ActionScript 2.0 :: Emulate Keyboard Using Virtual Buttons?
Nov 11, 2010
Is it possible to emulate computer keyboard key-press with a simple button in AS 2?I was porting one game to my touch-screen phone and you control that game by pushing 2 buttons (z and x).I looked at the scripts of that game and couldn't find where are the functions that trigger when you push a keyboard button so I wanted to emulate a keyboard press with a button instead.
the code above should display "a" in a dynamic text box when you press "a" but how about backspace? I thought that the code below would work but it deletes the whole entry rather than a character.
I designed one virtual keyboard it working fine for one text filled. But if i have more than one text filled, or a complete form it not working.... Even in some text filled like Address i need to activate the enter command so that it will goto the next line. And finally the tab which i want to toggle between the text filled. How to do this?Ci have a project called doctor board where the patient have to fill a form to register his/ her appointment.
I have got everything working on a virtual keyboard, except the backspace button. Does anybody know of a method that uses the .appendTest() to delete the last character typed by a user???
Inputtext field is named "dirsearch"' _del is the instance name of the button that hopefully act as a back space button.
my code so far: _del.addEventListener(MouseEvent.CLICK, deletelast); function deletelast(e:MouseEvent):void{[code]..
Does anyone know if it's possible to integrate the ToushSmart's virtual keyboard with an Adobe AIR application? In most programs (Internet Explorer, Firefox, etc), when a user touches a text field a little keyboard icon automatically pops up which, when pressed, will bring up the virtual keyboard. However, this doesn't happen when clicking on text input fields in Adobe AIR applications.
Has anyone had any experience working with AIR/Flash and touchscreens? Is there any API that can tell Windows (or the HP virtual keyboard specifically) that the user has clicked in a text field and that the virtual keyboard should be shown? The text fields are the standard kind (fl.controls.TextInput).
1. I want to create a cell phone keyboard, you know, where you need to tap 2 or 3 times a key to show the character on its display and so. "Number", "send" and "clear" actions buttons, too.
2. Well, when you click on "Send button", I need to send the variable you inserted before to another field. That field will be show later. So, I need that variable keeps in "cache".
In my AIR app, when the virtual keyboard shows up the screen height shrinks. The problem I am having is after the virtual keyboard hides, the screen size stays shrunk and you can see a big black gap under the bottom of the app. The only way to adjust it is to rotate to landscape then back to portrait.
This seems to be a glitch with the virtual keyboard and programmers shouldn't be responsible for handling the screen size after it hides.
i'm a newbie in Flex/Air. I'm developing an AIR web browser and i want to use a virtual keyboard to write in the HTML pages.it works well when i try to write in a text area, but i don't know how to write in the html page.EXAMPLE:To write in textarea, i just have to call this:textarea.text = event.keyLabel;
From an Adobe Air application, I need a function to launch the Windows Virtual Keyboard (c:windowssystem32osk.exe). I tried the Native Process, but it didn't work when telling it to execute cmd.exe /C osk.exe. How should I launch the keyboard application from an Adobe Air application?
I am creating a game where the user can control the character either by left or right keyboard buttons or by clicking on a left of right movielcip buttons. Currently, I can control the character using the keyboard but I cannot figure out how to add the MC button control. Here is my current code attached to the character_mc:
onClipEvent (enterFrame) { if (_root.background_mc._x<=-3620) { _root.background_mc._x = -3620;
[Code].....
Can I add another listener for either movieclip button (left_btn_mc, right_btn_mc) to the above code, or do I need to add the code to the each movieclip button?
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
Is there way to navigate to various buttons on a stage using only the keyboard?I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
I've recently started a project in Flash cs4 and I was trying to (for sake of ease) incorporate the use of the enter key as an alternative to pressing a submit button with the mouse. Now, I know how I could go about calling the keyboard event and linking it to a function, but I need to use the enter key for two separate instances (and yes they correspond to two separate functions) of a button.
In Flash MX, there used to be a way to set a property field in a button to a key to have it register as that key. If the buttons were on two separate frames, the key would only activate the button that was showing currently.
way to make the enter key count as pressing two different instances of a button (with two different functions) in the latest incarnation of actionscript?
I'm trying to build a class that can handle a menu or other grid of buttons being keyboard accessible (navigate with arrowkeys, select with another key, here 'b'). So far I have the keyboard part working, but you have to click one of the buttons to 'activate' it, and I am unsure of the logic needed to do the mouse events. I have added mouse events but don't see a simple way of integrating them with the keyboard system. Code is here, and both the class and a test .fla are attached.
Basically, the list of instances are passed by the frame into the constructor in an array. The selector class manages the index in the array of the currently selected button. The frame adds a key event listener, and these keys are picked up by the class to change the selected button and call the roll out and roll over methods to change the states (for this test just adjusting scale to 1.4, but in future, causing them to run a function or similar).
What I would ideally like, ideally, is for the keyboard and mouse to work in sync, as in rolling over with the mouse will update the currentButton index... If not, just some explanation as to why one of the buttons in the array must be clicked first before I can start using the keyboard would be good.
I'm working on an application and I am building a "Keyboard" component for it. There are 30 keys on the keyboard and it doesnt seem to make practical sense to create an event handler for each button. When the button is clicked, its label should be sent out to a function which adds it to a textinput field. Should I just create a "click=SomeFunction(Button.label)" for each button or is there a better/faster/less processor intensive way to do it?
I am creating graphics that are to be integrated into a new website booking system. I want to emulate the graphic on this site. http:[url]...Is this flash or macromedia or XHTML or what??Could i create something like this fairly easily or do i have to know in-depth action script?
i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
i am trying to emulate the thumbnail scroll feature of this site[URL]. it is at the bottom of the screen of every gallery...i want to smoothen the movement of the thumbnails animation... meaning if the first thumbnail moves a little or half way of its tween but have not reached its destined position, the next thumbnail on the left or right will begin to tween... same goes to the rest of the thumbs... something like overlapping animationi gone thru the fading grid tutorial and understand the logic behind the smoothing code and thought it might work for my case but it doesn't seems to work.... using the additional "continue" function which i tried....i just need to tweak this part and i'm on my way to the next part of my project...
i works on phisic project...(learning phisic for childs)...i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.