Professional :: Use Buttons To Control Keyboard

Sep 4, 2010

What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"

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ActionScript 2.0 :: [CS3] Control By Keyboard And Buttons

Dec 22, 2008

I am creating a game where the user can control the character either by left or right keyboard buttons or by clicking on a left of right movielcip buttons. Currently, I can control the character using the keyboard but I cannot figure out how to add the MC button control. Here is my current code attached to the character_mc:

onClipEvent (enterFrame) {
if (_root.background_mc._x<=-3620) {
_root.background_mc._x = -3620;

[Code].....

Can I add another listener for either movieclip button (left_btn_mc, right_btn_mc) to the above code, or do I need to add the code to the each movieclip button?

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Actionscript 3 :: Control Character Made With Adobe CS4 Bone Tool Via Keyboard Buttons?

Jan 22, 2010

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Professional :: Flash Movie Where Presenter Can Control Stops With Keyboard Key?

Aug 27, 2010

I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "

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ActionScript 3.0 :: Keyboard Events (movie Clip Moves Via Keyboard Control) And Scenes

Nov 7, 2009

I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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Professional :: Buttons Will Not Control Movice Clip?

Aug 19, 2010

For some reason I can not get any Flash document to allow buttons to control movie clips. I might have a coding error or something is wrong with my system.  I've got an interactive map with the counties of a state as buttons.  The buttons control a movie clip that runs info on each county.  I have some other variables and things going on and figured that might have something to do with it. So I just created a test file with 1 movie clip and 1 button.
 
The movie clip has a stop action on frame 1 and frame 5.  It is just a box that is different colors per frame.I've tried several methods and I'm not getting a result from anything.  This is an AS 2 file.Button has an instance name of btn and the movie clip is mc.  There is only 1 frame in the main timeline.First method was adding the script to the button.  This didn't work...

on (press) {
     mc.GotoAndPlay(5);
}
 
Second Method, I placed the actions on frame one of the main timeline.

btn.OnPress = function() {
     mc.GotoAndPlay(5);
}
 
 That didn't work either.  I even made a AS 3 file and used a Mouse Event, this didn't work either.  I have older files that have the same code and do work, but no new files I create with work.  I haven't been working in flash for about 2 years, so I might be missing something due to the rust in my brain.
 
Thoughts?

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Professional :: Using Windows Buttons To Control Flash?

Apr 5, 2011

I'm writing a WIndows application that embeds Flash which I would like to control through the Windows buttons - for example start, stop...  What tools do I need to do this and where can I get the info on how to make it happen?  This is not a web app.

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Professional :: Control Buttons - Sound Begins Again And Is Echoed?

Apr 19, 2010

I finally found out how to make my own sound control buttons but the problem is i'd really like the sound to start up when the flash movie loads and then use the stop and resume button to control it? But when I place the sound on a layer and then click the resume button the sound begins again and is echoed?

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ActionScript 1/2 :: How To Set Keyboard Control

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is the following scripts correct to stop animation by pressing "Space Bar" if the animation is playing. And to play the animation again if the animation is paused. Is there any additional criteria need to be added to make it more solid.

keyListener = new Object();var isStopped : Boolean = false;keyListener.onKeyDown = [code]....

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ActionScript 3.0 :: Keyboard Control Of Two Objects At One

Dec 2, 2010

Working on my first complex game, and I'm not sure how to best approach this problem. I've got a submarine whose motion is controlled by the four arrow keys and which launches torpedoes via the space bar. After the sub shoots, I want the torpedo to be steerable with two other keys (probably Z for left and X for right), and at the same time, have arrow keys continue to control the ship.

First question, is this possible? I'm assuming I'll have to switch focus back and forth via code.

Second, what the best approach to setting this up? Attach listeners to the stage or to each object? If I chose the former, could i avoid focus issues by detecting which key was pressed and then manipulating the appropriate object?

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ActionScript 2.0 :: Control Animation With Keyboard?

Jul 12, 2005

I'm trying to create an input field where a user types a word and if correct, the movie progresses to the next frame (I just can't don't know how). More importantly, I wondered if there was a way to substitute clicking on a button with hitting a key on the keyboard? So instead of using a "submit" button to check the field's value... the user can just hit the "enter" or "return" button and the "if" and "gotoandplay" actions will occur.

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ActionScript 3.0 :: MovieClip/keyboard Control?

May 27, 2009

OK, so im trying to make a seemingly simple as3 project where I instantiate a movieclip from the library, and then move it using keyboard controls. I got it working fine using ye olde as2 method (all the code on the timeline of the .fla), but i cant get it to work using the as3 .as file method (if that's the right description).

[Code]...

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ActionScript 3.0 :: Prevent Keyboard Control Of Slider?

Aug 28, 2009

I'm using the slider component to control the volume of an MP3 but also need to use the arrow keys to move a character. When you place focus on the slider component, the arrow keys move the slider rather than the character. How can I disable keyboard control of the slider altogether? Is there a way to do it temporarily.

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ActionScript 1/2 :: Keyboard Control In Flash Presentation

Jul 13, 2010

I created a presentation in Flash. And I embedded the following keyboard control scripts so that I can pause the slide by pressing "Spacebar" and play it again by pressing "Enter".[code]I also embedded getTimer script to delay the speed of the flow so that key-point can be loaded one by one.[code]Other than the above keyboard control, I also add four buttons at the right bottom so that I can play and pause, fast forward and rewind by clicking those four buttons.

1. the 1st and 2nd slide cannot be paused by the above keyboard control command.

2. the play and pause buttons at the right bottom is not functional in the 1st and 2nd slide.URL...

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ActionScript 3.0 :: Class To Control Keyboard Input For An Mc?

Aug 1, 2011

I have some AS2 code for responding to keyboard input - it was great because it added friction, thrust, gravity etc... ie: it made the movements very real and added playability which is key in engaging players. On passing it into classes for OOP I don't seem to have got it right. maybe somebody knows a nice tutorial for the same.It was Emanuel Feronato's tut in AS2

RocketMainDocClass
package import flash.display.MovieClip; import flash.events.*;  import flash.ui.Keyboard; public class RocketMainDocClass extends MovieClip{

[code].....

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Playback Component Accessibility - Control With Keyboard Commands

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Can you tab into CS3 Playback components or control them with keyboard commands in a regular (non screenreader) browser like IE? If not, can you in CS4? I believe that all screen readers can control Flash playback now, correct? But I have a higher up who wants it to be keyboard controlled as well.

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Walking Animation (MovieClip Control By Keyboard Events)

May 2, 2009

I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.

Here is the AS Code:
/*var rightDown:Boolean = false;
var leftDown:Boolean = false;
var upDown:Boolean = false;
var downDown:Boolean = false;*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code] .....

You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].

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ActionScript 3.0 :: Simple Stop And Play Keyboard Control

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needless to say, new to as3... What I want to do is control start and stop of stage playhead with keyboard control. What I have so far is the stop control, but cant figure out the play. I have tried setting a var and boolean, but am doing something wrong =(
// heres my code

[Code]....

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ActionScript 3.0 :: Making A Keyboard Event Control A Button?

Dec 12, 2010

how to make an keyboard event listener control a button to have it make a sound. i am making a drum kit that you will be able to play using specific key on the keyboard. i have it built and functioning with just using mouse clicks but for my end result i would like to have the keyboard and mouse be able to control it.

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ActionScript 2.0 :: Make Keys On Keyboard Control Flash Timeline?

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I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.

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Allows The User To Control A Infinite Wall Of Photographs In Space With The Keyboard?

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I recently stumbled upon a site called 'The Influence Project' which allows the user to control a infinite wall of photographs in space with the keyboard.You can check out the site here http:[URL]....

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ActionScript 3.0 :: Keyboard Control - BACKSPACE And ENTER Keys Are Not Working

Oct 20, 2011

I have the follwoing code to control a Flash-based presentation but BACKSPACE and ENTER lkey are not working. I am puzzled. PD: All the rest of the keys works fine.

[Code]...

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Actionscript 3 :: Remove Keyboard Control On Flash Slider Component?

Apr 6, 2011

by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?

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Flash :: PC Control - User Mouse Clicks Or Eventually Keyboard - Pressing Some Keys

Nov 23, 2009

I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:

1. Control user mouse clicks, or eventually keyboard, pressing some keys;

2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.

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Get Buttons To Be Activated By Keyboard Press?

Jul 24, 2009

I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.

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ActionScript 3.0 :: Navigating Buttons Using Keyboard Events

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 2.0 :: Emulate Keyboard Using Virtual Buttons?

Nov 11, 2010

Is it possible to emulate computer keyboard key-press with a simple button in AS 2?I was porting one game to my touch-screen phone and you control that game by pushing 2 buttons (z and x).I looked at the scripts of that game and couldn't find where are the functions that trigger when you push a keyboard button so I wanted to emulate a keyboard press with a button instead.

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Actionscript 3.0 :: Navigating Buttons Using Keyboard Events?

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard?I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 3.0 :: Make Buttons Count As Keyboard Event?

Mar 9, 2010

I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.

In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.

way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?

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ActionScript 3.0 :: Flash Keyboard Accessible Menu / Buttons

Oct 26, 2010

I'm trying to build a class that can handle a menu or other grid of buttons being keyboard accessible (navigate with arrowkeys, select with another key, here 'b'). So far I have the keyboard part working, but you have to click one of the buttons to 'activate' it, and I am unsure of the logic needed to do the mouse events. I have added mouse events but don't see a simple way of integrating them with the keyboard system. Code is here, and both the class and a test .fla are attached.

Basically, the list of instances are passed by the frame into the constructor in an array. The selector class manages the index in the array of the currently selected button. The frame adds a key event listener, and these keys are picked up by the class to change the selected button and call the roll out and roll over methods to change the states (for this test just adjusting scale to 1.4, but in future, causing them to run a function or similar).

What I would ideally like, ideally, is for the keyboard and mouse to work in sync, as in rolling over with the mouse will update the currentButton index... If not, just some explanation as to why one of the buttons in the array must be clicked first before I can start using the keyboard would be good.

[Code].....

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