ActionScript 3.0 :: Flash Keeps Adding Unwanted Brackets To Code
Sep 23, 2009
I have a chunk of Code which Flash confirms is without errors, but when I either compile the program or click the AutoFormat Button, Flash puts a curly bracket at the end of it and then has the audacity to complain that there are "extra Characters found at the end of the programm."I have to have this running to go online on Sunday the very latest.[code]
I want to use my own .swf button for PayPal payments with a "hidden format", but when adding the generated PayPal Website code to my html page, only a red X and the alt PayPal text is showing where the button should be. I have changed all Active X controls to Enable.Every time I contact PayPal I get a different reply. The last one was that I have to add a "static" image, but I really want to use my own button.I would rather find a way to paste the PayPal code into my buttons action script and then I only have to paste the Flash button to the html, but don't know how to manipulate that because the only code generated by PayPal is a "form" in html format. I am also adding text fields and guess that's why I don't get an generated email code from PayPal which I get if I don't add text fields.
I'm trying to fetch some data from php to flash and print it in a dynamic text field. I know this might be a silly question but i cant seem to work out how to get flash to process the code text_field.text = data.return_msg; without it needing an event listener.So i want the code to be processed as soon as flash discovers it basically.this is what i have at the moment:
var variables:URLVariables = new URLVariables("get_blog_info.php"); // Build the varLoader variable var varLoader:URLLoader = new URLLoader;[code].... a nd i get this error:
I have a text file that needs to be parsed correctly. The text file looks like this:
[header] [header 2] [ header3 ]
I can grab these headers by doing so
var expression:RegExp = /[ [a-z0-9 ]+ ]/igxm; var items:Array = text.match(expression);
But I would also like to remove the white space from before and after the brackets, so the headers can align against the left edge. Also, for [ header3 ], I would like to remove the white space inside the brackets, before "h" and after "3". What would be the correct regex for something this?
Is it possible to add code (...html or php?) to an html link (i.e the link will be featured in an html website) that passes a variable into the flash site it links to (just something simple like '_root.pageChoice = "home3" '? So when the site opens the swf turns to a certain page?This will be necessary as there will be links to the site from different html sites and each will need to see a different version of a certain page.
I am trying to make a flash movie in flash cs4. All goes well but whenever I return to the scene and then double click on a movie clip or double click on a movie clip in the library I can get to the desired clip but the workspace all turns black and I cannot see the edge of my document /artboard.Sorry if this a silly overlook on my part but I'm stuck and cannot get the proper view back.
I'm newbie in flash. I have created a button - it looks perfect. I got seperate keyframes for UP, OVER, DOWN and HIT events. The OVER (and only it) has assigned the sound. The problem is flash plays sound (assigned to OVER) for DOWN event (no sound assigned). I have no idea what is wrong, tried everything with this. I am unable to find soultion,
One of our external developers has created a minigame in Flash CS5 which we are embedding in our container by loading the SWF. The minigame's document class (Icegame) should and does implement a specific interface DreambearMinigame.However, it appears that when that game is published some kind of preloader is generated, since when loading the game in the container and casting loader.content to DreambearMinigame we get the error cannot convert Icegame__Preloader__@blabla to DreambearMinigame
<div>Lorem ipsum dolor sit amet</div> <object type="application/x-shockwave-flash"
[Code]....
Viewing it in either Gecko, Webkit or Presto, an unintentional vertical space occurs after the object, before the second div [URL]. Removing whitespace from between tags, or explicitly setting margin and padding does not help.
I have a static, UTF-8 encoded XML document that gets loaded by a custom movie clip class into an array and then items from the array are read and displayed in a dynamic text field that is attached to the movie clip,depending on which one is rolled over.Everything works perfectly except that an ampersand displays as & apostrophes display as ' and quotes display as ", even if I use the special character inside the XML.Higher level character codes actually display properly, so character codes for circle shaped bullets,registered trade mark symbol, Greek characters, etc, work! But a blessed ampersand does not.Setting the dynamic text field to either read as HTML or not read as HTML makes no difference.
Using CDATA tags in the XML makes no difference.In fact,when I use CDATA tags and enclose text containing a special character code, Flash goes the extra step of converting the ampersand in the special character code to &!! So" becomes "Using & just gets converted to &.So Flash's XML parser is parsing the & to an ampersand,which Flash's text parser then converts to &. WHY? And how do I stop it?
I found the function below to clean out the unwanted characters,and it works,but it seems a ridulous length to go to.And I probably have to extend it to accomodate whatever other characters don't work in Flash, but I don't know what those might be until I encounter them. Also,the function works whether I use a special character in the XML or not. ie, if I put an actual "&" into the XML, this function will display "&" and if I put & into the XML,it will still display as "&".
I'm trying to add code to some videos that I have already exported out as FLV for tracking purposes. How does one go about this the correct way? I have the code snippet already, just don't know if I open the FLV in flash and add the code to the first frame, then re-export it or is there another way of doing it?
I have to send information to an external vendor using their existing parameters. However, they have included brackets [] in some of their variable names. As you might expect AS3 can't resolve the variable name. Does anyone know a way around this?
I am working on an online poker game for a client. I am in charge of the design phase and somebody else is involved with the back end. He sent me an group of API formated to fit in to Action Script. I am not sure how to proceed. What would you need from me on this post to see what is going on?
I have an older program that I need to update. In it I there is a movieclip that displays text. Embedded in that movieclip is a timer that makes the text disappear after a few seconds. Everything worked fine before when I was using flash to put the clips on the stage. Now I need export the symbols and use addChild to display them. My problem is that the timer is starting when I assign the clip to the variable (frame 1), not when I need it to; which is after I add the child (frame 70-ish). If I were starting over there is probably a million simple solutions to this, but I am trying to not rework everything I already made to fix this seemlingly small problem.
I am having trouble accessing this movieclip and adding it to the stage.I have just started using external .as files to code game characters and this is the only part that gets me at the moment.The character works completely fine if they are already on the stage when the frame loads, but I cannot figure out how to access this movieclip and place it on the stage from the MAIN timeline, where I plan on running the main game code.I have tried tons of variations, is there anyone that can please tell me the proper way to do this with this linkage?
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53); _player = new Bitmap(imageBitmapData3); _gameLevel.addChild(_player);
I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..
I created a new actionscript project using Flex Builder 3 and tried to run the following file. I get this error : Definitions: fl.controls:Button could not be found.All I want to do is, to add a button to the application.How could I do it?
I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene.i could add some code like so:
MC Frame one.
this.onClipEvent(load) { this._alpha = 0; }
but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties?
edit: or creating a class for it just to set the alpha.
I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?
Here is a code example of my work:
//add 50 textInput components for (var intr:Number=1; intr<=50; intr++) { var intTextField:TextInput=new TextInput();
need a variable, need to add numbers to the variable when conditions are met, need to display the variable.The display part is giving me fits and to put it simply, every tutorial I've looked at is mega lame.1. How do you create a dynamic textbox/field/whatever ENTIRELY out of code. Now I could just click, drag and make one, but then it would be stuck on the screen all the time, no good for startup menu, etc.
2. How do I update the Dynamic text box, now I could use an eventListener ENTER_FRAME, but that seems a tad intensive, their must be a way to only update when new value is passed to it?I've got this code that creates a whole bunch of moving objects in the background, when the level ends I want to remove them all. HOW do I remove this heaping load of objects?
Code: public function columnMaker(){ for(var i=0; i<550; i+=35){ var testObject:Circler = new Circler();
for first time decided to start using Classes to add my code instead of adding it directly in Flash and I really thought I knew how to handle this since I have created some re-usable classes before where you target an object by passing parameter etc,I thought that if I had one function (method) in my class and I wanted to call it from my .fla file all I needed to do was to create an instance of the class and then call my method.[code]But this doesn't work I get a message that says that it is missing arguments.how to use my code directly on a class and what are the differences of doing this versus putting the code directly on my .fla file and if it's even a good practice to do this?
I have a form created using Flash CS3 and I want to pass the following hidden value name: optionprod[ ] The only problem is when I publish the file I get and unexpected "]" error. How can I pass the value with the brackets?
I'm trying to do that trick where you make a variable name with square brackets. I think I don't fully understand what I'm doing though...
Code: var cursorDirection1:Point = pt.subtract(rootpos1); var cursorDirection2:Point = pt.subtract(rootpos2); var farShoulder:int = 1;//1 = left 2 = right
[Code]....
I'm trying to avoid having to do a conditional to choose between cursorDirection1 or cursorDirection2. My last line there isn't working, I'm not entirely sure why. Assuming farShoulder is 1, the code should be interpreted as
I'm stuck with trying to target a movieclip dynamically from a loop. I'm using the square brackket syntax but I can't figure out why it's not working. Here's what I'm trying to do: Code: this.t1.t1._alpha=20; And here's how I'm trying to do it: Code: this["t"+1+".t"+1]._alpha= 20;
I'm reading a book on ActionScript and I'm in the section on controlling movie clips. I'm reading about the basic methods, and I'm starting to realize I still don't fully understand the significance of square brackets.[code]Obviously, this is the prototype form of the lineStyle() method. What I don't get is why "thickness" is the only parameter without square brackets. I know that square brackets are used for retrieving data from an array or object, but either my book doesn't cover why they're used like this in a method, or I just completely blanked it out.
Let's say I have a function in a class with two required parameters and two optional: Code: public class Person extends Sprite { private var haveToWork:Boolean; private var hoursOfSleep:Number; private var gotANewVideoGame:Boolean; private var gotAHotDate:Boolean; [Code] ..... All of that setup for this question: on the second call of the areYouHappy function, how do I keep the gotANewVideoGame variable from having a false value assigned to it?
I would imagine it's a simple enough bit of additional code, but I'm no programmer, and trawling the Web has proved fruitless to date...ithin Flash CS5 and using AS 3, I'm attempting to create a series of drag-and-drop interactions for a learning exercise where items must be dragged into the correct box with positive and negative feedback being generated as a result of where the learner drops the item. All I need is the code to link the drag and drop code snippet (which I have working) to a specific object/location on the stage (which I cannot find nor figure out for the life of me)