I have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.
All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager) and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.
I need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
Anyone have any suggestions on how I could hide the mouse cursor after a few seconds of inactivity, and then when the user moves the mouse, the cursor will reappear?Making the cursor reappear seems easy, I'll just add a listener for the mouse move event. However, I just don't know what the best way to hide the cursor after 5 seconds of inactivity would be
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
I have movie clips in the timeline and i would like them to move randomly every 10 seconds. by randomly i move, i want each movie clip to move every 10 seconds. So each movie clip will have a movement inside of it by tweening.
so will do something like
mc1.gotoAndPlay(1);
i will create a function to call mc1 and play but i will do this every 10 seconds.
I'm making a platform game and i want the screen to freeze for a few seconds when it hits an object (eg, Spikes) the after it has finished freezing i want it to repeat the frame again.
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
Have tried to create to create script, by using FOCUS, to move the cursor to next input text box, but not succeeded so far. Anybody knows a source for this kind of script.
The other pondering has bee, how to wipe off predefined text i.e. the text that first shows up in the message input box, when the form is opened. At the moment to be cleared by marking and DEL. I am looking to something like when the cursor moves in text dissapeares in the first instance only.
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
I've got a main textfield myTextfield01. When I put focus on another textfield which is empty (either manually by clicking on another field, or like below using setFocus) I want the focus to go back to myTextField01 again. And put the blinking cursor and the very end of whatever is typed into it. So I tried this.
But that didn't work. It went back to myTextfield01, but the blinking cursor stayed at the empty textfield and any text typed would be added to that empty field.When I put this in frame one:
myTextfield01.onKillFocus = function(newFocus:Object) { if (newFocus.text == "") { nextFrame()); }}; And this in frame two: Selection.setFocus(myTextfield01); Selection.setSelection(myTextfield01.text.length-1, myTextfield01.text.length);
it did work. Both focus and cursor where in myTextfield01 again.So why doesn't it work when I combine it all in one frame?
I have made a simple "maze game".Player is sent to frame 10 if they reach the end goal or frame 20 if they accidentally "rollover" my walls (button). In frame 1, I successfully remove the mouse and add a Movie Clip to the Mouse/Cursor. I remove the MC when they go to frame 10 OR frame 20 and then when they replay and are sent back to frame 1. The MC again appears as the Cursor. GREAT. Now here's my problem. When they are sent back to frame 1, I want the Cursor to be at an exact position to replay the game. Right now, it ends up wherever they have the cursor pointing and if it is touching my "walls", game over immediately. Here is the code I have on frame 1. It is working BUT I need to add code that makes the cursor ALSO go to a specific position.
I developed an application in flex. In my application I placed an image and set the tooltip property. I also changed the image Hand cursor property to true. Here I need that, the tooltip must be move with hand cursor.
I'm trying to make a movieclip move with my cursor when the startGame button is clicked, however the movieclip that i'm going to parent to my cursor is in the second frame of mainMc....
there is no error generate in my code when tested but the movieclip that i;m going to parent stuck on the left side and refuses to follow my cursor? why is that happening? It would normally work if i just use it without thanks click event.....
below is my code:
////////////////////////////////////////////////////////////////////// / stop(); mainMc.startGame.addEventListener(MouseEvent.CLICK,start_Game); function start_Game(e:MouseEvent):void{
I have a text area control on a form that is supposed to accept 5 digit US zip codes. I have assigned the control a keyUp event that checks the number of characters entered until it reaches 5 then forces a new line.
public function forceNewLine(event:KeyboardEvent):void { var maxLineChars:int = 5; var currentLine:int = 1;
[code]...
It works fine except that when the new line is inserted, the cursor moves to the beginning of the textarea. I want it to go to the end.
I am using a text Input component that captures a phone number. What I am trying to do is have an "-" be inserted after the first 3 (area code) digits have been typed and again after the next set of 3 digits.
[Code]...
Everything is working fine except that the type cursor does not move to right after the "-" has been added.
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on th screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
I'm making a game where little parcels appear and if they aren't dragged to the correct zone within 5 seconds, they disappear and the player loses points. The problem i'm having is that i'm generating the movieclip parcel objects as follows:
[Code]...
currentParcel is 1 of 3 (randomly selected) movieclip names (redParcel, yellowParcel and orangeParcel).
What I need to do is add some code to say "after a movieclip has been generated...if it is still here in 5 seconds time. It sounds simple but I can't figure it out for the life of me! I've tried setInterval with something like: timedProcess = setInterval(timeCheck, 5000);
but how can I pass the actual movieclip "handle" along with the function so that timeCheck knows which movieclip to delete?
i did a ball_MC that move instead of the regular mouse cursor.i trying to make a delay movement for the ball, but i dont succeed.(the movement that i talk about is like in the green apple movement
the code of my movement is looking like this right now: function mouseMoveHandler(e:MouseEvent):void { getChildByName("myplayer").visible = true;
I'm trying to make a movie clip move left or right depending if you move the cursor to the right or left on the screen. The clip is long and it have a lot of thumbnails and when it reaches the end of the stage has to stop. I have achieved this, but when the mc comes to the side of the stage it is getting slower and slower and I need it to move with a constant speed.
This is the code: var x_down:Number = 2900; var end:Number = -((x_down)/.8 + 50); var key:Number; var c_key:Number; var start1: Tween = new Tween( padre_mc, "x", Regular.easeInOut, padre_mc.x, (padre_mc.x + 280), 1, true); [Code] .....
I need to have a series of four numbers appear randomly with fade in and out and stay on screen for a couple of seconds each. These are then linked through to separate movie instances that display relevant information regarding that number and then go back to the random numbers. There are options to randomly display text from an external file, but not library objects within the same movie. I have a cobbled together version using scenes and timeline animation, but it's repetitive. It needs to be more random and effective as a visual element.