ActionScript 2.0 :: Gravity Effect On A Ball?

Jan 19, 2006

I want to do gravity effect on a ball . I found some thing do this but I need to make the ball goes to the floor direction actually I want it to follow the sloping of the floor with the gravity effect .

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ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.

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i designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.

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I am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!

Thomas
<a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>

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ActionScript 2.0 :: Emulate The Effects Of Gravity(ball)?

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i need to make this tube spit out a ball. The ball travels up the tube and causes the tube to bulge and stretch. Hope you know what i mean. like forcing a soccer ball through a stocking. (hahhaa). Anyone knows the script to do this? Like make the stuff react kind of thing.

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i'm developing a tennis game visor for a university practise.I'm trying to simulate/fake bouncing ball + shadow effect, but i was unable to do something "real".The shadow should be able to move and resize in such a way that the MC appears to gain or loose altitude (the effect of separation from the stage, or lifing effect). An image from the desired ball-shadow effect from flash tennis game and some youtube videos :Old SNES game video effect

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Nov 8, 2004

I am trying to work out a way to achieve the bouncing ball effect over text known from karaoke players? I would like this to be done programmatically with actionscript, so the ball follows the text and the soundfile (looking for pauses or DB rises?maybe not). I have heard its a question of finding the right algorithm? Its use will be in a language lab-like flash app based on Communication server, where the user can :

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Gravity And Collision In CS4?

Sep 14, 2009

I worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
 
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[Code]...
 
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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IDE :: Gravity And Collision In CS4?

Sep 14, 2009

In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[code]....

First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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ActionScript 3.0 :: Gravity And Collision In CS4?

Sep 14, 2009

In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

Code:
var gy:Number = 0;
var gravity:Number = .2
function ballMovement(event:Event):void{

[code]....

First: the -23 in the code is what I don't like.

Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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ActionScript 2.0 :: Gravity Along The X-Axis?

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referring to Pom's tutorial on gravity (up and down), I was wondering how to alter the code to make it so that the object moved and bounced along the x-axis. I tried this:

Code:
onClipEvent (load) {
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[Code].....

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[AS]G = 0.005;
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scrnH = 400

[code]....

the script looks alright to me but when run, the effect is wrong...

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if (Key.isDown(Keyboard.LEFT)) {
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I'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)

[Code]...

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[Code].....

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Code:
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I have a move that has a bunch of boxes that drop into the screen and bounce with a little gravity at the bottom of the window.

Code:
for (i=0; i<4; i++) {
var clip:MovieClip = attachMovie("circle", "circle"+i, getNextHighestDepth());

[code].....

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ActionScript 2.0 :: Drop - Gravity - Objects Will Bounce Off Each Other

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I have a file where two objects fall from the top of the stage and bounce and then eventually stop (using gravity and hit test). You can grab the objects (a ball and a box --- each has a button symbol n the movie clip) and toss them and they bounce off each other and off the 4 sides of the stage. The issue is when one of the objects is dropped directly on top of the other object, after it stops bouncing, it slides down until it hits the bottom of the stage (in this case, the box slides down in front of the ball, and the ball slides down in back of the box).

[Code]...

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Is there already a AS3/Flex solution for swiping lists (or other elements) with gravity like the app list on andoird devices?

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I have a problem with Map objects, while using Gravity. All messages works ok, except the ones which includes Map objects. They throw the following exception:ArgumentError: Error #2173: Could not read the object in the stream. though lass:org.granite.collections.BasicMap do not implement flash.utils.IExternalizable,but we know that it's Class:externalizable by its alias.I've found that this error occurs when you do not include granite-essentials.swc, but I don't think that's the case, because normal messaging using RemoteObject works fine, even with Map objects

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