Professional :: Bones: Move Poses On The Timeline?

Jun 22, 2010

When animating a bone system armature: how do you move the Pose keyframes on the timeline to tweak the animation and timing?I've tried everything I could think of and it just won't let me move the Pose keyframes forward or backward in time.

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[URL] I just watched a tutorial where they apply bnes to deform a "bitmap" image. Their image didn't distort like my image. Why is this happening. I imported an image then I "selected "break apart" and then I added bones to it. When I move the bones it makes the image distort, but in this tutorial here the image doesn't distort. What is wrong?

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Professional :: Symbols Changing In IK Bones Timeline?

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When I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.

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So this is the image i want to add bones to so i can animate it... but any way i convert or anything i still cant add the bone,, the bone just dissapears when i drag it.

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Professional :: Copy Bones/armature To New Movieclip?

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I am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.

I selected, copied, switched into the empty movieclip pasted it and there is was - armature layer, bones with object. All there. Moves fine When I tried to do it with the next part on a new layer, it just copied the vector shape with no bones. It is making me crazy. How do I copy and paste or duplicate an armature? I did it once, so I can be done...I included screen shots of the parts and the new movie clip - the body went with the bones (automatically made an armature layer when pasting) the leg did not.Attachments:creen shot 2010-01-01 at 2.51.20 PM.png (38.1 K)

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Professional :: Inserting Bones In The Middle Of An Armature?

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I've been trying to figure out how to add a bone in the middle of an armature.  Currently I have a bone from the neck to the shoulder, but would like to add an bone in between the neck and shoulder.  Does anyone know how to insert the bone without having to reconstruct the entire branch?

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Professional :: Create A Bones Structure For 2d Charactor?

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I'd like to know what is the best way for me to create a bones structure on a simple stickman. I've tried various ways but cannot get the hang of it and I'm usually stuck with unable to add a limb or something other, below is a simple representation of my stickman. I want all joints on the body to be movable, including both feet and the head. I just don't know where to start. My best so far was attempting to start at the hips and move up to the neck and then the head second but that didn't work out.

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Professional :: Using The Bones Tool With Imported Art - Body Is Highlighted But I Can't Connect The Other Objects?

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I have a game design project that I have to animate characters for. The Bone tool in Flash seems like the perfect tool for the job!Here's my problem: I can draw things in Flash and rig them with the Bone tool and animate them fine. However, I'm much more comfortable with Illustrator. But whenever I try to bring in external artwork, I get lots of errors.Create (solid color, single object) body parts as layers in Illustrator. Import Illy file to stage in Flash. Drag bone tool across body. Body is highlighted but I can't connect the other objects. I realize the Armature is only above the body layer and all the other layers are on top. Drag Armature layer to top. Still no luck. The bone just doesn't care about the other objects.Should I make all the elements into MovieClips? That hasn't worked when I've tried it. Should I import differently? Should I make the entire character into a movieclip and then rig the instance on the stage?
 
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I'm loading external movie on frame 1 of the main timeline.

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What action do i put on the last frame of the loaded movie?

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ActionScript 2.0 :: Timeline Doesn't Run / Move

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I have an mc with a person running. Inside that mc i have another animations for that person. I have a second mc (fire) that when he touch the person the person should go to and especific frame in his own mc. I do that and it works perfect. the problems is that i have a button inside the person mc that you you hit the letter V on the keyboard it should play the next frame (to make animation) but is not moving.

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ActionScript 3.0 :: Move On Timeline After Collision?

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Professional :: Moving To A Frame In Movieclip Timeline From The Main Timeline

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I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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ActionScript 1/2 :: Move All Objects In To ONE MC In The Main Timeline?

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On the main time line I've got movie clip called Z and also n the main timeline I've got another movie clip called B. Inside B I've got a movie clip called C. My problem is - the actionscript written in C makes few objects in the main timeline function (changing colors, displaying notes, input text linked with dynamic text, etc...). I need to move all those objects in to ONE MC in the main timeline (changing colors, displaying notes, input text linked with dynamic text, etc...). But when I move it in to a single MC it wont function! simply the actionscripts won't work!! What should I do to make all those objects in to one mc and still make the actionscript written in C work? p.s. - I've used the _root. command in C.

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ActionScript 3.0 :: Using External Text To Move In Timeline?

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ActionScript 3.0 :: Multiple Buttons To Move Around Timeline?

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I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.

Here is my script:

intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
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[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

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I have a drag and drop game, which keeps score. However when the last picece it dropped I want to display a congratulations of some kind how do i do that? Here is the sorce code MX.

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ActionScript 2.0 :: Move It From Button To Main-timeline?

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I am so frustrated now - I'm trying to clean up my code, but I just don't understand this issue.

I understand that on(release)[code]...

- But there are two things I just don't manage to convert;

1) How do I move the following from the btn_volumeSlider to the main-timeline?[code]...

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ActionScript 3.0 :: External Swf Button To Move Main Timeline?

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i made a main(parent) page that loads an swf which has a button(a1) which on click i need it to move the timeline of the parent
 
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Error When Using The Bones Tool?

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I'm getting the following error every time I use the bones tool:
 
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IDE :: Bones Tool Buggy For Anyone Else?

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I have now tried to animate a human character made of movie clips using the bones tool 3 times from scratch and every time it has gone extremely buggy. I move an arm and other parts of the body randomly move to different positions. I fix one arm then I notice other parts of the body are all screwed up.

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ActionScript 3.0 :: Move Main Timeline (stage) From Inside Movieclip?

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I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.

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ActionScript 1/2 :: Move Multiple Symbols (w/buttons) In Separate Timeline?

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how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
 
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.

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External And Internal Links - Move To A Frame Outside The Main Timeline

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Not sure if I'm in the right place, I apologize in advance if so. I'm somewhat proficient with html, but fairly new to flash, using cs4pro, as3. Here's my dilemma. Converting an existing html/css site to flash. Flash is main site now but a few html pages are still linked, a buy page and a form page, a few others. I can get the all the external html pages to link to a frame in the flash movie, and I can get the flash to link with all external urls.

My problem comes when I move to a frame outside the main timeline. The movie is lets say 393 frames. All symbols/content are on seperate layers, and so is the action. Once the full movie ends, I have several frames past that where I have basically created frames for additional "pages" and created anchors for those frames, new layes for content, new layers for anchor (labeled) and new layers for a stop(); on each frame, I extended the pertinant graphic frames out to 410 from the original movie.

Now when the movies runs the buttons appear at about frame 115, so in the action layer I coded a keyframe and then added frames of it out to frame 410 or so: I have attached the .fla Now I'm lost here. When you navigate the site, from home lets say to an external link (button) like members, the html member page opens, and if you click home button, back to flash frame, and all works, all buttons, on the home frame 393. But if you go to any of the external htmls, and then go back to any other frame like frame 401 the about page, and all the rest 402 403, etc, the page appears properly, but then none of the links function. the site URL is [URL]there is a flash intro too, swf in question is actually at[URL]

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ActionScript 3.0 :: RemoveEventListener - Remove An Event When The Timeline Move To Another Frame

Mar 17, 2008

I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.

[Code]...

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ActionScript 3.0 :: Button - Move The Main Timeline To A Specific Frame

Jan 12, 2011

I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.

[Code]...

I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.

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ActionScript 2.0 :: Call Flash Function On Timeline Whenever The Movieclip Move

May 14, 2006

i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-

[Code]...

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Bones: Change The Color Of An IK Shape?

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an animation created with the Bones tool. I'm using a bone system to deform a shape.In the meantime I decided that the color of the IK shape should be other than the current one. Nonetheless I can't find a way to change its color while maintaining the shape within the armature.

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