ActionScript 2.0 :: Make An Object Move Away From The Cursor When Cursor Goes Near It?
Jul 22, 2009im trying to make an object move away from the cursor when cursor goes near it, so basically you cant click on the object......
View 9 Repliesim trying to make an object move away from the cursor when cursor goes near it, so basically you cant click on the object......
View 9 RepliesIs it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
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if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
View 5 RepliesI need to make the background image move opposite the cursor to make it seem like the camera is moving.[URL]
View 1 RepliesI need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
View 1 Repliesdoes anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
View 3 RepliesHow can i make an object following my cursor ( but not directly) through a specific path ( something like a city plan) and every time my cursor change location the object would change path so it will stop where my cursor is?
View 7 Repliesobj1 is on top of obj2, covering it. obj2 has buttonMode set to true (so that it gives the mouse a hand cursor on mouseover). And obj2 has MouseEvent listeners, etc. But since obj1 is covering obj2, you can't actually click/mouseover obj2. How do I make it so that the mouse ignores obj1 and is able to interact with obj2 even though it is being covered?
View 3 RepliesI creat a custom cursor in Flash.
function inicialGames():void {
cursor = new Cursor;
addChild(cursor);
Mouse.hide();
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But when add other object whit addchild(); mouse cursor stay under the other object and is not visible,but when I click is work;How i make a mouse cursor visible over the other object;
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
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so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
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In as3, how do you change the cursor to the systems default busy/wait cursor (e.g. the spinning wheel on a mac)?
View 2 RepliesWorking on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
View 2 RepliesIf I have a movie clip that has an onRollOver event, how do I turn the back into a pointing cursor from the gloved button cursor?
View 2 RepliesI am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
View 3 Repliesin the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
View 1 RepliesFor some strange reason, i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.
View 1 RepliesI'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
View 7 Replieshow to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 RepliesHave tried to create to create script, by using FOCUS, to move the cursor to next input text box, but not succeeded so far. Anybody knows a source for this kind of script.
The other pondering has bee, how to wipe off predefined text i.e. the text that first shows up in the message input box, when the form is opened. At the moment to be cleared by marking and DEL. I am looking to something like when the cursor moves in text dissapeares in the first instance only.
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
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is there AS code that changes the cursor to an alternate cursor? i'm thinking like director, where the alt cursors are built-in--i would do a mouse.hide and then have a MC follow the cursor around, but this always seems choppy/slow to me-
View 1 RepliesI've got a main textfield myTextfield01. When I put focus on another textfield which is empty (either manually by clicking on another field, or like below using setFocus) I want the focus to go back to myTextField01 again. And put the blinking cursor and the very end of whatever is typed into it. So I tried this.
myTextfield01.onKillFocus = function(newFocus:Object) { if (newFocus.text == "") { Selection.setFocus(myTextfield01); Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length); }};
But that didn't work. It went back to myTextfield01, but the blinking cursor stayed at the empty textfield and any text typed would be added to that empty field.When I put this in frame one:
myTextfield01.onKillFocus = function(newFocus:Object) { if (newFocus.text == "") { nextFrame()); }};
And this in frame two:
Selection.setFocus(myTextfield01); Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length);
it did work. Both focus and cursor where in myTextfield01 again.So why doesn't it work when I combine it all in one frame?
I have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.
All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager) and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.
I have made a simple "maze game".Player is sent to frame 10 if they reach the end goal or frame 20 if they accidentally "rollover" my walls (button). In frame 1, I successfully remove the mouse and add a Movie Clip to the Mouse/Cursor. I remove the MC when they go to frame 10 OR frame 20 and then when they replay and are sent back to frame 1. The MC again appears as the Cursor. GREAT. Now here's my problem. When they are sent back to frame 1, I want the Cursor to be at an exact position to replay the game. Right now, it ends up wherever they have the cursor pointing and if it is touching my "walls", game over immediately. Here is the code I have on frame 1. It is working BUT I need to add code that makes the cursor ALSO go to a specific position.
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I am creating a keyboard in flash. i want to move cursor position in TextField to insert new character
View 4 RepliesI developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
View 1 RepliesI'm trying to make a movieclip move with my cursor when the startGame button is clicked, however the movieclip that i'm going to parent to my cursor is in the second frame of mainMc....
there is no error generate in my code when tested but the movieclip that i;m going to parent stuck on the left side and refuses to follow my cursor? why is that happening? It would normally work if i just use it without thanks click event.....
below is my code:
////////////////////////////////////////////////////////////////////// /
stop();
mainMc.startGame.addEventListener(MouseEvent.CLICK,start_Game);
function start_Game(e:MouseEvent):void{
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I have a text area control on a form that is supposed to accept 5 digit US zip codes. I have assigned the control a keyUp event that checks the number of characters entered until it reaches 5 then forces a new line.
public function forceNewLine(event:KeyboardEvent):void
{
var maxLineChars:int = 5;
var currentLine:int = 1;
[code]...
It works fine except that when the new line is inserted, the cursor moves to the beginning of the textarea. I want it to go to the end.
I am using a text Input component that captures a phone number. What I am trying to do is have an "-" be inserted after the first 3 (area code) digits have been typed and again after the next set of 3 digits.
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Everything is working fine except that the type cursor does not move to right after the "-" has been added.