ActionScript 3.0 :: Move A Mc Depending The Position Of The Cursor?
Sep 14, 2011
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on th screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
[Code]...
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Sep 14, 2011
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on the screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
This is the code:
var x_down:Number = 2900;
var end:Number = -((x_down)/.8 + 50);
var key:Number;
var c_key:Number;
var start1: Tween = new Tween( padre_mc, "x", Regular.easeInOut, padre_mc.x, (padre_mc.x + 280), 1, true);
[Code] .....
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Feb 2, 2010
I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.
An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...
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Feb 22, 2012
If you don't add an asset (text field, mc, btn etc) to the stage / create the object dynamically, is it possible for the asset to move x,y position or alter it's properties depending on the user environment? If so, what environments can cause this? IE what browsers, op. systems, player versions etc?
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Jan 17, 2007
I am creating a keyboard in flash. i want to move cursor position in TextField to insert new character
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Jul 22, 2009
im trying to make an object move away from the cursor when cursor goes near it, so basically you cant click on the object......
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Nov 12, 2009
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
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Jan 4, 2009
Ok, so I'm making a Myst-type game as a simple first application, and one of the things I need this to do is not have the arrow change to a finger when over a manipulable object. How do I either tell the program to change a certain cursor to another in a given context, or to keep it at default even in situations where
it would not be so (over a link, etc)?
This is probably a step beyond the questions I've asked so far in complexity but I'm sure you gurus are up to it. :)
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May 8, 2004
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
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Oct 25, 2006
I've used the random motion tutorial, and got that working. Now i'd like things to resize themselves depending on where they are on the screen.. For example, if its at the very top, its 75% and if its at the bottom, 125%.
Code:
minsize = 75;
maxsize = 125;
dancerSize = _y;
[Code].....
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Jun 30, 2009
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
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Aug 29, 2009
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
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Dec 15, 2009
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
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Feb 17, 2009
I'm wondering what codes I should use to get some movieclips get their depths swapped depending on their y position. The one with highest y is on top and etc.I have 3 movieclips named:
character1
character2
and character3
I've tried with some codes but they doesn't work.
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May 25, 2010
I want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.
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May 13, 2010
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
btn.addEventListener(MouseEvent.ROLL_OUT,stopCat);
btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
btn02.addEventListener(MouseEvent.ROLL_OUT,stopCat );
[code]....
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Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?
onClipEvent (mouseMove)
get x position
get y position[code]......
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Jun 22, 2005
I'm looking to a menu that scrolls vertically depending on the mouse position.I know that voetsjoeba has a cool scroller that does this, but loads XML and such. I'm just looking to scroll an MC up and down with easing depending on the mouse position.I like the way that the new XML thumbnail gallery that Kirupa put up scolls along the bottom, how about something like that?
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Oct 6, 2009
I have a button symbol on my stage that I want to change size depending on where the mouse is on stage. ie: the y position of the mouse will make the x and y scale change (the symbol should get smaller as the mouse moves up the page and larger as it moves down - as if it is getting closer or further away).
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Nov 16, 2009
In a preview post, without success, I was trying to do an Elastic Menu in AS3.The problem creating the menu with differents elements and submenus is resolved.Now, I need to relocate the menu elements dinamicly through TweenLite.For that, I use this method named posicionar();
Code:
private function posicionar():void {
for (i=0; i<tamArray-1; i++) {
var elemento=itemArray[i+1];
[code]....
As I say in the commented codeline, the Tween doesn't get the right destination.
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Jun 8, 2004
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
onClipEvent (mouseMove)
get x position
get y position
if statement x= > -180 and y=> 0 (something like that)
_root.myMovieClip.gotoAndStop(3)
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Mar 13, 2009
URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..
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Oct 26, 2009
I am trying to find a way to have text start in a specific column depending on the character count.
Basically our site will have 3 columns. For example if the text only has about 300 Characters - it would start in the right column. If it had between 301 & 600 characters - it would start in the middle column and run to the right column. If it had more than 601 characters - it would start in the left column and run to the middle then right column.
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Jun 5, 2010
I have created an animation which has frames with the head drawn in the various positions it needs to be in to look in all directions. Each frame is unique as it shows the head look up down sideways etc.What I need to do now is to make the movie clip play certain frames depending on the mouse position.I am having some trouble with the logic of how to do thisIs the best way to detect the mouse position then tell the movie clip to gotoandstop a certain frame depending on the mouse position?
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Jun 19, 2010
I'd like to make sort of gallery with previous/next buttons. And on each image you'd have circles/link over important parts of the image.So each image wold have these circles on different locations. Question: how can I make that dynamically? And that it's not to complicated for the editor of the site? One way would be to write in XML x and y positions.
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Jun 1, 2003
I have an empty mc called "attachmcextra".Into this empty mc is attached another mc called "mcnote" that contains a texto box named "loadnote". So it`s path would be:_root.attachextra.mcnote.loadnoteThe following code is set to the mc "attachextra":
onClipEvent (load) {
//set inicial position
this.posY = 20;
[code]....
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Jan 30, 2007
I am trying to simulate a 3D navigation which changes the movement depending of the x and y mouse position.url...Does anyone know where I can find a tutorial step by step for it or something similar?
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Nov 5, 2003
I'm making a game...and I want to change my background image depending on where the character is. I thought I would make a MovieClip...with all the different background images on different keyframes. My question is....can I use AttachMovie, and if so...how do I reference the particular frame that I want to...? I've never used AttachMovie before, and wasn't sure of the syntax...and how to reference it...to go to a particular frame.
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Feb 3, 2010
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
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Dec 8, 2011
I am creating a board game and I am using Object Oriented Programming with AS3. I created a movie clip with a circle that moves across the game board. There are 18 squares and 18 frames. I have a button that gives you a value with a dice with the random number function:
public function rollDie():void
{_dieValue = Math.ceil(Math.random()*6)
this.gotoAndStop(_dieValue);}
I have a class for the dice button, die, gameboard, and the main board. I am trying to make the circle move across the board(or go to the frame in the mc) depending on what the value I get with the dice. Here is my code so far:
[Code]....
The mc instance for the gameboard is gameBoard. Also, if anyone knows how to trigger a labeled frame depending on which square the circle lands on that would be a plus.
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