ActionScript 2.0 :: Make The Initial Text In An Input Text Box Disappear Once Cursor Changes From The Arrow To The Type Cursor?
Dec 7, 2005
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
how to tell the cursor(vertical text flasher) to jump to the end of the text in a input textfield - so that you can continue typing from the end of existing text?
you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Everything looks in order, all the variables are correct, the input text box is set to input - it just wont let you write in it. I even went into a blank project, created a rudimentary setup, with an input text box one frame and a button, with the simple script:
Actionscript Code: outputName=inputName;
Setup a button that moved to the frame with the designated output dynamic text box, tested it, it worked. So I tried moving the input box to the program - will not work.... It does the same thing, cannot type in it. I tried moving the text box to a different frame, used the simpler script to output, made no difference.
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
When I Selection.setFocus(someTextField); the cursor doesn't start blinking in the text field. I've tried it in the flash IDE as well as in a HTML page, I can't seem to get the cursor to start blinking automatically in an input TextField.
I even did an onEnterFrame script to make sure the TextField was loaded and ready before I did the selection. I've also used Selection.setSelection(0,0) , etc. It just never shows up.
If I click the input TextField the cursor shows up as normal though. I just want it to automatically appear as this is a form and I want it to be clear to the user which textfield is currently selected when I change focus.
This is for a touchscreen project with an on-screen keyboard so the user has no mouse.
Even if the user types some letters and sees them appear in the input box properly the cursor STILL doesn't appear. Only when I click the input does the cursor appear.
I have input text that I want the user to be able to type in, but it's a game, so I don't want them to see the blinking cursor. I could make an input off screen and have it send the text into a dynamic text field, but I was wonder if perhaps there was just an easier way of hiding the blinking cursor?
I have a multiline input text box which a user can type stuff into, then click a button which will save what they typed and load another lot of text (all using XML). What I would like is to set the flashing cursor to the end of this box when it is updated. I've tried a few things:
I have some problem with textField with embedded fonts.I'm using font symbols created in library and they work very well with dynamic textfields.If I make an input textfield with these embedded fonts the following problem occurs:if i set the textfield's initial value (.text) to anything not equal to "" everything works fine. I can change the text in it.but if I set the input textfield's .text initially to an empty string, I can't get the cursor in the textfield, as it can't receive the focus.If I turn the texfield's embeddedfonts to false, everything works fine, but this way I can't use custom fonts and fields are looking awful. I would like to use my custom fonts in the input textfields too...
I'm in and out of AS2 and it's been awhile.if this is possible to reliably create this state for an Input text field.Ideally the text area has some text in it as a prompt tot he user, and the cursor is blinking at the end of the prompt text. When the user clicks on the box, it resets to empty content and the user can type their question.I have the text area set up with prompt text, instance name. Tried this code and it does not work:[code]Right now when i click on it, the text prompt text remains and the cursor shows one line below the prompt text.
I'd like to set up my splash page (all Flash) so that the login form is ready and waiting for input, without the user having to move the pointer to the first input text field and then click it.
I have some problem with textField with embedded fonts.I'm using font symbols created in library and they work very well with dynamic textfields.If I make an input textfield with these embedded fonts the following problem occurs:if i set the textfield's initial value (.text) to anything not equal to "" everything works fine. I can change the text in it.but if I set the input textfield's .text initially to an empty string, I can't get the cursor in the textfield, as it can't receive the focus.If I turn the texfield's embeddedfonts to false, everything works fine, but this way I can't use custom fonts and fields are looking awful.
I have an input text field that is named in the properties box as 'numberOfKids'. When the program is executed, and a delete or backspace is pressed the input textfield goes blank and any calculations that use 'numberOfKids' shows NaN.I have trapped the NaN and undefined so that a numeric 0 shows up instead of a blank.
First problem: The cursor is to the left of the zero, so the first number inputted by the user is 10x larger than what they want. 0 becomes 10. How do I get the cursor to move to the right of the 0?
Second Problem: When I manually move the cursor to the right of the 0 and input a number, say 4, it shows up as 04. How do I delete the leading numeric zero in the input textfield?
Here's the code I am using:
calculateChildWeight = function () { if (isNaN(numberOfKids)) { numberOfKids = 0; } if ((numberOfKids) == undefined) { numberOfKids = 0; } if (numberOfKids>=0 && numberOfKids<=137) { numberOfKids = numberOfKids; } else { numberOfKids = 0; } if (isNaN(adjustedChildWeight)) { adjustedChildWeight = 0; } if ((adjustedChildWeight)=undefined) { adjustedChildWeight = 0; } adjustedChildWeight = Number(numberOfKids*(-100)); //numberOfKids.setSelection(numberOfKids.length, numberOfKids.length); //if (numberOfKids.length=2 && numberOfKids<10) { // remove the first character or leading zero// numberOfKids = numberOfKids;// }};
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
When I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
I've got an actionscript project (code I inherited) in which the cursor remains an arrow at all times. Even when I set a Sprite's buttonMode, nothing changes.
I've searched the project for terms like 'cursor' and the above 3, but I can't find anything.Is there some global setting somewhere that disallows cursor modification?
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element