Clicked?
Dec 14, 2009ok so i wouldlike to add a function that will control a variable when the mouse is clicked.
View 4 Repliesok so i wouldlike to add a function that will control a variable when the mouse is clicked.
View 4 RepliesMy document class is Controller It's constructor addChilds an instance of MenuScreen
MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.
After the galleryScreen becomes a child of the document class I add a keyevent listener like so:
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
Here's a snippet of keyDownHandler:
ActionScript Code:
public function keyDownHandler(event:KeyboardEvent):void{
[Code]....
The Problem is: 1) I'm pressing LEFT arrow key like mad and nothing happens UNTIL I left click anywhere on the screen, THEN keyDownHandler works.
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
I have this code written for a game im making, but the problem is that the function 'jump' is only run when the mouse is clicked over the movie clip "grape1"
Code:
var MyArray = new Array
this.addEventListener(Event.ENTER_FRAME, keepRunning);
this.addEventListener(MouseEvent.CLICK, jump);[code]...
a gallery, i done the the roll over and roll out effects by using this keyword, now i want to add a + symbol over the imagewhen the image is clicked when the user clicks again the images with symbols it should clear the + symbol from the images,
View 8 Repliesokay , so i have gt a movie clip , instance name is start_mc . when my mouse roll over on the movie clip , a tweened will appear and when i click on the movie clip , a data will appear and the instance name is data_mc. so do i create the tween myself on the timeline or on the stage? and how do i start the roll over function?
View 3 RepliesI'm working on [URL] and I am using a small swf over the milk carton on the left. I use it to make it look like text being entered is on the milk carton. So its just a textfield and a button.
When the user clicks in the text box it clears and allows typing. This is good. This is the part I'm stuck on: If the user changes their mind about typing and clicks somewhere else on the screen (outside of the swf) I want the example text to return and the text cursor to stop flashing.
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
View 21 RepliesVersion: CS3, Flash AS3.
I want to detect whether the mouse has been clicked outside of a sprite (ie. a mouse click event anywhere on the screen except the sprite).
The idea is that you click outside an activated sprite to deactivate it. This is how menus and comboboxes function, but I can't see any way of doing it in actionscript.
The player rotates to the mouse when you click somewhere and moves there. The problem is sometimes when you click on a corner the player rotates towards where you clicked but sometimes starts moving sideways.
View 3 RepliesIs it possible for Flash to 'notice' when the Right Mouse Button is clicked?
For instance:
The player press the Right Mouse Button and a message would appear like: "Don't cheat!" or whatever.
I'm trying to write an if statement so that when the user clicks on my button i tween some content in.
Here is my AS Code:
ActionScript Code:
if (news.onRelease == true){
function newsContent(){
[Code]....
I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0. I have searched the web for assistance, but have come up empty. Here is what I am wanting to do...
I have a 3 by 3 grid on screen. Each block in the grid contains a movie clip with four targets which cycle through at 24 fps. Each target with have a different outcome depending on which frame the mouse is clicked.I do not want the animation to stop after the frame is clicked, however. There are several different types of targets in the game. Some add points, some subtract points, one target has the avility to freeze the animations for a set period, and another one is basically an instant game over. Being as how I could not find any aid via the web prior to this post, I am not even positive that this is possible to code in AS3.0.Does anyone know if this is possible, and if so, how would I go about coding it?
I have ran into another problem, I have written the code for when I click on an enemy, it doesnt add a point to the score and it doesn't remove the enemy, I have a textfield which is called messageDisplay which is linked to the clickEnemy function.Here is the piece of code.
stage.addEventListener(MouseEvent.CLICK, clickEnemy); function clickEnemy(event:MouseEvent):void { if(cursor.hitTestObject(enemyAppear)) { score++ messageDisplay.text = String(score); enemyAppear.parent.removeChild(enemyAppear); } } stage.removeEventListener(MouseEvent.CLICK, clickEnemy);
i have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
View 2 RepliesI have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
How do I make code which runs every time the mouse is clicked anywhere (not on any specific object) using AS1
View 1 RepliesThere is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point.
Here is my code that only zooms in (not to a specific point)
<fx:Script>
<![CDATA[
protected function imgLogo_clickHandler(event:MouseEvent):void {
transformer.play();
} ]]>
[Code] .....
I would like to create a component(extending from spark Panel), which upon a buttonclick should show up next to the button(something like a bubble popping up or like the small box opening up when hovering up on profile links in facebook/twitter). I tried to create a component that implements mx.core.IToolTip and provided the methods required by the interface. And on the toolTipCreate event, set this component as the tooltip.
This works to an extent. When I bring the mouse over the button, the panel appears as the tooltip and goes away when i move the mouse away. What I need is, the panel should appear next to the button when click on it and should go away only when I click outside the panel or click the close button present inside the panel.
Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){
play();
}
Now the problem was objects behind other ones were thinking they were being "clicked" on.
I have a flash clip that moves a movieclip when the mouse is clicked on the movieclip. Something very basic. I'm not using drag (since the MC doesn't move with the mouse all the time), but rather using onMouseMove to update the MC location according to _xmouse, _ymouse and some other calculations. The problem was that under internet explorer the movement became very slow and if I kept moving the mouse slowly, it wouldn't update until I stopped. I checked the traces and the event was triggered properly. I tried using updateAfterEvent(); This didn't happen in firefox. (After a long, frustrating debugging I eventually found out what caused this. Since I've looked for the answer online and didn't find one, I've decided to add it here for others.)
View 1 RepliesI am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).
View 1 RepliesI want to count the number of times the mouse click, whenever it is clicked. I read about the mouse events in flash but I am unable to complete is Here is my trial
1) Created an oval with the oval tool and by using text tool I wrote START on it and made it a button by clicking CREATE A SYMBOL.
2) Whenever that oval button(Start) I need to count the number of times I clicked on it.
how to make a MC point (rotate) to where the mouse was clicked on stage ?
View 1 Repliesi'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic.the only way i can think of to do this is to reset the registration point to the clicked position. is this possible?
View 12 RepliesHow to access x and y co-ordinates when a mouse's left button is clicked upon a JPG file whichis placed on a stage, so that we can view the jpeg contents on the stage?
View 7 Repliesallow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
View 3 RepliesI am creating a fish-eat-fish movie and I need some help. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked.What I want to do (and need help with) is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2) when the user clicks on Chub
View 1 RepliesI have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
I'd like to fire some event when monster is clicked by mouse.
For some reason, I have stage mouse listener, not monster mouse listener. I wrote this code:
stage.addEventListener(MouseEvent.CLICK, onClick);
private final function onClick(e:MouseEvent):void {
const clickPos:Point = new Point(e.stageX, e.stageY);
// having monster:MovieClip, how do I check hitting it?
[Code] .....
I have a problem and I have potential solution. But I wanted to confirm if there is an easy and simple way to solve my problem.App type:Isometric Game.Problem statement:I am loading images in my flash app and have mouse events attached to them.The images I load are prop images like vehicles, trees, buildings etc., and all of them are transparent.Example: Red ball asset (please ignore the yellow background which I applied to describe the problem)If I click on the actual image area (colored in red), then every thing works perfect.I don't want to trigger mouseevent when I click on empty image part (or transparent area, which I have shown in yellow color)There is one way I know by creating masks in flash. I don't want to do it unless that is the final option left because I load image assets instead of flash assets and I don't want to create a new mask asset for all the assets.There is another method I was going to adopt by using getPixel method of Bitmap.
But there is another problem with this method.I might be able to ignore the click event when I click on the empty part of the asset but if there is some other asset is behind the image in the same location, then I need to process the click event for the occluded image.Well, thinking of solution to this problem takes me to the getObjectsUnderPoint where I can scan the occluded assets