ActionScript 2.0 :: Make A Button Write Text When Pressed?
Jul 14, 2010What command would i use if i wanted to be able to click a button and when i do that text apears in teh dynamic textbox?
View 3 RepliesWhat command would i use if i wanted to be able to click a button and when i do that text apears in teh dynamic textbox?
View 3 RepliesI have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I've been attaining help with buttons and movieclips here, and I got awesome code from cbeech.The buttons code I'm trying to write will keep a button in the active state when pressed, and if any other buttons are in the active state, they will close up...Im posting alink to a flash file of the effect i want in actionscript 2.0 . However, I need the effect/code in actionscript 3.0. and I need it to be modular where I can easily add or remove buttons to my heart is content.
Put more clearly, when a user rolls over a button, I want the button to play the "open" frame in the button/movieclip. When the users rolls off the button, the button/movieclip goes the "close" frame in that button/movieclip. If the user presses the button, the button/movieclip plays the "open" frame and will stop at the stop (action) to stay in the active state, and if there are any other buttons open, they should go their respective "close" frame and play from there. Here's my starting code. please bear with me; Im just migrating from 2.0:
[Code]...
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
How do I make a MC vibrate when a button is pressed? I made a button but I don't know what to put after the event handler:
View 2 RepliesI have a very basic question. I have a custom class called caurina. I've imported the class and it works great. What i did is use that as a function called slide().
What I would like to do is make that function play when a button is pressed. I can't seem to find out how to do this anywhere. I am using as3.
Summary: When btn is pressed go play function slide()
I am trying to make a button turn on/off a sound when pressed. I have tried to code it, but it does nothing everytime.
I have a sound in the library, with a linkage name of "sound" it is on the first frame in the main timeline. And i need a button to turn it off, and then on again.
I wish to have a numeric stepper which allows me to choose the no of balls I want, then when i press the button I want all these balls to fall down..but when I press the button the x no of balls are generated but not falling down.
View 6 Repliesi am trying to make a flash site, and anyway i got some problems i want to make a button that when pressed opens a window (set size of 500 400) what actions should the button have?
View 4 Repliesbutton to reset position (action-script 3) how do you make a button that when pressed it resets/changes the position of a object yes i am new to action script 3 but not to flash i want button to change the x y coordinates back to the original but dont know how?
View 1 RepliesI have a numeric stepper which allows the user to choose as many balls as they want, then they shud press the button and all of those balls should fall down. How can I do this???
View 1 Replies1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.
2. I have a shooterish game, and I want different enemies to affect the healthbar differently. So what I have for my healthbar is a 150 frame tween of a healthbar going down. On a basic enemy that deals 1 damage/frame, I have this:
[Code]...
"marine" is my character, and "bar" is the healthbar. So to make it go down multiple frames at one time, the only way I know of is:
[Code]...
I am trying to create a button that when pressed will make an movie clip visible and set it to a specific position on the screen. When this same button is pressed a second time the movie clip will become invisible.
View 2 RepliesIm trying for some time to make a Dynamic text box and write in Right To Left Orientation But for some reason it get mixed up...
View 2 RepliesIm trying to get a button when pressed to display text from an external .txt file (which I've done so far), but (1) I want it to only display certain paragraphs (the actual dialogue) of this text and (2) every time I click the button it should replace the old text with the new (like in any RPG). Now I asked a former lecturer for help and he gave me a link to a website and gave me a hint of what to do, but seeing as I was recently voted #48 on Forbes worst 100 programmers of all time (actually I haven used AS for 5 years) so I thought someone could explain it to me in a much clearer fashion? PS: My lecturer said: When you click the button to add text to the textfield but you ewant the previous text to be cleared the first thing you do is empty the box ( myText.text = "") then fill the box again with your new text..
[Code]...
Is there a way, for a Button's "label" field, to display text over several lines? Or else to automatically "wrap" the text in several lines instead of cutting part of it?
View 4 RepliesI would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
View 2 RepliesI'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.
View 5 RepliesI have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
View 16 RepliesI'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
I have a dynamic text box that acquires text from a txt file.
Sometimes the text is greater than the text field so I want to be able to show a page up and page down button. However I do not want these displayed if the text does not exceed the field.
Currently the buttons are always displayed.
I understand how to get the text field info, I do not understand the "easy" bit of only loading the buttons if the text field size is exceeded.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
I can move my man with aswd and shoot moving balls with space, but there is an issue with it. When I'm moving my man by holding down a key, and then press space to shoot off a ball, then movement halts and you have to up and down the key again, to make the man continue to move.Here is the code:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, moveMan);
function moveMan(e:KeyboardEvent):void
[code]....
As you might be able to see, I tried using another variable to store the old key code in, and switch it after the actions of a space press has occured.e how to make the sprite move after another key has been pressed, without having to up and down the key again?
this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the walking only when the key is pressed and stop when released.
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT))//68
{
this._x += moveSpeed;
this.legs.gotoAndPlay("walking");
[code]....
in actionscript, Is there a way i can make a coddition happen if 2 keys at once are pressed?
example:
if (Key.isDown(Key.SHIFT) && (Key.isDown(Key.LEFT) && _currentframe == 1)) {
gotoAndPlay("running_left");
} else if (Key.isDown(Key.RIGHT) && (Key.isDown(Key.RIGHT) && _currentframe == 1)) {
gotoAndPlay("running_right");
}
or can't i do shift and left/right?