ActionScript 2.0 :: Make A Ball Fall According To Gravity?
Apr 4, 2003
I am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!
Thomas
<a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>
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Jul 5, 2009
I followed this tutorial to make a bouncing ball in flash. Its AS2 so it took me some time to make it work in AS3 Now I want to make the ball roll down a slope, fall and bounce when it hits the ground. I have attached my .fla.
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Jun 5, 2009
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
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Jan 19, 2006
I want to do gravity effect on a ball . I found some thing do this but I need to make the ball goes to the floor direction actually I want it to follow the sloping of the floor with the gravity effect .
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Nov 24, 2003
i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
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Nov 24, 2003
i works on phisic project...(learning phisic for childs)...i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
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Feb 24, 2012
So in my level 1, here's what I wanted it to look like:on enter frame, a few of my "drag-gable" buttons are going to fall to the ground, bounce a little bit and stop when they ran out of speed.Attached the file that I've already scripted the drag n drop on each button, now how do i script the "fall to the ground part"?
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Sep 15, 2003
I'm trying to make a small game where u are able to shot on "things" falling from the sky... I'm done with the movement on my cannon and the shouting part. what is the best way to do the following: I have, let say, a ball as a movieclip and i want this ball to dublicate and randomly, on x basis, fall down, but i only want the screen to have a total of 10 balls falling at the same time and all of the balls has to have a unique number.
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May 8, 2002
How can I move (on click) the ball up? I'd like to click in ball and move it up, the gravity move it down as well...
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Jun 20, 2006
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
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Nov 18, 2009
I have some code which makes snow fall perfectly, but I want it to only happen inside a movieclip (a snowglobe to be exact).
var speed:Number = 5;
var total_snow:Number = 200;
var snow_per_second:Number = 3
var hit_target:MovieClip = gazing_mc
//
var holder:Sprite = new Sprite();
[Code]...
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Oct 10, 2009
I cant seem to find the code to make an object randomly fall from some random y, or the code for if this object hits an instance then goto another frame?
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Nov 18, 2009
I have some code which makes snow fall perfectly, but I want it to only happen inside a movieclip (a snowglobe to be exact).
[Code].....
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Jun 8, 2010
hi does anybody know how to make gravity invert or flip when a mc collides with a box?
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Mar 25, 2011
I wish to have a numeric stepper which allows me to choose the no of balls I want, then when i press the button I want all these balls to fall down..but when I press the button the x no of balls are generated but not falling down.
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Nov 18, 2009
I have some code which makes snow fall perfectly, but I want it to only happen inside a movieclip (a snowglobe to be exact). [code]...
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Feb 5, 2003
What i need to know, is how to make create random instances of the objects falling (as seen on footer) , so i need to figure out how to create random instances and random times in which they fall.
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Sep 19, 2011
Just finished up my first drop down menu and needed some help as well as feedback. [URL] QUESTION: What do I need to do to make the dropdown menu scroll down and fall over the html content? In other words; How do i get the other content on the page to sit right underneath the dropdown menu? I can only get the content to sit below the .swf video which is larger than the dropdown bar since it needs room to display the drop down selections.
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Jun 25, 2005
Well, basically i need to make my game so my mc doesnt fall through the ground when he jumps or walks, coz so far all he does is jump, then fall through the floor.
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Apr 13, 2003
I followed the bit101 tutorial on gravity and now have a movie clip called "ball" (instance name) with an embedded invisible button (so you can throw it all over the place).I also have a movie clip called "block1" (instance name too! what a coincidence, isn't life lovely). I want to make them collide, and make the ball bounce away.
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May 5, 2004
I was wondering if its possible to make a website fall asleep when the focus is shifted away from the entire window.... so something like onBlur. I've seen this on a few websites and I got thinking how they did it. I'm guessing they have some kind of JavaScript code in their HTML page that can detect an onBlur or killFocus or whatever you call it - then the flash movie picks up on this and takes the appropriate action - like pauses a movie or displays a message "please come back" or things to that effect.
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Apr 2, 2010
I am making a game in Flash CS4 (actionscript 3) and I would like to be able to make "copies" of an instance that would randomly appear at the top of the screen and fall. For example, multiple objects(that are the same one) are falling from the top of the screen continuously, starting at random X positions. (i think this would be considered Real-Time effect).
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Oct 4, 2005
I'm trying to make a ball to bounce on something realistic.How can I make it work? It's impossible.
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Feb 13, 2011
So I am trying to get a ball to move around the screen, and when it gets to the walls of the stage I want it to change directions. So far, I have this code:
Code:
import flash.events.Event;
var ballVelx:Number = Math.random() * 15;
var ballVely:Number = Math.random() * 15;
var ballDirx:Number = 1;
[Code].....
This is not in the main timeline, it is in the symbol timeline for Ball. With this, I have the ball moving around and when it reaches the end of the stage it resets with a random velocity/angle. When I uncomment the ballDirx and ballDiry lines and comment out the this.x = 0 line, the ball doesn't change directions, it just stops moving when it reaches the end of the stage.
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May 1, 2005
I haven't done much actionscript stuff ...and at the moment im trying to make a ball bounce across the stage, but im unsure how to go about doing that.
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Mar 18, 2003
How do I make the button work, making the ball run in the target movie?
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Jan 28, 2008
Something in the line of the preloader of [URL]
how to create a magic ball with some moving myst inside.
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May 5, 2010
I'm having problems with my flash game, i am making slimeball and im using the hitTest to make my ball bounce off of the players, but because my players are semi circular when it hits off the back of my player the ball still goes forward when it should bounce off the player in the direction that it came from, if that makes sense
[Code]....
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May 1, 2005
I haven't done much actionscript stuff ...and at the moment im trying to make a ball bounce across the stage, but im unsure how to go about doing that.
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Oct 16, 2009
I have code that I wrote(myown and tutorials) and I am having some issues. The object is to make the ball walk to the box and pick up the item. When the pick up occurs the item(box) needs to disappear.
mcMain is the character(ball)
mcCoin is the item(square)
Code:
Variables for key downs
var leftKeyDown:Boolean = false; //left key down false
var upKeyDown:Boolean = false; //up key down false
var rightKeyDown:Boolean = false; //right key down false
var downKeyDown:Boolean = false; //down key down false
var mainSpeed:Number = 7; // speed of character
[Code] .....
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