ActionScript 2.0 :: Adding Collision To Gravity Code?
Aug 16, 2006
I have a move that has a bunch of boxes that drop into the screen and bounce with a little gravity at the bottom of the window.
Code:
for (i=0; i<4; i++) {
var clip:MovieClip = attachMovie("circle", "circle"+i, getNextHighestDepth());
[code].....
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Sep 14, 2009
I worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
[Code]...
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Sep 14, 2009
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
[code]....
First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Sep 14, 2009
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
Code:
var gy:Number = 0;
var gravity:Number = .2
function ballMovement(event:Event):void{
[code]....
First: the -23 in the code is what I don't like.
Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
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Sep 15, 2004
check this code onClipEvent (load) { k = .2; damp = .9; grav = .1; } onClipEvent (enterFrame) { ax = (_root._xmouse-_x)*k; ay = (_root._ymouse-_y)*k; vx += ax; vy += ay; vy += grav; vx *= damp; vy *= damp; _x += vx; _y += vy; } tell me where am i going wrong??? cos after giving the code to mc its not responding in any terms except the drag and drop to the invisible button.
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Jun 5, 2009
ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
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Apr 24, 2002
Can someone tell how to add a soundclip (*.wav) to the following scenario:[code]
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Aug 9, 2011
I have two mc's on the stage, the first one is called missiles and the second one is called boxes. So accordingly I put boxes in the boxes mc and missiles in the missiles mc. My problem is how to detect whether any of the missiles collide with boxes and make damage to the box.
I am using simple and effective algorithm which works but it is very slow when there are many missiles and boxes on stage. I am using two nested "for" cycles which is a bad practice, but I don't have other idea at the moment.
Here is the code
public function onEnterFrame(e:Event) {
for(var i:int=0;i<ground_mc.boxesLayer_mc.numChildren;i++){
mc1=ground_mc.boxesLayer_mc.getChildAt(i);
for(var j:int=0;j<ground_mc.bmLayer_mc.numChildren;j++){
[code].....
Are there other techniques to solve this problem. I have already tried to add detection code in every missile but it is also slow with "for".
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Dec 15, 2002
I'm having a problem with my multiple collision detection code for a platformer game.. It checks for collisions on all objects separately and it checks only one object per frame. I need to make somekind of a loop so that it would check every object in one frame. Anyone got an idea? It's coded like this:
[Code]...
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Oct 16, 2009
In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:
onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false)) _x =
[code]......
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Jan 14, 2011
I'm trying to add code to some videos that I have already exported out as FLV for tracking purposes. How does one go about this the correct way? I have the code snippet already, just don't know if I open the FLV in flash and add the code to the first frame, then re-export it or is there another way of doing it?
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Dec 5, 2007
I am working on an online poker game for a client. I am in charge of the design phase and somebody else is involved with the back end. He sent me an group of API formated to fit in to Action Script. I am not sure how to proceed. What would you need from me on this post to see what is going on?
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Dec 22, 2009
I have an older program that I need to update. In it I there is a movieclip that displays text. Embedded in that movieclip is a timer that makes the text disappear after a few seconds. Everything worked fine before when I was using flash to put the clips on the stage. Now I need export the symbols and use addChild to display them. My problem is that the timer is starting when I assign the clip to the variable (frame 1), not when I need it to; which is after I add the child (frame 70-ish). If I were starting over there is probably a million simple solutions to this, but I am trying to not rework everything I already made to fix this seemlingly small problem.
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Jun 27, 2011
I am having trouble accessing this movieclip and adding it to the stage.I have just started using external .as files to code game characters and this is the only part that gets me at the moment.The character works completely fine if they are already on the stage when the frame loads, but I cannot figure out how to access this movieclip and place it on the stage from the MAIN timeline, where I plan on running the main game code.I have tried tons of variations, is there anyone that can please tell me the proper way to do this with this linkage?
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Dec 1, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
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Jan 13, 2011
I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..
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Aug 24, 2011
I want to use my own .swf button for PayPal payments with a "hidden format", but when adding the generated PayPal Website code to my html page, only a red X and the alt PayPal text is showing where the button should be. I have changed all Active X controls to Enable.Every time I contact PayPal I get a different reply. The last one was that I have to add a "static" image, but I really want to use my own button.I would rather find a way to paste the PayPal code into my buttons action script and then I only have to paste the Flash button to the html, but don't know how to manipulate that because the only code generated by PayPal is a "form" in html format. I am also adding text fields and guess that's why I don't get an generated email code from PayPal which I get if I don't add text fields.
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Jun 20, 2009
I created a new actionscript project using Flex Builder 3 and tried to run the following file. I get this error : Definitions: fl.controls:Button could not be found.All I want to do is, to add a button to the application.How could I do it?
package {
import PaperBase;
import org.papervision3d.objects.primitives.Cone;
import fl.controls.Button;
[code].....
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Mar 16, 2010
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load)
{
this._alpha = 0;
}
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
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Oct 20, 2010
I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?
Here is a code example of my work:
//add 50 textInput components
for (var intr:Number=1; intr<=50; intr++) {
var intTextField:TextInput=new TextInput();
[code]....
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Jun 14, 2009
need a variable, need to add numbers to the variable when conditions are met, need to display the variable.The display part is giving me fits and to put it simply, every tutorial I've looked at is mega lame.1. How do you create a dynamic textbox/field/whatever ENTIRELY out of code. Now I could just click, drag and make one, but then it would be stuck on the screen all the time, no good for startup menu, etc.
2. How do I update the Dynamic text box, now I could use an eventListener ENTER_FRAME, but that seems a tad intensive, their must be a way to only update when new value is passed to it?I've got this code that creates a whole bunch of moving objects in the background, when the level ends I want to remove them all. HOW do I remove this heaping load of objects?
Code:
public function columnMaker(){
for(var i=0; i<550; i+=35){
var testObject:Circler = new Circler();
[code]...
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Sep 23, 2009
I have a chunk of Code which Flash confirms is without errors, but when I either compile the program or click the AutoFormat Button, Flash puts a curly bracket at the end of it and then has the audacity to complain that there are "extra Characters found at the end of the programm."I have to have this running to go online on Sunday the very latest.[code]
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Mar 3, 2010
for first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?
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Jul 7, 2010
I would imagine it's a simple enough bit of additional code, but I'm no programmer, and trawling the Web has proved fruitless to date...ithin Flash CS5 and using AS 3, I'm attempting to create a series of drag-and-drop interactions for a learning exercise where items must be dragged into the correct box with positive and negative feedback being generated as a result of where the learner drops the item. All I need is the code to link the drag and drop code snippet (which I have working) to a specific object/location on the stage (which I cannot find nor figure out for the life of me)
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Jun 13, 2006
all I want to do is add a variable to a getURL line of code.EG:getURL("/index.asp", "_self");I need to add a variable (_root.myvariable) to the end of the link so that it goes to:index.asp?myvar=thevalueofmyvariable
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Mar 6, 2009
Code:
var menuArr:Array = [home_mc, menu1_mc, menu2_mc];
when I iterate with a for loop to add event listeners
Code:
var i:uint;
for (i=0; i<menuArr.length; i++)
{
[Code].....
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Oct 4, 2006
Is it possible to add code (...html or php?) to an html link (i.e the link will be featured in an html website) that passes a variable into the flash site it links to (just something simple like '_root.pageChoice = "home3" '? So when the site opens the swf turns to a certain page?This will be necessary as there will be links to the site from different html sites and each will need to see a different version of a certain page.
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Jun 14, 2005
referring to Pom's tutorial on gravity (up and down), I was wondering how to alter the code to make it so that the object moved and bounced along the x-axis. I tried this:
Code:
onClipEvent (load) {
gravity = 2 ;
// We get the time when the ball is released for the
[Code].....
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Jun 24, 2003
i'm trying to recreate gravity. this is what i have so far:
[AS]G = 0.005;
m1 = ball1._width;
m2 = ball2._width;
scrnW = 550
scrnH = 400
[code]....
the script looks alright to me but when run, the effect is wrong...
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May 14, 2010
I am using Box2d 2.02, and am having trouble with setting linear velocity of a body in 0 gravity. When I trace GetLinearVelocity() when left is pressed, it reports the correct vector (-20.0, 0.0) but the body does not move. It is a dynamic body.
Code:
if (Key.isDown(Keyboard.LEFT)) {
if (mover.IsSleeping()){
mover.WakeUp();
}
mover.SetLinearVelocity(new b2Vec2( -20.0, 0.0));
}
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