ActionScript 3.0 :: Changing The Cursor Type (or Not) Depending On Where The Mouse?
Jan 4, 2009
Ok, so I'm making a Myst-type game as a simple first application, and one of the things I need this to do is not have the arrow change to a finger when over a manipulable object. How do I either tell the program to change a certain cursor to another in a given context, or to keep it at default even in situations where
it would not be so (over a link, etc)?
This is probably a step beyond the questions I've asked so far in complexity but I'm sure you gurus are up to it. :)
I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.
An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...
I have a button symbol on my stage that I want to change size depending on where the mouse is on stage. ie: the y position of the mouse will make the x and y scale change (the symbol should get smaller as the mouse moves up the page and larger as it moves down - as if it is getting closer or further away).
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet. - I have 5 frames within a MC. - In this MC there is text saying "center", "left", "right", "up", "down" on each frame. - All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
onClipEvent (mouseMove) get x position get y position if statement x= > -180 and y=> 0 (something like that) _root.myMovieClip.gotoAndStop(3)
I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:
- Turns into an open hand when over a grabbable item.
- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".
- Turns into an icon of an inventory object when the object is selected.
How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.
Ok, let's say I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:- Turns into an open hand when over a grabbable item.- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".- Turns into an icon of an inventory object when the object is selected.How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
I've been pulling my hair out trying to figure this out. I've looked all over here and other websites and can't find the answer. Here's the situation: I have a movieClip that has an animation inside of it. When the movieClip is hovered over, it changes to the hand (indicating it's clickable). What I need to be able to do is change the hand back to the default cursor. Every single article I've read is about how to change your cursor to something else (using mouse.hide() and replacing it with an image), which is not what I want.
I am using a flash swf from the website[url]...where it allows me to upload images via an xml file to the flash movie. However the flash movie is changing the mouse cursor to hand-cursor when passing the mouse on it, and also it is allowing users to click on the movie, while I wanted to leave the mouse cursor to remain as an arrow, and prevent users from clicking on it, I tried the following code, whereby I used another flash movie to call the dewslider swf, but in IE it is not working, although in firefox it is ok..[code]...
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on th screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on the screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
This is the code: var x_down:Number = 2900; var end:Number = -((x_down)/.8 + 50); var key:Number; var c_key:Number; var start1: Tween = new Tween( padre_mc, "x", Regular.easeInOut, padre_mc.x, (padre_mc.x + 280), 1, true); [Code] .....
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I'm building a site that will change the background depending time of day. I do want to show the time in the top of my page. What are good codes for showing a time and date in Flash and what would I use to change background depending on if the time is past 7PM or before.
Example. If the time is before 7PM I want it to show a background with a clear blue sky. If not then the background will be a starry night. I'm using CS3.
but i realize i do not know the syntax of what i want to do. So i have an event handler and i want to do different things depending on the object type. i could do
I'd like to make sort of gallery with previous/next buttons. And on each image you'd have circles/link over important parts of the image.So each image wold have these circles on different locations. Question: how can I make that dynamically? And that it's not to complicated for the editor of the site? One way would be to write in XML x and y positions.
I'm making a game...and I want to change my background image depending on where the character is. I thought I would make a MovieClip...with all the different background images on different keyframes. My question is....can I use AttachMovie, and if so...how do I reference the particular frame that I want to...? I've never used AttachMovie before, and wasn't sure of the syntax...and how to reference it...to go to a particular frame.
I`m trying to set-up a script that changes the color of a movie clip, depending on the current url of the page... My code is:
Code: var link = "http://localhost/v-v/indexSRP.php?kategorija="; var link2 = "http://localhost/v-v/index.php?kategorija="; if (_root._url.indexOf(link + "3") == 0) {
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?