ActionScript 3.0 :: Move Playhead On Timeline With This?
Jan 13, 2009
I'm loading external movie on frame 1 of the main timeline.
When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.
What action do i put on the last frame of the loaded movie?
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Apr 7, 2009
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.
I found this piece of code but it didn't work:
Code:
<![CDATA[<a href="$70" target="_blank">Link</a>]]>
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Apr 1, 2012
I have simple flash CS4 file (AS3) with a video playback component in a movie clip called "video". The only other thing in this flash movie is a script to load another SWF file as soon as the video is done playing....If I use stop() on the frame with the video - it will play - but then the playhead will not move forward to the next frame which has the next script and if I leave the stop() off - it plays only a a few frames of the video and moves on to the next frame and executes the script that loads the swf file.
Everything I've read requires a button event - and I don't need a button. I just need the video to play - then the next script to execute.Here are the only scripts in the flash movie:
***************************** // in the frame containing video component
stop()
*********************************** // in the next frame after video component.
stop();
[code]...
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Apr 7, 2009
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.[code]...
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Apr 14, 2009
How can I hold the playhead on a frame for a few seconds and then have the playhead continue playing?
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Dec 22, 2011
I am converting complex animations from vector to bitmap. It is easy to convert them to bitmap when the animations are in the main timeline. However, when there are animations inside animations it all becomes very messy because I need to move all those playheads recursively.
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Apr 4, 2010
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
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Aug 30, 2011
I apologize if this questions has already been asked and answered. I tried searching through the Flash forum and was unable to find the answer I was looking for. I am very new to Flash and apologize for the simplicity of the question, but I am having trouble moving the playhead along the timeline in Flash. For example, when I open up a new Flash project, and start out with the initial layer with it's single frame, I am having trouble moving the playhead forward to frame i.g. "75" or "80". My questions is, can I not move the playhead because I do not have content past frame one or can I not move the playhead because I have accidentally initiated a button or action that will only allow me to scrub my playhead through frames with content. On the off chance I had done this, I tried restarting Flash with the default settings with no success. Again, I realize this may be a very simple question and I am hoping the answer will be the same.
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Sep 15, 2009
I cannot get the timeline to stop on the last frame - when but02 is pressed it goes back to the first frame. How do I prevent this? The button should be inactive on the last frame.[code]...
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Aug 14, 2009
I'm trying to make a simple animated movieclip act as a preloader for a larger website, and have its play reflect the percentage that has been loaded. I've seen a lot of code for various preloaders that involve text or a movieclip being scaled, but not anything regarding controlling the playhead of a movieclip.
This is what I thought would work. PreLoaderMC is the class name of a MovieClip symbol in the .fla's library. I've omitted the Loader stuff [code]...
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May 19, 2009
I have a piece of code like a the end of a timeline, most usually looping back to frame one or a stop() if I let the playhead play through to this frame then flash will freeze!
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Nov 26, 2010
When the playhead is sent from the main timeline (Scene 1) to play a movieClip timeline, what code is used to send the playhead back to the main timeline (Scene 1) after the movieClip has played?
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Jul 23, 2008
If (playhead has played frame 15) then ------------ I need the script for this
gotoandplay (10)
or else
gotoandplay (20)
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May 31, 2010
I'm working on an audio player with a scrubbable playhead, per Kenny Bellew's outstanding tutorials [URL]In order to learn the mechanics and test drive it, I was able to create a fully functional model in its own movie. Now I'm trying to apply it to an MC nested in a larger project and I'm having trouble.The main website (w/o the audio part installed) is [URL]A smaller version that only has the part I'm working on (for this question) is [URL]The songloading and play/pause/stop are working fine. (I'll be adding a song loading preloader later--the songs are dynamically loaded), but I can NOT get the playhead working completely. It will track the progress of the song, but if dragged, the song stops, the playhead snaps back into its original place, and the song stops for good (until re-loaded).
I'm just calling something incorrectly--the whole Audio section is in the _root.Audio MC, and the songs are loaded in to audioSong.
The code for the drag head:
------
onClipEvent (load) {
startPosition= _root.Audio.hslider._x; // hslider is the knob.
left = _root.Audio.hslider._x;
top = _root.Audio.hslider._y;
[code]...
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Jan 8, 2009
I have been fighting with Flash for the past week attempting to change my code so that when you click on the movieclip photo_mc, the playhead will advance on the main timeline. I have tried everything:
eg: (code on mc)
on (release){
_root.gotoAndPlay("options");
[code].....
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Apr 21, 2009
Is there a way to dynamically tell if the main timeline's (or a MovieClip's) playhead is moving or has stopped? I know I can manually set a boolean variable and then toggle it between true and false:
[Code]....
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Jul 6, 2009
I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.
Here is what I have so far on frame 1 of my timeline:
This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next
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Jan 21, 2010
How do i tell the playhead to gotoAndStop(); on frame 2 of the main timeline from a class file?....I'm trying to oop this program.
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Oct 17, 2009
I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.
In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?
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Nov 29, 2011
I have an mc with a person running. Inside that mc i have another animations for that person. I have a second mc (fire) that when he touch the person the person should go to and especific frame in his own mc. I do that and it works perfect. the problems is that i have a button inside the person mc that you you hit the letter V on the keyboard it should play the next frame (to make animation) but is not moving.
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Mar 21, 2011
I would like for when my mc "touches" a door on my stage, for the animation to jump to another place in the timeline. I do not know how to do that though, but I assume it has something to do with collision detection?
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Aug 10, 2009
On the main time line I've got movie clip called Z and also n the main timeline I've got another movie clip called B. Inside B I've got a movie clip called C. My problem is - the actionscript written in C makes few objects in the main timeline function (changing colors, displaying notes, input text linked with dynamic text, etc...). I need to move all those objects in to ONE MC in the main timeline (changing colors, displaying notes, input text linked with dynamic text, etc...). But when I move it in to a single MC it wont function! simply the actionscripts won't work!! What should I do to make all those objects in to one mc and still make the actionscript written in C work? p.s. - I've used the _root. command in C.
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Jun 22, 2010
When animating a bone system armature: how do you move the Pose keyframes on the timeline to tweak the animation and timing?I've tried everything I could think of and it just won't let me move the Pose keyframes forward or backward in time.
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Oct 13, 2009
I'm using external text files in a flash project. I have them linking out to external websites fine. My question is, can I use external text to jump to another spot in my flash timeline?[code]
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Feb 8, 2010
I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.
Here is my script:
intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
function clickHandler1 (event:MouseEvent):void {
gotoAndStop("one");
[Code].....
It works for the first button, but an error comes up for the next button:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()
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Apr 1, 2003
I have a drag and drop game, which keeps score. However when the last picece it dropped I want to display a congratulations of some kind how do i do that? Here is the sorce code MX.
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Jul 21, 2008
I am so frustrated now - I'm trying to clean up my code, but I just don't understand this issue.
I understand that on(release)[code]...
- But there are two things I just don't manage to convert;
1) How do I move the following from the btn_volumeSlider to the main-timeline?[code]...
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Jan 20, 2011
i made a main(parent) page that loads an swf which has a button(a1) which on click i need it to move the timeline of the parent
i wrote this code to the external swf and tryed many commands such as Object(root).gotoAndStop(1);
a1.buttonMode = true;
a1.addEventListener (MouseEvent.MOUSE_UP,a1a);
function a1a(event:MouseEvent):void {
}
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Jun 11, 2010
I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.
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Jul 2, 2009
how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.
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