ActionScript 3.0 :: Hold Playhead For A Few Seconds Then Move On?
Apr 14, 2009How can I hold the playhead on a frame for a few seconds and then have the playhead continue playing?
View 6 RepliesHow can I hold the playhead on a frame for a few seconds and then have the playhead continue playing?
View 6 RepliesLet's say you wanted to simply pause the PLAYHEAD with actionscript, and then start the playhead again automatically, after, say, 5 seconds??? Is there a way to do that, assuming nothing else is going on in your flash movie during that time...and I DON'T want to add 5 seconds worth of blank keyframes?
View 13 RepliesI have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?
1) mouse down
2) start timer (count 5 sec)
3) mouse up
4) user hold button for 5 sec detect
I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?
1) mouse down
2) start timer (count 5 sec)
3) mouse up
4) user hold button for 5 sec detect
I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.
View 6 RepliesI'm loading external movie on frame 1 of the main timeline.
When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.
What action do i put on the last frame of the loaded movie?
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.
I found this piece of code but it didn't work:
Code:
<![CDATA[<a href="$70" target="_blank">Link</a>]]>
I have simple flash CS4 file (AS3) with a video playback component in a movie clip called "video". The only other thing in this flash movie is a script to load another SWF file as soon as the video is done playing....If I use stop() on the frame with the video - it will play - but then the playhead will not move forward to the next frame which has the next script and if I leave the stop() off - it plays only a a few frames of the video and moves on to the next frame and executes the script that loads the swf file.
Everything I've read requires a button event - and I don't need a button. I just need the video to play - then the next script to execute.Here are the only scripts in the flash movie:
***************************** // in the frame containing video component
stop()
*********************************** // in the next frame after video component.
stop();
[code]...
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.[code]...
View 1 RepliesI am converting complex animations from vector to bitmap. It is easy to convert them to bitmap when the animations are in the main timeline. However, when there are animations inside animations it all becomes very messy because I need to move all those playheads recursively.
View 1 RepliesIs it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
View 11 RepliesI'm trying to make a simple animated movieclip act as a preloader for a larger website, and have its play reflect the percentage that has been loaded. I've seen a lot of code for various preloaders that involve text or a movieclip being scaled, but not anything regarding controlling the playhead of a movieclip.
This is what I thought would work. PreLoaderMC is the class name of a MovieClip symbol in the .fla's library. I've omitted the Loader stuff [code]...
A) When I hit the UP key to jump the character continues to move up as I hold the key down.
B) When I stop moving forward the frame of the stickman symbol for walking keeps playing and I want it so the frame labeled "idle" will play when I release right or left.
C) Is it possible to have an action for holding 2 keys at once? I want to have it so i can hold SPACE and RIGHT/LEFT to run.
[Code]...
I'm using tweenlite. How do I hold the scroll for 3 seconds and scroll off the screen?[code]
View 10 RepliesI've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
View 7 RepliesI have just re-installed Flash CS4 onto two Vista machines (laptop and desktop) and the response time of the authoring screens is ridiculously slow on both. For example with the Actions Panel displayed, it takes 18-20 seconds to move the cursor along a line of code.
All other CS4 appilcations such as Photoshop, Fireworks and Illustrator all work very well and have no such problems. The computers have plenty of hard disk space and RAM (eg. Acer Aspire Desktop new computer with 1Tb disk and 3Gb Ram) and the CPUs are running at less than 50% (task manager) and there are no other apps running. I have disabled Kaspersky Internet Security 2010 with no effect.
I have a image of a car that I want to move with this code: _root.car._x+= 15; But I want it to happen after 5 seconds.
View 3 RepliesI have a image of a car that I want to move with this code:
_root.car._x+= 15;
But I want it to happen after 5 seconds.
I have movie clips in the timeline and i would like them to move randomly every 10 seconds. by randomly i move, i want each movie clip to move every 10 seconds. So each movie clip will have a movement inside of it by tweening.
so will do something like
mc1.gotoAndPlay(1);
i will create a function to call mc1 and play but i will do this every 10 seconds.
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
[Code].....
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
View 6 RepliesI'm getting a data which contains a certain number.
I need to find how many hours, minutes and seconds it stands for.
for example:
I'm getting the number 248 which means:
00 hours : 04 minutes : 08 seconds
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60;
sprite.onEnterframe = function(){
time -=1; ( this counts faster than seconds)
}
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
View 4 RepliesI'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
View 4 RepliesI am currently using the following code to display the secconds of a FLV being played:
ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code:
function strPad(str, places, pad, side) {
while (length(str) < places) {
[code].....
I have a video player and trying to make a time indicator of minute and seconds.
View 3 Replies1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.
View 3 RepliesI'm making an flv player, and i'm having some trouble getting the playhead to be smooth. It's a little bit jumpy.
The code is pretty standard.
timeline.playhead._x = (player.playheadTime / player.totalTime) * timelineWidth;
But if anyone knows how to get the playhead to move very smoothly