ActionScript 2.0 :: Make Balls Fall Down When Button Is Pressed?
Mar 25, 2011
I wish to have a numeric stepper which allows me to choose the no of balls I want, then when i press the button I want all these balls to fall down..but when I press the button the x no of balls are generated but not falling down.
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
I have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
I am trying to make a button turn on/off a sound when pressed. I have tried to code it, but it does nothing everytime.
I have a sound in the library, with a linkage name of "sound" it is on the first frame in the main timeline. And i need a button to turn it off, and then on again.
i am trying to make a flash site, and anyway i got some problems i want to make a button that when pressed opens a window (set size of 500 400) what actions should the button have?
button to reset position (action-script 3) how do you make a button that when pressed it resets/changes the position of a object yes i am new to action script 3 but not to flash i want button to change the x y coordinates back to the original but dont know how?
I have a numeric stepper which allows the user to choose as many balls as they want, then they shud press the button and all of those balls should fall down. How can I do this???
1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.
2. I have a shooterish game, and I want different enemies to affect the healthbar differently. So what I have for my healthbar is a 150 frame tween of a healthbar going down. On a basic enemy that deals 1 damage/frame, I have this:
[Code]...
"marine" is my character, and "bar" is the healthbar. So to make it go down multiple frames at one time, the only way I know of is:
I am trying to create a button that when pressed will make an movie clip visible and set it to a specific position on the screen. When this same button is pressed a second time the movie clip will become invisible.
I have a number of random balls bouncing around the stage.What I am having difficulty with is making them bounce off each other when they run into each other.The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
This bounces the ball off each 'wall'. how to add more balls (using actionscript - ie not copying and pasting on the stage) and to make the balls bounce off eachother too?
I have a number of random balls bouncing around the stage. What I am having difficulty with is making them bounce off each other when they run into each other. The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
I have some code which makes snow fall perfectly, but I want it to only happen inside a movieclip (a snowglobe to be exact).
var speed:Number = 5; var total_snow:Number = 200; var snow_per_second:Number = 3 var hit_target:MovieClip = gazing_mc // var holder:Sprite = new Sprite(); [Code]...
I cant seem to find the code to make an object randomly fall from some random y, or the code for if this object hits an instance then goto another frame?
I am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!
Thomas <a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>
What i need to know, is how to make create random instances of the objects falling (as seen on footer) , so i need to figure out how to create random instances and random times in which they fall.
I followed this tutorial to make a bouncing ball in flash. Its AS2 so it took me some time to make it work in AS3 Now I want to make the ball roll down a slope, fall and bounce when it hits the ground. I have attached my .fla.
I'm trying to make a program that grabs info from a text file then uses the info in the file to assign where certain balls will rotate (eventually I'll configure it to looking like dots rotating around an invisible sphere)Now, I can do these two things separately, load info from a file and make blue balls rotate around given points... but I've been tripping up hard on making them work together, and I think my problem is in how I handle the events and events listeners to work with the code, you'll need to start a new flash AS3 file Then on the stage create a circle with the oval tool convert the circle to a symbol named "BlueCircle" and name the linkage class as "BlueCircle" then paste this code...
Code: var longLatLoader:URLLoader = new URLLoader(); longLatLoader.dataFormat=URLLoaderDataFormat.VARIABLES; longLatLoader.addEventListener(Event.COMPLETE, onLoaded);[code]....
Just finished up my first drop down menu and needed some help as well as feedback. [URL] QUESTION: What do I need to do to make the dropdown menu scroll down and fall over the html content? In other words; How do i get the other content on the page to sit right underneath the dropdown menu? I can only get the content to sit below the .swf video which is larger than the dropdown bar since it needs room to display the drop down selections.
Well, basically i need to make my game so my mc doesnt fall through the ground when he jumps or walks, coz so far all he does is jump, then fall through the floor.
I was wondering if its possible to make a website fall asleep when the focus is shifted away from the entire window.... so something like onBlur. I've seen this on a few websites and I got thinking how they did it. I'm guessing they have some kind of JavaScript code in their HTML page that can detect an onBlur or killFocus or whatever you call it - then the flash movie picks up on this and takes the appropriate action - like pauses a movie or displays a message "please come back" or things to that effect.
EXAMPLE: Go to [URL] and go to the WANDER AWAY section and click his links. Provided you have enough "money" (you can earn "money" by navigating around) you'll be taken to pixel ranger etc. Now click on the [URL] window and you'll see its been greyed out and is "asleep". You have to click the movie to awaken the site.
I am making a game in Flash CS4 (actionscript 3) and I would like to be able to make "copies" of an instance that would randomly appear at the top of the screen and fall. For example, multiple objects(that are the same one) are falling from the top of the screen continuously, starting at random X positions. (i think this would be considered Real-Time effect).
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?