Professional :: Way To Control Bones In Swf?
Feb 25, 2011In Flash cs5, can i publish a bone structure, and control it in the swf?
View 6 RepliesIn Flash cs5, can i publish a bone structure, and control it in the swf?
View 6 RepliesI did not get any trining on it. (I hope I did not ask too complicated of a question there.)
View 2 RepliesSo this is the image i want to add bones to so i can animate it... but any way i convert or anything i still cant add the bone,, the bone just dissapears when i drag it.
View 6 RepliesI am working on a character that I will animate with bones. I painted the parts (left them as vector shapes), kept them all separate from each other on different layers and not touching. Added bones to each part. Flash made the armature layers each time. This is all inside a movie clip.I now want to copy and paste each part with bones/armature into a new movie clip so I can make mini animations, like a walk cycle, for example with out having to keep redoing all of my work. Somehow - I did this once.
I selected, copied, switched into the empty movieclip pasted it and there is was - armature layer, bones with object. All there. Moves fine When I tried to do it with the next part on a new layer, it just copied the vector shape with no bones. It is making me crazy. How do I copy and paste or duplicate an armature? I did it once, so I can be done...I included screen shots of the parts and the new movie clip - the body went with the bones (automatically made an armature layer when pasting) the leg did not.Attachments:creen shot 2010-01-01 at 2.51.20 PM.png (38.1 K)
I've been trying to figure out how to add a bone in the middle of an armature. Currently I have a bone from the neck to the shoulder, but would like to add an bone in between the neck and shoulder. Does anyone know how to insert the bone without having to reconstruct the entire branch?
View 1 RepliesWhen animating a bone system armature: how do you move the Pose keyframes on the timeline to tweak the animation and timing?I've tried everything I could think of and it just won't let me move the Pose keyframes forward or backward in time.
View 1 RepliesWhen I close the file (making sure to save) and reopen it. All the frame #'s attributed to the hand symbol revert back to frame 1.Meaning I have to redo every hand pose again and again and again. More importantly when the animation is approved and I send it off, when the client opens it the animation is incomplete.
View 2 RepliesI'd like to know what is the best way for me to create a bones structure on a simple stickman. I've tried various ways but cannot get the hang of it and I'm usually stuck with unable to add a limb or something other, below is a simple representation of my stickman. I want all joints on the body to be movable, including both feet and the head. I just don't know where to start. My best so far was attempting to start at the hips and move up to the neck and then the head second but that didn't work out.
View 2 Replies[URL] I just watched a tutorial where they apply bnes to deform a "bitmap" image. Their image didn't distort like my image. Why is this happening. I imported an image then I "selected "break apart" and then I added bones to it. When I move the bones it makes the image distort, but in this tutorial here the image doesn't distort. What is wrong?
View 6 RepliesI have a game design project that I have to animate characters for. The Bone tool in Flash seems like the perfect tool for the job!Here's my problem: I can draw things in Flash and rig them with the Bone tool and animate them fine. However, I'm much more comfortable with Illustrator. But whenever I try to bring in external artwork, I get lots of errors.Create (solid color, single object) body parts as layers in Illustrator. Import Illy file to stage in Flash. Drag bone tool across body. Body is highlighted but I can't connect the other objects. I realize the Armature is only above the body layer and all the other layers are on top. Drag Armature layer to top. Still no luck. The bone just doesn't care about the other objects.Should I make all the elements into MovieClips? That hasn't worked when I've tried it. Should I import differently? Should I make the entire character into a movieclip and then rig the instance on the stage?
I'll be exporting it to PNGs at the end, so I don't need it to be robust down the line.I get other errors with other importing methods too, but I can't recall them ("Can't connect...something" when using a PSD).
I'm getting the following error every time I use the bones tool:
Plugin tool script error in method mouseUpPlugin tool script error in method deactivate
Version is 10.0.2.
I have now tried to animate a human character made of movie clips using the bones tool 3 times from scratch and every time it has gone extremely buggy. I move an arm and other parts of the body randomly move to different positions. I fix one arm then I notice other parts of the body are all screwed up.
View 3 Repliesan animation created with the Bones tool. I'm using a bone system to deform a shape.In the meantime I decided that the color of the IK shape should be other than the current one. Nonetheless I can't find a way to change its color while maintaining the shape within the armature.
View 1 RepliesI just recently got the trial version of Flash CS4, and I want to know.. Is it possible to animate a joint with simple position scripting(just editing the x and y coordinates), while letting the bones tool take care of the rest of the animation, eg. joint rotations etc. Or does the bones tool only work in the document stage? (I would try.. but I find that I can barely make an onEnterFrame in AS3.. This jump from AS2 to 3 really is quite big.)
View 2 Replies1. Is it possible to mix shapes and movieclips in a IK-skeleton? In other words, connect shapes and movieclips?
2. When bending a shape with a couple of bones too much, the shape will become transparent at places it overlaps itself. Is there any way to prevent this? I want to create bodies that bend in all sorts of ways but I don't want to see through the shape at places where it overlaps itself.
3. It will not look very realistic if all body parts just can rotates 360 degrees around the z-axis. They should be able to scale down to create a 3D-illusion.Is it possible to resize the length of a bone and at the same time make the movieclip to also shrink in one axis?
4. Look at the file. Is there any way to prevent the body from being stretched out when he lifts the arms?
I have a Flex project that is the application master for my site. It loads a swf I built in Flash which has a runtime bones animation using a Loader. The runtime bones work if they are loaded without Flex.
Is there a way to make bones work if they are loaded by Flex?
Created a runtime bone animation (more complicated than the one included in this example).When I loaded the swf using the Loader class in master application, the runtime animation stopped working.I included my source files for the bones, and another fla that only calls the Document class Main.as.Try running bonesRuntime.html, and the runtime bones work; call bonesSwfLoader.html and only the authortime bones work.
View 5 RepliesSomebody answered that a way to get a control bar to a .swf file was to use the "button handlers and the goto and stop methods".No reference as to what is meant by this or to where I can get the .html to do this.I've got the .swf file but no control bar!I understand that .swf can be visible by most browsers.So how do I get the scripting for addin these button handlers and the goto and stop method". Since I'm a newbie, please don't say, this is easy, just use this or that method.I need the scripting that will do it.I know how to put the .swf in the page with <object> and <embed src=""> but no control bar.
View 3 RepliesI've done a search and found out about LocalConnections but I don't seem to be able to apply them to my issue. I have two separate SWF files that appear on the same web page. Both are simple animations and all I want is when the first has finished playing for the second to start, and them when that has completed restart the first one again (and so on...).
I'm also guessing that in order for this to work I'll need some code in the first SWF to detect that the second has finished loading otherwise nothing will happen when the first SWF reaches the end.
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
this.container_shell.loadMovie("interact01.swf");
interact_shellb.gotoAndStop("label1");
its not working. the swf loads, but i can't jump to thelabel
I need to add a control bar (play, pause, progress bar) to a SWF video in Dreamweaver. It can be very simple, the look and feel is not that important, it just needs to be functional. The only way I can figure out to add one is to import a FLV file into Dreamweaver instead. The problem with this is that I can't figure out how to export a FLV file directly from Flash CS3, and using a converter program to create a FLV file nullifys the links in the menu at the end of the video. Any help would be great! This seems like it should be really simple to accomplish, but I have been pulling my hair out over it all day now.
View 6 RepliesI'm new to flash, so I am sure I am missing something basic, but I have not been able to reference movie clips independently in code. I have set an instance name on each symbol, but when I reference in code it is undefined.
If it matters my project is set up this way:Using Flash 4 Pro. Layer one: Static Background Layers two-five: individual movie clips Layer six: transparent buttons over the movieclips.The buttons work fine, but I wanto to play the movieclips on mouse over.
I want to use a calender control in my flash project.. I cant see any calendar control in Flash CS4 .. How can I use a calendar control in CS4 ?
View 3 RepliesWhat im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
View 1 RepliesI have gone through the trouble shooting page twice and cannot get it to download.
View 1 RepliesI've got some moveieClips in container in a scrollpane component.The movieClips are draggable.I'd like to add extra functionality where if an item is dragged and touches the bottom of the scrollpane, it automatically scrolls up, and the reverse if you touch the top with a dragged object.I tried the scrollDrag, but I only want it to scroll once the dragged item touches the bottom or top.So I wrote this and put it in the drag function:[code]....
It needs a bit of work, and I think I can get it working, but the one thing I'm stumped on is how to make the scrollbar move too.Is there a way to communicate with the component using code (I created this component from the component inspector)?
I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".
The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:
button1 == false; button2 == false; button3 == false; button4 == false;
//Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....
For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.
I want to control flash animation from voice, like after animation start, to pause animation will speak "STOP" from microphone animation will stop on same time or speak "START" animation will start from same timeline.
View 2 RepliesI have created a video with a control bar in Flash 8. When I run the .swf file by itself (in Flash player or IE) the control bar is there but when I add it to my web page the control bar is missing.
[CODE]...
How would I go about using an external video in which the video would scrub (or move forward or rewind) when the user clicks on an object and drags the object left or right? I want to make a site in which the user has control over the movie, and when they choose left or right, the video will scrub to a certain cue point. wants it hits that cue point, the video will seek to another cue point and the story will continue. I want to make it so when the user clicks on the person, and drags them, it scrubs through the video as if the person is walking in a certain direction. I think I have the cue points set up properly, now to just figure out the rest.
View 2 Replies