ActionScript 3.0 :: Different Outcome Depending On Which Frame The Mouse Is Clicked?

Mar 1, 2011

I am currently developing a game in a school project using Flash CS4 and Actionscript 3.0.  I have searched the web for assistance, but have come up empty.  Here is what I am wanting to do...
 
I have a 3 by 3 grid on screen.  Each block in the grid contains a movie clip with four targets which cycle through at 24 fps.  Each target with have a different outcome depending on which frame the mouse is clicked.I do not want the animation to stop after the frame is clicked, however.  There are several different types of targets in the game.  Some add points, some subtract points, one target has the avility to freeze the animations for a set period, and another one is basically an instant game over.  Being as how I could not find any aid via the web prior to this post, I am not even positive that this is possible to code in AS3.0.Does anyone know if this is possible, and if so, how would I go about coding it?

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