ActionScript 2.0 :: Emulate The Effects Of Gravity (ball)?
Nov 24, 2003
i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
i works on phisic project...(learning phisic for childs)...i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
I want to do gravity effect on a ball . I found some thing do this but I need to make the ball goes to the floor direction actually I want it to follow the sloping of the floor with the gravity effect .
I am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!
Thomas <a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
I am creating graphics that are to be integrated into a new website booking system. I want to emulate the graphic on this site. http:[url]...Is this flash or macromedia or XHTML or what??Could i create something like this fairly easily or do i have to know in-depth action script?
Is it possible to emulate computer keyboard key-press with a simple button in AS 2?I was porting one game to my touch-screen phone and you control that game by pushing 2 buttons (z and x).I looked at the scripts of that game and couldn't find where are the functions that trigger when you push a keyboard button so I wanted to emulate a keyboard press with a button instead.
i am trying to emulate the thumbnail scroll feature of this site[URL]. it is at the bottom of the screen of every gallery...i want to smoothen the movement of the thumbnails animation... meaning if the first thumbnail moves a little or half way of its tween but have not reached its destined position, the next thumbnail on the left or right will begin to tween... same goes to the rest of the thumbs... something like overlapping animationi gone thru the fading grid tutorial and understand the logic behind the smoothing code and thought it might work for my case but it doesn't seems to work.... using the additional "continue" function which i tried....i just need to tweak this part and i'm on my way to the next part of my project...
how to emulate Smooth font rendering option from Photoshop in Flash/Flex?'ve tried different settings for advanced rendering (antiAliasType, gridFitType and friends) but not much luck so far.
I worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
[Code]...
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
[code]....
First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
Code: var gy:Number = 0; var gravity:Number = .2 function ballMovement(event:Event):void{
[code]....
First: the -23 in the code is what I don't like.
Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
referring to Pom's tutorial on gravity (up and down), I was wondering how to alter the code to make it so that the object moved and bounced along the x-axis. I tried this:
Code: onClipEvent (load) { gravity = 2 ; // We get the time when the ball is released for the
I am using Box2d 2.02, and am having trouble with setting linear velocity of a body in 0 gravity. When I trace GetLinearVelocity() when left is pressed, it reports the correct vector (-20.0, 0.0) but the body does not move. It is a dynamic body.
Code: if (Key.isDown(Keyboard.LEFT)) { if (mover.IsSleeping()){ mover.WakeUp(); } mover.SetLinearVelocity(new b2Vec2( -20.0, 0.0)); }
I'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)
I am creating a flash animation for my physics class. I am demestrating free fall. I know how to create a free fall object, but how would I make it so that the user can change the gravity?
check this code onClipEvent (load) { k = .2; damp = .9; grav = .1; } onClipEvent (enterFrame) { ax = (_root._xmouse-_x)*k; ay = (_root._ymouse-_y)*k; vx += ax; vy += ay; vy += grav; vx *= damp; vy *= damp; _x += vx; _y += vy; } tell me where am i going wrong??? cos after giving the code to mc its not responding in any terms except the drag and drop to the invisible button.
i have a game where fish fall out the sky and a penguin on ice skates has to catch them before the fish get to heavy for the ice, the ice cracks and the ice skating penguin falls into the water and freezes. I have all the code but cant work out how to set the random location along the Y axis for the fish to fall. I have a gravity script but cant work out how to include the random position for the fish. There are 30 fish and i want to be able to have one fish fall wait a half a second and have another fall and so on....until all 30 have been dropped...
I'm trying to find a way to do a cable in papervision(great white) that has the behavior(gravity and elasticity) like the following two links:url... Any clues as to how should I approach this?
I have been trying to emulate a drag n drop program from flash and math site dragdroptour snap to location tutorial.It uses a placed variable set at the beginning of the script and updates it with a function used elsewhere. For some reason my version of the code will not update this variable could someone tell me where I've gone wrong? I've done this before in AS and think I used globalvars but I know you cannot do this in AS3 and I'm trying not to go down that route as I know it's bad practise.Its the paper1,2,3 vars that won't update with the release to drop functions.[code]
Code: var spring:Number=.1; var frizione:Number=.98; var gravita:int=1; var limite:Number=stage.stageHeight; stage.frameRate=31; var colorsArray:Array = new Array(); [Code] .....
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).