ActionScript 1/2 :: Move An Object After X Seconds?
Nov 20, 2010I have a image of a car that I want to move with this code: _root.car._x+= 15; But I want it to happen after 5 seconds.
View 3 RepliesI have a image of a car that I want to move with this code: _root.car._x+= 15; But I want it to happen after 5 seconds.
View 3 RepliesI have a image of a car that I want to move with this code:
_root.car._x+= 15;
But I want it to happen after 5 seconds.
I have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.
All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager) and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.
I have movie clips in the timeline and i would like them to move randomly every 10 seconds. by randomly i move, i want each movie clip to move every 10 seconds. So each movie clip will have a movement inside of it by tweening.
so will do something like
mc1.gotoAndPlay(1);
i will create a function to call mc1 and play but i will do this every 10 seconds.
How can I hold the playhead on a frame for a few seconds and then have the playhead continue playing?
View 6 RepliesI have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
[Code].....
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
View 6 Replieshow to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
View 2 RepliesI know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesI am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();
[Code].....
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 Repliesi'm using loadSound() to play a mp3 file, but after couple of seconds of playing, it restart to from start and then play normally... when a file already play at least once, everything going as normal.
song1= new Sound();
song1.onSoundComplete = function(){
song1.start(0,1);
};
song1.loadSound("mp3/"+curMP3,true);
you can hear it online here: domusventures.com/furnitures
I am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.
View 2 RepliesCan anyone tell me why the following is taking 4 seconds for Flash to execute:
_moleHoles = new Array();
var countingMoleHoles:Boolean = true;
var holeCount:int = 0;
[Code].....
There are 9 object on the stage (but this number could go up or down, that is why I'm dynamically grabbing these this way). So in my test case, this loop runs 10 times.
I have narrowed it down to something to do with the following line:
if (this['moleHole' + holeCount])
Is using dynamic (array syntax) object lookup that much of a performance hit?
I'm getting a data which contains a certain number.
I need to find how many hours, minutes and seconds it stands for.
for example:
I'm getting the number 248 which means:
00 hours : 04 minutes : 08 seconds
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60;
sprite.onEnterframe = function(){
time -=1; ( this counts faster than seconds)
}
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
View 4 RepliesI'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
View 4 RepliesI am currently using the following code to display the secconds of a FLV being played:
ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code:
function strPad(str, places, pad, side) {
while (length(str) < places) {
[code].....
I'm making a game with a character and wide backdrop. The charcter is spawned and can then move about the stage, and currently the stage only reveals part of the backdrop. I basically want my character to be able to explore the backdrop. I was thinking that maybe I could do some code that tells the backdrop's x-value to change in the same way as the character's.My charcter's code is all kept in a class file, so I'm also not 100% sure if I should create a new class file to relate to my backdrop.
Also I'll need to stop the character before he walks off the edge of the backdrop, so is there any way I could also say "the character cannot travels past these two x points (the two edges of the backdrop).
I'm trying to get used to the new way of doing things in CS4. Once I've created a MC and rotated it in 3D, how can I move it across the screen w/o rotating it further? I have a MC that rotates over several frames, and once it reaches the last one, I want it to stop rotating, then begin to slide in an X direction (while reducing the alpha). But no matter which tool I use or what I do on the timeline, the object is stuck in place and will only rotate and not move. Even the 2D X and Y settings in the properties panel are grayed out.
View 9 RepliesThe following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...
View 4 RepliesIm struggling with the maths for this...basically if you use this...
Code:
function moveit(e:Event){
BTN.x = this.mouseX
[code].....
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
View 2 RepliesOK, at first this seemed like the easiest thing to do, but I've tried to make it work a number of different ways and nothing seems to work. I have a movie clip that I want to have constantly moving back and forth across the stage, basically "bounce" off the left and right sides. What's the best way to do this using AS2?
View 6 RepliesI'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
[Code]...
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
View 1 Repliesi am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
View 3 Repliesi'm creating an interactive experience and I need to move a bar on screen reacting to the volume of people sreaming at a microphone. Like a CLAP-O-METER... is this possible with ActionScript?
View 1 RepliesI've gotten this code from another tutorial site but trying to modify it so I can apply it to my other flash movies. Firstly what this does is it moves the object around 300 x 300 document in random coordinates. But what I want it to do is make it transparent as it decelerates or have it's alpha go down to 0 as it nears the destination. And when it gets a new destination it's alpha resets back to 100 again to repeat the process.
Code:
onClipEvent (enterFrame) {
currentlocx = this._x;
currentlocy = this._y;
differencex = newX - currentlocx;
[code]....