ActionScript 2.0 :: Adding Collision To Gravity Code?

Aug 16, 2006

I have a move that has a bunch of boxes that drop into the screen and bounce with a little gravity at the bottom of the window.

Code:
for (i=0; i<4; i++) {
var clip:MovieClip = attachMovie("circle", "circle"+i, getNextHighestDepth());

[code].....

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I worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
 
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[Code]...
 
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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IDE :: Gravity And Collision In CS4?

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In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[code]....

First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

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[code]....

First: the -23 in the code is what I don't like.

Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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I am using simple and effective algorithm which works but it is very slow when there are many missiles and boxes on stage. I am using two nested "for" cycles which is a bad practice, but I don't have other idea at the moment.

Here is the code

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[code].....

Are there other techniques to solve this problem. I have already tried to add detection code in every missile but it is also slow with "for".

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[Code].....

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[code]....

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